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GZDoom can run zips like it can pk3 or WAD, so after downloading just load it up like you would any other mod.
Death is just the beginning of new life.
In Hell, this is especially so. Corpses dragged to some dark corner. Infused with dark magics and augmented with cybernetics. Now near mindless slaves filled with fury and hate.
This was your fate. Slain in the defense of humanity, your body experimented on to improve on these slaves. But something went wrong. Your mind remains yours. Stripped of memory and gifted a new body with no master to serve, you lash out in seemingly unending anger and agitation.
Destroy everything. Fulfill your purpose as...
Master the use of your hands, cannons and even the very magic that keeps you alive to crush all things in your way.
The Revenant is a powerful a versatile creature capable of using its hands and its shoulder mounted weaponry completely independently of each other. Unlike most Revenants, your armor allows you to mount several different shoulder cannons to choose from, and your more coherent mind allows you to wield weapons recovered from fallen enemies with your hands. You and your powers are fueled by an dark energy your on board AI tells you is called 'Grave'. Grave can be restored and your body repaired by absorbing souls. When your weapons run out of ammo, you can burn through your Grave to continue to fire them.
You come equipped with Afterburners. These recharging jets allow you to Dash with Sprint, double jump and fly with Zoom. Reload throws a haymaker or swings the Beelezbub. This attack can be charged up for additional damage.
Agitation is a passive mechanic of the mod. It goes up when you get hit, and depletes over time. As it rises, your melee damage rises but your cannon's accuracy falls. When maxed out, it resets to 0 and gives you a berserk.
Instead of powerups, you find various upgrades to your form, give you enhancements and abilities.
Make sure you have the Fire, Alt-Fire, Zoom and Reload keys mapped! Playing with Allow Crouch and Allow Jump set to 'On' in Gameplay Options highly recommended.
Weapons specially designed for the MK2 model of Revenant can be recovered on the field. An unidentified entity has placed crates of these weapons all around. Hypothesis : A creator is gathering combat data on its creation.
I wonder if this creator expects me to be able to pick up and use the guns from the possessed soldiers. I know these hands can dish out some major pain even without a weapon.
The Project's specifications are unknown to this unit. Accessing index of know weapons...
Spoiler: Revenant Weapons
Items and Upgrades
A primary feature of the MK2 Revenant armor is a modular design allowing for the installation of multiple shoulder cannons and various hardware and software upgrades. UPGRADES UNDER CONSTRUCTION. MK2 Armor comes in 3 classes : Light, Medium and Heavy. Revenant armor is offers powerful protection capabilities, often completely negating damage from small arms. The Revenant frame is fragile, so great caution must be used when armor is destroyed.
Upgrades are split into 6 "slots"; these slots are purely for organization purposes. The slots are: Head, Chest, Back, Arms, Feet and Misc.
Spoiler: UpgradesGameplay vid with Gun Bonsai and LEGION:
The follow up to Hearts of Demons - BARON is finally here. Featuring everyone's favorite dooting angryboi. The philosophy is much the same: take the monster, make it playable and expand upon its abilities and lore with the power of fanfiction headcanon. And being overpowered. While Baron focused on magic, Revenant focuses much more on weaponry and cybernetics. Keep in mind, this is currently an ALPHA, with many elements missing, incomplete or being placeholders. That said, I'm releasing it so it can be shared and played, and am looking for any and all comments, concerns and issues.
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// --- GENERAL --- // -Added a night vision shader to Infrared Lens -You can now charge up the Haymaker and Beelzebub attacks -Added installation sequence to Upgrades and Weapons -Updated system booting sequence -Added CVar for installation sequence -Removed weapon box text -Integrated m8f's Target Spy into the mod -Added damage direction indicators -Axe spawns now reroll instead of disappearing if you already have an axe // --- WEAPONS --- // -New Weapon: The Asura Combat System and the Ereshkigal upgrade for it! -New Upgrade: Powered Joints! Slot Arm and increases minimum damage of fists to half of maximum damage -The Axe is known as the Beezlebub. Now costs 10 Grave to swing and drains life. -Revenant rockets now do Fire damage instead of Piercing -Revenant ammo pickups now fade away after a few seconds -Aym spread tightened greatly -Aym Grave shot now alternates cannons -Beur is now a 3 round burst -Beur damage reduced -Beur agitation penalty reduced -Leviathan missile blast area reduced -Leviathan missile now fires smaller rockets as it flies -Leviathan missile damage is now based on how many rockets it has left // --- MISC --- // -Removed options that no longer function -Made red and blue keys lighter on the HUD -Lined up Beur muzzle flashes better -Behemoth explosion graphics updated -Teleport fog and sound updated
- Head upgrades like radar and minimaps
- Tweaks tweaks tweaks AAAAAAAAAAAAAAAAAAAAAA