First thing, great mod! I really love those little balance changes, they heavily refresh, extend and compliment original gameplay.
Terensworth wrote:I've only started, but I wanna point out something that seems a bit... concerning with the mage, and I have experienced right off the get go;
Why remove the Sapphire Wand's piercing?
Yes, it has higher firing rate, but in the beginning of the game and for most of it, you're gonna be facing hordes, which with his arsenal besides Bloodscourge [which is risky, being a cluster rocket launcher basically, and being very mana hungry] he can't readily handle.
So he has no way to keep hordes from giving him trouble, flechettes would help, but with the piercing removed from his wand... he can't hit them, removing the entire point of an explosive flechette, since it is countered by the large number of enemies it's meant to be able to damage.
Would it be possible to give him back that little edge?
Yeah, mage is... underwhelming at current state. Now he is ranged spammer, which is kinda boring. I understand and accept part with being swarmed, but even single target elimination is still boring. Right now i can't come up with decent mechanic that increase effectiveness on single enemy pick with the wand(Charged shot? Hexercise's ring puff?). And ice corpses should have fixed lifetime to be more effective and predictable, maybe even increase lifetime of ice corpses by icesharding it? But it would require more visual feedback of it. I can try to replicate it with decorate (don't know Zscript at all), but don't think that will go along with your intention of Zscript-only mod. However, it looks pretty cpp-like and straight-forward, soo idk, maybe i'll give it a try. Ice attack in general should differ a little more from wand in behavior side.
Thanks for the effort. Will wait for altattacks in the next release
