Liquidated Doom

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Liquidated Doom

Postby Cacodemon345 » Tue Aug 14, 2018 12:21 am

Sets Doom underwater. Used to be a jokemod before.

Note: Requires GZDoom 3.2.0 or higher.

Download: https://drive.google.com/file/d/1FgPhwo ... sp=sharing

Screenshots:
Spoiler:
Last edited by Cacodemon345 on Thu Jan 24, 2019 10:45 pm, edited 6 times in total.
Cacodemon345
 
Joined: 22 Dec 2017
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Postby a.dusty.taco » Wed Aug 15, 2018 9:37 pm

Interesting especially with the slow motion effect. But, The constant gamma changing and rooms being extremely dark is a little annoying. I feel like this could be a more... Spiced up. I get it's a joke mod but it could be a really cool idea of making doom underwater. Maybe like replacing props with underwater things like seaweed and coral and barrels with ocean mines. And of course getting rid of all the weird textures and just make it a little darker to fit being underwater. Just a idea.
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Re: Liquidated Doom

Postby Cacodemon345 » Thu Aug 16, 2018 11:22 am

I might reduce the gamma changing effect next update. And the idea of replacing props with underwater things also seem pretty good. I will have to ask an artist though.

That said, I will try and attempt to find a way to add fog effects and get rid of weird textures (although it was added in as a joke).
Cacodemon345
 
Joined: 22 Dec 2017
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Postby Cacodemon345 » Sun Aug 19, 2018 6:15 am

Mod has been updated. No more weird textures (except for the sky) and there is now a fog effect.
Cacodemon345
 
Joined: 22 Dec 2017
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Postby Daniler Trooper Guy » Sun Aug 19, 2018 9:46 am

Woah That GREAT! :wub:
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Re: Liquidated Doom

Postby a.dusty.taco » Sun Aug 19, 2018 8:40 pm

This is much better. It's really cool now. I really love how items fly up and slowly sink down and how monsters sounds are slower. Also like the new fog.
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Re: Liquidated Doom

Postby Cacodemon345 » Tue Aug 21, 2018 4:52 am

The ability to replace textures with weird stuff is back! Toggle "replacetextures" CVAR in the console, restart the level and see the change.
Cacodemon345
 
Joined: 22 Dec 2017
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Postby Cacodemon345 » Wed Aug 22, 2018 3:13 am

Another update:
1. It is now possible to replace each and every texture with nothing.
2. You can also change whether or not to change the sky.
3. You can also change the options in the Liquidated Doom options.
Cacodemon345
 
Joined: 22 Dec 2017
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Postby Kiler_Sanchez » Wed Sep 05, 2018 2:14 pm

Bodies gotta start floating upwards shortly after being killed, other than that it's a pretty fun gimmick mod, nice one.
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Re: Liquidated Doom

Postby popguy12 » Fri Sep 28, 2018 8:00 pm

you kinda know what it looks like in the screenshots? a bad drug trip or something. not that im criticizing this mod. its a cool concept and all i just thought that was funny.
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Joined: 19 Jan 2018
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Re: Liquidated Doom

Postby Cacodemon345 » Mon Dec 10, 2018 5:54 am

This mod has been mentioned in Cacowards!
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Joined: 22 Dec 2017
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Postby RastaManGames » Wed Jan 16, 2019 3:04 am

It is possible somewhat to make bullets and projectiles slower for more immersion? :3
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