[WIP] Ni'mRoD Plus - v0.2 (ALPHA)

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[WIP] Ni'mRoD Plus - v0.2 (ALPHA)

Postby Nailz the Ravager » Thu Jan 31, 2019 2:16 pm

Ni'mRoD Plus - this is a cosmetic mod for Ni'mRoD TC, adapted for other Doom TC's This mod doesn't change game mechanic, it just improves effects, animations, sounds, etc...




Weapons :
1. Hand-mounted machine gun
This lil' death dealer sprays 9mm bullets pretty fast. Also, it had pretty good accuracy, so on first levels, this baby can save your ass!


2. Combat shotgun
This bastard spews a 8 pellets at one shot. Isn't it beautiful?


3. Perforator cannon
This triple-barreled lead sprayer is good choice for cleansing a small rooms and tight corridors.


4. Hand mortar
This baby throws a fragmentation grenades in your enemies. But be careful! Bouncy projectile can blow your ass off!


5. Howitzer
Fires a jet-propelled projectile, that causes a LOTS OF DAMAGE upon impact!


6. Impulse cannon
Energy-type weapon. Impulse gun fires high-temperature plasma ball, that inflict a lots of pain and traumas


7. BFG 1000 shareware beta 2.0
Yep, this is a granddaddy of yer BFG-9000. The dreadful apparatus launches a giant energy ball, that spawns a thanatogenic energy blast bringing death to all life forms in your field of view


VIDEOS (OUTDATED)




Credits :
UNHOLY software team - original WAD and graphics
Action Forms team - BFG muzzleflashes
Xatrix team - muzzleflashes for firearms
Sgt. Shivers - customizable recoil code, that I taken from his FINAL DOOMER

:!: DOWNLOAD : https://drive.google.com/open?id=18ipSZ ... qaH4X77Fd_
Last edited by Nailz the Ravager on Mon Mar 18, 2019 2:32 pm, edited 5 times in total.
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Gideon020 » Fri Feb 01, 2019 7:55 pm

Interesting weapons mod. I was worried about how much space the chaingun occupied but it worked nicely.
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby LossForWords » Fri Feb 01, 2019 9:33 pm

i love how even tho the original ni'mrod's weapons are basically reskins of the original doom weapons, you managed to make them feel radically different from those. it's definitively an improvement. great job, man. by the way, are you gonna add an ssg replacement?

ps: on an unrelated note, in order to know what this mod was a remake of, i went ahead and downloaded the original, and the sound design was so bad, it actually peaked my headset and i had to unplug and plug back the connector to stop the audio from crackling lol
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Nailz the Ravager » Sat Feb 02, 2019 10:05 am

Gideon020 wrote:Interesting weapons mod.

Thank you!
LossForWords wrote:i love how even tho the original ni'mrod's weapons are basically reskins of the original doom weapons, you managed to make them feel radically different from those. it's definitively an improvement. great job, man. by the way, are you gonna add an ssg replacement?

I have no idea about the SSG replacement. But i'm glad you like it)
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Voltcom9 » Sat Feb 02, 2019 1:08 pm

This looks beautiful. I'd totally forgotten about Nimrod but seeing this thread come up really brought up some nostalgia to an ancient mod. I'm looking forward to trying this out!
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Nailz the Ravager » Sat Feb 02, 2019 1:57 pm

Voltcom9 wrote:This looks beautiful. I'd totally forgotten about Nimrod but seeing this thread come up really brought up some nostalgia to an ancient mod. I'm looking forward to trying this out!

Thank you for a kind words)
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Captain J » Sun Feb 03, 2019 5:00 am

I love love love, DEEPLY LOVE this mod and the special effects! Also Sound Effects are also satisfying to listen to. You've done absolutely great. And some weapons are balanced and powerful to use and that's a fabulous news... However i also found some awkward moments and i'd like to show them to you;

- Unlike other weapons, Combat Shotgun tilts in opposite direction every time i shoot with this gun. Intentional?

- I know that Perforator is Strong High-Caliber Weapon, but i honestly think the recoil coming from it is just Ruthless; it tilts way too much in a second, making the aiming real hard. Quake 2 Chaingun is one of the good example of weapon with sightly-rough recoil system, that you should take notes from.

- Hand Mortar is pretty awkward to use. The Projectile always propels above the target and makes it kinda inaccurate, unless if you down. Reminds me of Descender from Rebel Rumble. Heh...

- The same thing goes to BFG. I know that you don't have to aim with this thing because it acts just like Vanilla one, but with further Splash Damage, But it might suck big time when the projectile disappears when it leaves the map instead of hitting the target or the wall. Just saying!

- Howitzer, Impulse Cannon and BFG's Projectile does not have its own Decal. You know, a Scorch Texture spawning on the wall upon Impact?


And that's about it. I also love the extra bobbing during the weapon animations. That's some really good touch!
Last edited by Captain J on Sun Feb 03, 2019 9:30 am, edited 1 time in total.
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Nailz the Ravager » Sun Feb 03, 2019 8:32 am

Captain J wrote:I love love love, DEEPLY LOVE this mod and the special effects! Also Sound Effects are also satisfying to listen to. You've done absolutely great. And some weapons are balanced and powerful to use and that's a fabulous news... However i also found some awkward moments and i'd like to show them to you;

- Unlike other weapons, Combat Shotgun tilts in opposite direction every time i shoot with this gun. Intentional?

- I know that Perforator is Strong High-Caliber Weapon, but i honestly think the recoil coming from it is just Ruthless; it tilts way too much in a second, making the aiming real hard. Quake 2 Chaingun is one of the good example of weapon with sightly-rough recoil system, that you should take notes from.

- Hand Mortar is pretty awkward to use. The Projectile always propels above the target and makes it kinda inaccurate, unless you to look down. Reminds me of Descender from Rebel Rumble. Heh...

- The same thing goes to BFG. I know that you don't have to aim with this thing because it acts just like Vanilla one, but with further Splash Damage, But it might suck big time when the projectile disappears when it leaves the map instead of hitting the target or the wall. Just saying!

- Howitzer, Impulse Cannon and BFG's Projectile does not have its own Decal. You know, a Scorch Texture spawning on the wall upon Impact?


And that's about it. I also love the extra bobbing during the weapon animations. That's some really good touch!

Thanks for a detailed feedback, Captain J! I'll try to fix that flaws in my mod!
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Sgt. Shivers » Sun Feb 03, 2019 5:51 pm

I really love the visual effects you have for this mod, the BFG is particularly spectacular. As much as I love overkill weapon feedback, do you think you'd be able to put in a CVAR or something to half or disable the camera recoil? It's fun on some weapons but after a while it gets disorientating. It might also be a good idea to speed up the altfire melee a bit on the machine gun too. I'm really enjoying this mod so far, I look forwards to seeing where you go with it.
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Nailz the Ravager » Mon Feb 04, 2019 10:54 am

Sgt. Shivers wrote:I really love the visual effects you have for this mod, the BFG is particularly spectacular. As much as I love overkill weapon feedback, do you think you'd be able to put in a CVAR or something to half or disable the camera recoil? It's fun on some weapons but after a while it gets disorientating. It might also be a good idea to speed up the altfire melee a bit on the machine gun too. I'm really enjoying this mod so far, I look forwards to seeing where you go with it.

thanks for a feedback! maybe, i'll add a CVAR functions in mod, 'cuz it can be really good and comfortable feature.
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby EddieMann » Tue Feb 05, 2019 12:12 am

One thing I sorta hate about the hand mortar is that the trajectory of the grenades is specifically calculated to sail over your enemies and bounce back to you in enclosed areas. I fire the mortar at a cluster of zombies, and more often than not, it ricochets off the walls or the ground, convieniently away from them and onto me. Perhaps lower the arc of the grenades?
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Re: [WIP] Ni'mRoD Plus - v0.1 (PRE-ALPHA)

Postby Nailz the Ravager » Thu Feb 14, 2019 2:22 pm

In version 0.2, you'll get a new, dreadfull weapons - sawn-off and rail-gun! Wait for the new version, because it will be released very soon! :D
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Re: [WIP] Ni'mRoD Plus - v0.2 (NEW ALPHA)

Postby Nailz the Ravager » Sun Mar 17, 2019 2:24 pm

HOLY SHIT, WTF IS DAT?
THIS IS A NEW VERSION OF NI'MROD PLUS!!!

HURRY, MY DUDES AND DUDENETTES! DOWNLOAD THE NEW VERSION WITH NEW MAGNIFICENT EFFECTS AND FEATURES!
https://drive.google.com/open?id=18ipSZ ... qaH4X77Fd_
I'll be very grateful for your feedbacks!
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