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This is a work in progress mod that brings the The Elder Scrolls II: Daggerfall monsters into Doom via random spawners. So far they just act as basic monsters without any of their intricate RPG features, but perhaps someday those can be added. There is also no monsters for the Barons, Cyberdemons and a few others for now. I also hope to be able to make a version for Heretic & Hexen in the future.
Bethesda Softworks - Daggerfall recources
Blizzard - Sound effects
Apogee - Vampire's cloak sprite
jute - Daggerfall recources
GAA1992 - Ripping and coding the spider
Jesh - Base scripts and teaching me Decorate through reverse engineer
Avernus - Base scripts and teaching me Decorate through reverse engineer
CKeen - Base scripts and teaching me Decorate through reverse engineer
Zandrewnum - Base scripts and teaching me Decorate through reverse engineer
Batandy - Death sprites for the knights and its character in general
Cruduxy - Blood model
MrJ - Arrow sprite
Kirk Thanatos - SFX and teaching me Decorate through reverse engineer
Eriance - Golem's Lich flame thrower and Sylor grenade
CutmanMike - Magical curse attacks for the Lich
CodenniumRed - Jade missile puff
Lex Safonov - The spider's posion code
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this is amazing. thank you so much. i am going to modify the health values and such. thank you again for setting all this up. replaces the monsters and everything. going to better categorize the spawns, humans spawning in from zombiemen ect... thanks again