While I thoroughly enjoy TerminusEst13's High Noon Drifter mod, I became frustrated that I often had to go rummaging through my inventory whenever I wanted to use the Caltrops item - a tool that demands split-second timing for it's full usefulness to be realized.
Deciding to do something about it, I made a simple KEYCONF edit that allowed me to assign a hotkey to not just Caltrops, but every usable inventory item in the mod, allowing me to use them all in the blink of an eye - at which point I thought, "why stop at High Noon Drifter?"
The end result is several mini-mods, that can add inventory item hotkeys to several mods (in their current versions at time of writing), as well as vanilla Heretic, Hexen, and Strife. Just chuck the appropriate mini-mod after whatever it's intended for in the load order, and they should appear in the regular keybinds menu. No defaults have been set, so you can specify as many or as few as you want.
Spoiler: screenshotsNote/Bugs:
In Hexen, using the method I have done, it isn't possible to create a hotkey for the flechettes, due to each classes' flechette technically being a wholly different item, thus a hotkey for one will not work for the others.
In Trailblazer, the only blueprint items that have hotkeys are the ones that remain in your inventory permanently after acquisition - the others are only ever going to be used once during a playthrough so there didn't seem much point.
Other than that, I think I got all the usable inventory items for each game/mod; I apologize if any are missing.
>>>Heretic<<<
>>>Hexen<<<
>>>Strife<<<
>>>High Noon Drifter<<<
>>>Doom RogueLike Arsenal<<<
>>>La Tailor Girl<<<
>>>Russian Overkill<<<
>>>Guncaster<<<
>>>Trailblazer<<<