Daggerfall monsters [WIP]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Posts: 603
Joined: Tue Feb 17, 2015 5:54 am
Location: Germany

Daggerfall monsters [WIP]

Post by BFG »

This is a work in progress mod that brings the The Elder Scrolls II: Daggerfall monsters into Doom via random spawners. So far they just act as basic monsters without any of their intricate RPG features, but perhaps someday those can be added. There is also no monsters for the Barons, Cyberdemons and a few others for now. I also hope to be able to make a version for Heretic & Hexen in the future.

WIP file:
https://www.mediafire.com/file/buwv68hm ... k.pk3/file

You do not have the required permissions to view the files attached to this post.
Posts: 409
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Daggerfall monster [WIP]

Post by AlphaSoraKun »

This looks interesting. Ought to give this a try when you put out a demo.
User avatar
Posts: 17452
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Daggerfall monsters [WIP]

Post by Nash »

Great, now I get to be yelled at to HALT in another game engine. :D
User avatar
Posts: 1420
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: Daggerfall monsters [WIP]

Post by armymen12002003 »

can you upload this somewhere other than mediafire for some reason it's down

EDIT: nevermind it works lol just gave this a try not bad but these should really be a mod for heretic and hexen.
Posts: 2
Joined: Fri May 13, 2022 11:24 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Daggerfall monsters [WIP]

Post by Joyson »

this is amazing. thank you so much. i am going to modify the health values and such. thank you again for setting all this up. replaces the monsters and everything. going to better categorize the spawns, humans spawning in from zombiemen ect... thanks again

Return to “Gameplay Mods”