[WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

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[WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Postby DustedPandemonic » Sun Jun 17, 2018 6:28 pm

Image

Dusted's Pandemonia is a gameplay mod that replaces pretty much all everything, in a classic randomizer fashion.
Inspired by mods like Scalliano's 667 Shuffle, Hard Doom, Complex Doom, and Colorful Hell, this mod aims to provide a new look on the old Realm 667 content you all know and might love, while also coming with its own unique enemies, weapons, items, and special effects.

Download (v1.1): https://drive.google.com/open?id=1XuiN0LbdzixNroOK7H-yd27OwUKDrsFD
Changelog: https://hastebin.com/raw/ijinojiyop

Download (v2.0pre1): https://drive.google.com/open?id=14Kb68jYbDHNcW9DGd6O-Hc3CCCU-4EoL
Changelog: https://hastebin.com/raw/pusupateri

Credits are included in the pk3 in a conveniently named CREDITS file.

Spoiler: Current Features

Spoiler: Screenshots

Spoiler: Videos

Spoiler: Addons
Last edited by DustedPandemonic on Sat Mar 14, 2020 8:15 pm, edited 11 times in total.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby TerminusEst13 » Sun Jun 17, 2018 7:10 pm

It's good to see you back, dude!

The effects-work in this is really fancy, well done on that! The particle effects make everything look really sparkly, really adds a lot of shine to everything. The soundwork is especially crisp as well! I'm not suuuper familiar with Realm667 weapons, but it seems like you went the extra mile to make all the sounds different and snappy, and I like that a lot.
I'm not the biggest fan of randomizers, but I really love the extra work that went into polishing this up to make it stand out compared to all the others. Well done!
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby SenteyHunter » Sun Jun 17, 2018 7:15 pm

Looking great dude.
Seems like you have spend time on every frame of it. Effects are looking good and smooth. The weapons are satisfactory to shoot.
At least It feels way different from randomizers. Gud work dude

Image
Last edited by SenteyHunter on Mon Oct 08, 2018 7:40 pm, edited 1 time in total.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby killerkouhai » Sun Jun 17, 2018 7:50 pm

Holy creamy Christ on a cracker.

This is some good stuff. Feels great playing it and the effects fit well.

I especially like the Keen replacement ;)

Can't wait to see more from this. Keep up the great work!
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby Roasterock » Sun Jun 17, 2018 9:31 pm

From Complex addons to full on GZ functions is a big step, one that you took with a stride. No enemies feel blatantly unfair in most situations, and playing through most mid-level mapset (Stardate 20x7 on HMP, Plutonia 2, and Sunlust for me) felt very smooth. Not to mention that the work in the effects is more than worth the download alone. Looking forward to future releases.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby Redead-ITA » Mon Jun 18, 2018 1:47 am

The mod is realy nice, its feels smooth and solid.
i am looking forward for next releases(hopefully there will be a chaingun, besides the assault rifle)
other than that its a great mod!
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby namsan » Mon Jun 18, 2018 9:30 am

I think supershotgun zombie is bit too nasty.
His attack is seriously dangerous because it can one-shot unarmored doomguy.
Well, his attack is only dangerous in close range, but some maps have a large amount of shotgun guys in very small area.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby Gorec » Mon Jun 18, 2018 2:51 pm

happens to other projectiles
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby DustedPandemonic » Mon Jun 18, 2018 9:59 pm

Thanks everyone for your feedback!

namsan wrote:I think supershotgun zombie is bit too nasty.
His attack is seriously dangerous because it can one-shot unarmored doomguy.
Well, his attack is only dangerous in close range, but some maps have a large amount of shotgun guys in very small area.

SSG zombie is a bit strong indeed, but in most mods this type of enemy is usually a pretty nasty one. I'll try balancing out his accuracy and the amount of bullets he shoots in comparison to the actual gun (the regular shotgunner shoots 4 hitscans here, compared to the gun's 7).

Gorec wrote:happens to other projectiles

I suppose you mean the effects spawning behind the projectile? I could fix that by doing some trigonometry stuff but I have little experience with that lol. For now it'll be like that until I can find a proper alternative.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby DustedPandemonic » Thu Jun 21, 2018 10:39 pm

Added General Roasterock's video to the videos section of the first post!



In terms of upcoming content, I've been working on making some proper Cyber Hell Knight sprites, since the commonly used ones are extremely old recolors that don't match the hell knight very well.
Image Image Image

The original sprites for comparison:
Image Image Image
the horns and hooves aren't even brown either
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby Gideon020 » Fri Jun 22, 2018 12:07 am

Better than that metallic one that's usually used.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby DustedPandemonic » Mon Jul 02, 2018 7:42 pm

Added Melodica's Variety Pack addon to the first post.

Here's a couple teasers for a new weapon: the Minigun!
https://i.gyazo.com/391b1c44821f580b621655e416e2bc95.mp4
https://i.gyazo.com/21449597f4a2c8d5ab29defe4ecfc41f.mp4
The framerate in the two Gyazos are low, the weapon fires much smoother in-game.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby NullWire » Mon Oct 01, 2018 8:08 pm

Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun

http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby TaporGaming » Mon Oct 01, 2018 8:48 pm

NullWire wrote:Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun

http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.


Tould it!
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Re: [WIP] Dusted's Pandemonia (v0.1)

Postby DustedPandemonic » Tue Oct 02, 2018 12:17 pm

The actual version 1.0 of Pandemonia has been released! The version number was going to be reserved for the first public release, but I forgot to change it. A ton of new features, fixes, and tweaks have been added, and the changelog will be included in the original post along with some screenshots of new content.

Download link: https://drive.google.com/open?id=1l7Vblrpl3Hy4c1aXecTAGLZ7ko2-JEp4

NullWire wrote:Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun

http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.

I might include the missile launcher at some point, but I dunno about the gatling gun or machine gun yet since there are already an assault rifle and minigun in Pandemonia with different sprites.
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