Liquidated Doom

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Cacodemon345
Posts: 398
Joined: Fri Dec 22, 2017 1:53 am
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Liquidated Doom

Post by Cacodemon345 »

Sets Doom underwater. Used to be a jokemod before.

Note: Requires GZDoom 3.2.0 or higher.

Download: https://drive.google.com/file/d/1FgPhwo ... sp=sharing

Screenshots:
Spoiler:
Last edited by Cacodemon345 on Thu Jan 24, 2019 9:45 pm, edited 6 times in total.
a.dusty.taco
Posts: 30
Joined: Tue Jul 25, 2017 5:31 pm

Re: Liquidated Doom

Post by a.dusty.taco »

Interesting especially with the slow motion effect. But, The constant gamma changing and rooms being extremely dark is a little annoying. I feel like this could be a more... Spiced up. I get it's a joke mod but it could be a really cool idea of making doom underwater. Maybe like replacing props with underwater things like seaweed and coral and barrels with ocean mines. And of course getting rid of all the weird textures and just make it a little darker to fit being underwater. Just a idea.
Cacodemon345
Posts: 398
Joined: Fri Dec 22, 2017 1:53 am
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Post by Cacodemon345 »

I might reduce the gamma changing effect next update. And the idea of replacing props with underwater things also seem pretty good. I will have to ask an artist though.

That said, I will try and attempt to find a way to add fog effects and get rid of weird textures (although it was added in as a joke).
Cacodemon345
Posts: 398
Joined: Fri Dec 22, 2017 1:53 am
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Post by Cacodemon345 »

Mod has been updated. No more weird textures (except for the sky) and there is now a fog effect.
Daniler Trooper Guy
Posts: 2
Joined: Sun Aug 19, 2018 3:19 am
Location: Inferno Hell

Re: Liquidated Doom

Post by Daniler Trooper Guy »

Woah That GREAT! :wub:
a.dusty.taco
Posts: 30
Joined: Tue Jul 25, 2017 5:31 pm

Re: Liquidated Doom

Post by a.dusty.taco »

This is much better. It's really cool now. I really love how items fly up and slowly sink down and how monsters sounds are slower. Also like the new fog.
Cacodemon345
Posts: 398
Joined: Fri Dec 22, 2017 1:53 am
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Post by Cacodemon345 »

The ability to replace textures with weird stuff is back! Toggle "replacetextures" CVAR in the console, restart the level and see the change.
Cacodemon345
Posts: 398
Joined: Fri Dec 22, 2017 1:53 am
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Post by Cacodemon345 »

Another update:
1. It is now possible to replace each and every texture with nothing.
2. You can also change whether or not to change the sky.
3. You can also change the options in the Liquidated Doom options.
User avatar
Kiler_Sanchez
Posts: 5
Joined: Fri Jul 04, 2014 1:18 pm

Re: Liquidated Doom

Post by Kiler_Sanchez »

Bodies gotta start floating upwards shortly after being killed, other than that it's a pretty fun gimmick mod, nice one.
popguy12
Posts: 40
Joined: Fri Jan 19, 2018 1:44 pm
Location: Planet SOPHIA

Re: Liquidated Doom

Post by popguy12 »

you kinda know what it looks like in the screenshots? a bad drug trip or something. not that im criticizing this mod. its a cool concept and all i just thought that was funny.
Cacodemon345
Posts: 398
Joined: Fri Dec 22, 2017 1:53 am
Discord: Cacodemon345#9151
Github ID: Cacodemon345
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Liquidated Doom

Post by Cacodemon345 »

This mod has been mentioned in Cacowards!
User avatar
RastaManGames
Posts: 351
Joined: Wed Mar 12, 2014 11:13 pm
Discord: ℝ𝕒𝕀π•₯π•’π•„π•’π•Ÿπ”Ύπ•’π•žπ•–π•€#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: Liquidated Doom

Post by RastaManGames »

It is possible somewhat to make bullets and projectiles slower for more immersion? :3
zenlikecreature
Posts: 16
Joined: Sun Apr 12, 2020 8:26 am

Re: Liquidated Doom

Post by zenlikecreature »

Bumping for floating bodies and slow bullets idea.

Oh, and also a little showcase:

User avatar
4page
Posts: 114
Joined: Tue Aug 06, 2019 5:08 pm
Discord: 4page#3223
Location: American Pacific Northwest

Re: Liquidated Doom

Post by 4page »

I feel like this mod would go REALLY well with some sort of mech style Doomguy replacer. So it would be like in a diving suit.
BradmanX
Posts: 135
Joined: Fri Nov 23, 2012 2:45 pm

Re: Liquidated Doom

Post by BradmanX »

4page wrote:I feel like this mod would go REALLY well with some sort of mech style Doomguy replacer. So it would be like in a diving suit.

There are certainly a few different options for that, like Mechatron, Necrodoom, Mechdoomer, or Secudoom.

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