Samsara: Extra Heroes (Version C) + ExMixer (0.8)

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Samsara: Extra Heroes (Version C) + ExMixer (0.8)

Postby S_Andrew_S » Wed Jul 25, 2018 11:58 pm

Image


Gameplay beta preview for Freeman! 8/13/18



If you're here, presumably you are familiar with Samsara. If you are not, then you may want to look here first. Otherwise, read-on.

Link to Zandronum topic

An update for Samsara Extra Heroes and Ex Mixer has just released today after a 3 year development period. This update is HANDS DOWN the largest update in the history of Samsara, as it should be. So far feedback on the project has been positive and the team is always looking for information on how to improve the mod. Not only is a new hero introduced into the wheel of Samsara, but every other hero has had some modifications (some much more than others). There is so much new content and new features to discover and much of the criticism from previous builds has been taken into consideration.

It's been a rough time pushing this update - Zandronum engine is virtually dead progress wise, the introduction of ZScript makes implementing some features either impossible or with compromise, and the active development team is very small. It's difficult to get anything done on a project when the developers have an unrelated full time occupation. Some even figured the mod is dead, and at times, it almost was. However, we want to thank our fans for sticking by, and waiting for an update for the new build. It's not without it's flaws, but in the future, we expect for updates to take much, much less time.

The future is rather shaky for this project. Between me devoting time to education and work, and Jesh also being busy at university, there might not be much of a future for Samsara. And as it stood for this update, production output was fairly high within the first year, but everything sort of diminished. For a while, this update will be in sustainment; that's guaranteed. We do have plans for more heroes in the future, but what we are potentially looking at is a project and a half. Potentially, it maybe my time to retire from Samsara after four years, and unfortunately, no one has expressed picking up the mantle of the project.

What is the main goal of these addons anyways? Well, I, S_Andrew_S, or Zandrewnum as I like to call myself these days (it's my preferred support and my name fits into it, the name kinda just caught on and I felt it was quite clever) and Jesh with the help of Dynamo (formerly) have created this mod with much of the same intentions of the original Samsara, however, we differ in that we have added heroes that were left out of that cut, ones that we felt should've been there, perhaps from my very own testimony ones that deserved a place more than other heroes. The roster of heroes added:

Spoiler: Character Roster


Spoiler: Credits


Spoiler: Changelogs


Now that new builds are released, you may use them on GZDoom (at least version 2.1) or Zandronum (3.0 or above).

Spoiler: Downloads and Installation


Spoiler: Our Discord Channel
Last edited by S_Andrew_S on Sat Feb 29, 2020 7:41 pm, edited 14 times in total.
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby Whoah » Thu Jul 26, 2018 12:07 am

Words cannot express my excitement for this! Can't wait for the GZDoom-compatible version!
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby Captain J » Thu Jul 26, 2018 1:06 am

Maaaan that trailer was one heck of a big rigs ride. I see you added tons of classes and monsters in one package, including some less-known ones like Witchaven! Looks really super-impressive and i can't wait for the first release. Please keep it up!!
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby Nailz the Ravager » Thu Jul 26, 2018 2:04 am

I have to admit - it's magnificent! I'm very happy to see the characters from "In Pursuit Of Greed" and "Cybermage"! Good luck with your project!
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby CD-Roman » Thu Jul 26, 2018 2:17 am

WaWaWeeWa - outstanding work. How about the SiN game? :)
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby Kinsie » Thu Jul 26, 2018 2:26 am

Tried to run the linked Extra Heroes in GZDoom 3.4.0 alongside Samsara 0.3666 and received some errors on startup that stopped the game from running:

1.) The "C" versions of the fireballs in Lo Wang's slot 7 try and re-define the user_angle variables from their parents, and the engine doesn't like that. Commenting out these re-definitions seems to suffice.
Code: Select allExpand view
Script error, "samsara_ex-hb3.pk3:decorate/lowang/slot7.dec" line 1211:
'user_angle' is already defined in 'MagicCircleFlameBall_1C' or one of its ancestors.

Execution could not continue.

Script error, "samsara_ex-hb3.pk3:decorate/lowang/slot7.dec" line 1211:
Unexpected ';' in definition of 'MagicCircleFlameBall_1C'


2.) The SBARINFO barfs upon accounting some old Skulltag shit.
Code: Select allExpand view
Script error, "samsara_ex-hb3.pk3:sbarinfo.txt" line 492:
'RuneIcon' is not a type of inventory item.
Script error, "samsara_ex-hb3.pk3:sbarinfo.txt" line 505:
'teamscore' is not a type of inventory item.

Script error, "samsara_ex-hb3.pk3:sbarinfo.txt" line 505:
Expected ',' but got string constant "Red" instead.
I'm not sure how to fix these in a way that doesn't make Zandronum angry. I think I might have just left them commented out in 0.3666?

3.) GZDoom does not support, and never will support, the ConsoleCommand ACS function. Please see the Samsara 0.3666 version of script_auto.h to find out how to convert these commands into something both GZDoom and Zandronum can tolerate (namely, GetCVar and SetCVar!)

(EDIT: Just seen people talking about an unreleased(?) GZD-compatible version. I guess that answers that. Hopefully these comments help, at any rate.)
Last edited by Kinsie on Thu Jul 26, 2018 2:28 am, edited 1 time in total.
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby S_Andrew_S » Thu Jul 26, 2018 2:28 am

Kinsie wrote:Tried to run Extra Heroes in GZDoom 3.4.0 alongside Samsara 0.3666 and received some errors on startup that stopped the game from running


That's because the current builds are Zandronum only. The trailer was recorded in GZDoom 3.3.2 with my test builds of extra heroes and the mixer.
Last edited by S_Andrew_S on Thu Jul 26, 2018 2:29 am, edited 1 time in total.
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby Kinsie » Thu Jul 26, 2018 2:29 am

S_Andrew_S wrote:
Kinsie wrote:Tried to run Extra Heroes in GZDoom 3.4.0 alongside Samsara 0.3666 and received some errors on startup that stopped the game from running


That's because the current builds are Zandronum only.
Yeah, I just noticed people talking about a GZD-compat version.

Well, hopefully those comments help at any rate.
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby S_Andrew_S » Thu Jul 26, 2018 2:30 am

Kinsie wrote:
S_Andrew_S wrote:
Kinsie wrote:Tried to run Extra Heroes in GZDoom 3.4.0 alongside Samsara 0.3666 and received some errors on startup that stopped the game from running


That's because the current builds are Zandronum only.
Yeah, I just noticed people talking about a GZD-compat version.

Well, hopefully those comments help at any rate.


I'll keep them in mind.
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby GeneralDelphox » Thu Jul 26, 2018 3:32 am

This is nice. Mind if you make the ExMixer as a standalone monster pack?
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby PixelWAD » Thu Jul 26, 2018 6:44 am

This is like best thing ever!
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby PlayerLin » Thu Jul 26, 2018 6:50 am

I'll try this mod when this can run at latest GZDooM release. :)
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby killbotvii » Thu Jul 26, 2018 11:22 am

PlayerLin wrote:I'll try this mod when this can run at latest GZDooM release. :)

I don't think you read the OP correctly. They literally say that it can run on the latest version of GZDoom.
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby S_Andrew_S » Thu Jul 26, 2018 11:48 am

killbotvii wrote:
PlayerLin wrote:I'll try this mod when this can run at latest GZDooM release. :)

I don't think you read the OP correctly. They literally say that it can run on the latest version of GZDoom.


No, not yet.
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby killbotvii » Thu Jul 26, 2018 1:11 pm

Looks like I didn't read it correct then lol.
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