Terrestrial Weapons Beta 5: Up Your Arsenal!

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Terrestrial Weapons Beta 5: Up Your Arsenal!

Postby Baratus » Sat Jun 02, 2018 10:27 pm

Image

After playing dozens of hours of Terraria I decided to try my hand at trying to replicate the feel of some of the weapons,
starting with the straightforward shooty-bang guns and escalating towards all powerful ancient relics of destruction,
while still having the same weapon strength and balance of Doom, instead of Terraria's exponential power curve.

This fun little project has been in and out of development over the past year and is essentially a playground for me to
make stuff in DECORATE that's hopefully of good enough quality for other people to enjoy. Which is kinda fun.

What's in this mod?
-Weapon replacements for every slot, plus a few more!
-Alternative weapons to collect! Pick and choose to suit your playstyle!
-New sprites and sounds, with some minor edits by yours truly (full credits included below!)
-Non-automatic guns fire with each pull of the trigger! (Sorry autofire fans.)
-Tactile animations and weapon feedback!
-Compatible with any monster pack or levelset, even Icon of Sin encounters!
-Made for and tested with GZDoom 3.6.0. Zandronum support not fully implemented.

Well, what are you waiting for?
DOWNLOAD BETA 5! 2.5 Mb

Spoiler: SCREENSHOTS (OLD)


Spoiler: CHANGELOG


Spoiler: CREDITS


Also, ever wanted Heretic to feel more of a visceral power trip? Feel free to check out my previous mod, Heretweak!
Last edited by Baratus on Fri Dec 14, 2018 1:05 am, edited 13 times in total.
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Public Beta

Postby Cardboard Marty » Sat Jun 02, 2018 10:44 pm

Really fun and simplistic (in design) weaponset, it was super fun testing this and playing it again, it's only gotten better! I can't wait to see how this grows over time!
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Public Beta

Postby Jimmy » Sat Jun 02, 2018 10:54 pm

Jimmybro* has done a pretty damn fine job here, all the weapons feel very nice to use, and for the most part everything is lovingly balanced to feel and act like its Vanilla counterpart, or better. Very cool stuff. Only thing that's missing still are new sprites to replace the rocket ammo pickups. :P

*for the confused, he's my brother IRL
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Public Beta

Postby m8f » Sat Jun 02, 2018 10:56 pm

Nice little weapon set! Shooting feels satisfactory and powerful (mostly), and I like Terraria vibe :D
Spoiler: nitpicks
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Public Beta

Postby Combine_Kegan » Sun Jun 03, 2018 2:48 am

This is a really neat weapon set, and I've been wanting to see Terrarian weapons in Doom for quite some time, so it's nice to see this come out. Though the Shiv sprites leave a lot to be desired, and I feel the "pull" effect of the custom punch with the melee attacks feels awkward here.

The hatchet is great though!
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Public Beta

Postby TheNightATK300 » Sun Jun 03, 2018 7:08 am

Will different types of ammo be implemented in this mod? This mod is really interesting.
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Public Beta

Postby Captain J » Mon Jun 04, 2018 12:55 am

Simple and plain mod, but satisfying. Especially the sound effects and the smoke effect. Also That BFG replacement is my innermost favorite. However would be more lovely if the melee weapons can hit the enemy at close range without killing myself. Other than that, I love this!
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Beta 2 OUT!

Postby Baratus » Tue Jun 05, 2018 4:48 am

Beta 2 has been released!
DOWNLOAD NOW

See changelog in the first post for full changes if you're so inclined.
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Beta 2 OUT!

Postby chronoteeth » Tue Jun 05, 2018 11:55 am

the revolver sprite i made does not fit with the rest of the weapons, being a side view sprite with the rest all centerview
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Beta 2 OUT!

Postby EddieMann » Tue Jun 05, 2018 12:23 pm

Bullets should be faster and have a little more impact to them, I wager. I would suggest some of terraria's saucier guns like these for your mod:

Image Image Image Image Image Image Image

I'll even get the actual terraria sound effects for you if you need it.
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Beta 3 OUT!

Postby Baratus » Sun Aug 19, 2018 6:36 am

Terrestrial Weapons Beta 3 is out! After the release of Beta 2 I continued tinkering with the mod for a little bit and wanted to save up for a big new update with more weapons and an entirely new playerclass. It didn't quite pan out as planned as I kinda ran out of steam, so I thought I'd upload the most up-to-date version of the mod for people to enjoy.

I may add the new weapons in if I think the mod is doing well enough.

Check the first post for the changelog is you're so inclined or just Click Here to download!
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Beta 3 OUT!

Postby Pompous Seed » Sun Aug 19, 2018 11:13 am

No joke, when I saw the preview picture, for a second I thought it said something like "Terraria weapons."
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Re: Terrestrial Weapons: A Jimmybro Weapons Mod (Beta 3 OUT!

Postby ivar » Thu Aug 23, 2018 3:48 am

Two of my favorite games together. This is a really good mod, although I hope to see more strange weapons from the Terraria.
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Re: Terrestrial Weapons Beta 4: A quality of life update

Postby Baratus » Mon Nov 12, 2018 5:54 am

What's this? An update?

Wayward soul that I am, I happened to take a look at this old mod that I haven't touched in 6 months, and golly gee willikers it was in dire need of plenty of improvements. Improvements that I, now 6 months wiser and more skilled in DECORATE, have now made. So...

Beta 4 of Terrestrial Weapons is here!

Almost all the weapons have been tweaked to be better, fancier and more fun, which is the ultimate goal of the mod. Hope the changes are welcomed and enjoyed.

DOWNLOAD BETA 4! 1.9 Mb

Spoiler: Changelog
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Re: Terrestrial Weapons Beta 4: A quality of life update

Postby Beetow Brode » Tue Nov 13, 2018 8:56 pm

I would suggest making the minishark pick up an actual minishark instead of just another chaingun
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