Gibbable Vanilla monsters (for Nashgore VE)

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HorrorMovieRei
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Gibbable Vanilla monsters (for Nashgore VE)

Post by HorrorMovieRei »

(Posting this here instead of the Graphic/Audio patches subforum, as it replaces actors. If the moderation finds this to be more fitting there, feel free to move it)

Gibbable vanilla monsters(except bosses), optimized to work with Nashgore VE. There's not much else I can say other than what the video bellow shows, altho I will write a small feature list for those too lazy:
-Gib animations for all monsters that don't have them (credits included in the .PK3)
-Correct blood color for the Nobles and the Cacodemon (based on Nash's own patch)
-Lost soul doesn't bleed
-Arachnotron and Pain Elemental always spawn gibs (since they explode in their death animations)


>>>DOWNLOAD<<<
MrJohnny
Posts: 212
Joined: Fri Aug 05, 2016 8:41 am

Re: Gibbable Vanilla monsters (for Nashgore VE)

Post by MrJohnny »

Thanks for this. The gibs in Nashgore VE are the most satisfying thing ever.
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bisousbisous
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Re: Gibbable Vanilla monsters (for Nashgore VE)

Post by bisousbisous »

thank you Kanye HorrorMovieGuy, very cool!
Newbie
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Joined: Wed Oct 09, 2019 7:12 am

Re: Gibbable Vanilla monsters (for Nashgore VE)

Post by Newbie »

Hi,

It seems that the PainElemental and Arachnotron "GibHealth" commands do not function in-game anymore. I don't know if it is GZDoom or Nash Gore which is causing this.
Skrell
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Joined: Mon Mar 25, 2013 11:47 am

Re: Gibbable Vanilla monsters (for Nashgore VE)

Post by Skrell »

Is this need/does it work with NashgoreNEXT?
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hitmanx
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Joined: Sat Dec 18, 2004 4:58 am

Re: Gibbable Vanilla monsters (for Nashgore VE)

Post by hitmanx »

Hey, nice mod.

Something that might make the showcase easier (it's fine what you already have) but you can type mdk in the console to gib whatever you're looking at. This can also be bound to a key to make it even easier.

And I think 'no target' will make monsters not see you.

Thanks for the mod!
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