Expanded 2.0 Doomworld Thread
Blue Shadow's NC HUD with Expanded Patch
Welcome to Doom Expanded, a gameplay/presentation GZDOOM mod for use with the original Doom IWADs. This mod has been a passion project of mine that I have worked on and off for the better part of 8 years (From 2011 to 2019). What started out as a simple gameplay mod evolved over time to be a comprehensive project that I wanted to get the most out of. This is with the ultimate purpose of putting a new shine on a classic game series. Now after all of my efforts, I can finally share that hard work with you!
The purpose of this modification is to add a number of graphical, sound, and gameplay enhancements as well as other tweaks and additions to the classic Doom experience while keeping the original gameplay intact. This mod's focus is to keep the fast and fun style of the original Doom series, but add new detail and a better overall presentation to the classic games and any custom levels which use vanilla resources. You can use this mod with any Doom IWADs (DOOM, DOOM2, TNT, PLUTONIA, NERVE), or even together with any kind of PWADs that use Vanilla based resources, contain minimal/moderate changes in resources, or have DECORATE/DEHACKED information that's independent of anything that's in Expanded. You can try to mix and match mods, but be sure to keep in mind the features of both Expanded and the pk3/wad your using with it (as they may or may not work properly with each other). Please be sure to check out the sections below for more details, and happy demon hunting!!
A Note about Bug Reporting
Spoiler:General List of Features
Spoiler:Recommended Settings (As of GZDOOM Ver. 4.6.1)
Spoiler:Video Demos (YouTube)
Spoiler:Credits (Resources & People)