Let's set our minds back to 1871.
We all know the sad fate of the undead cowboy known as Caleb, main character of the Blood series and his thirst for vengeance, as he was betrayed by the dark god known as Tchernobog.
When Tchernobog killed the Chosen, and among them, Caleb's beloved Ophelia, he knew Caleb would seek revenge more powerful than ever, many years later. But what if Tchernobog used his powers to banish him once and for all from that dimension?
Caleb awakes in the middle of a demonic invasion on earth. But not that world he used to know. Things look too different. It's up to you to find some answers.
Or maybe, you could wake up on a Dark-fantasy themed scenario, a flemoid nightmare, or even, a dystopic cyberpunk themed world! The possibilities are on your hands.
Spoiler: Brief Instructions
Some useful things to know:
1 - This mod also works with Heretic, Hacx 2.0 and Hexen!
2 - You can dual wield almost EVERYTHING. Just press the "ZOOM" KEY!
3 - This mod doesn't replace monsters or uses any custom blood. So, load it up with your favorites, and use the Extra menu to access the mod options without losing anything!
4 - All weapons (Except the machete and the Assault Rifle) have altfires! Some are still unpolished or placeholders in this very beginning, but feel free to give your ideas!
5 - Be sure to check the quit messages to find more gameplay-related tips and enhance your gameplay!
6 - Unfortunately this is not compatible with Zandronum yet! Sorry guys, i always try to make it linear, but it wasn't possible this time.
7 - When playing Ultra-Crispy with Hexen, please select the "Bringest Them Oneth" for a better gameplay experience.
Spoiler: Regarding the choice of weapons
This might not seem important to YOU as it is for ME.
Blood is known for having lots and lots of different guns, even more in Blood 2, because it has more characters avaiable to choose from. So the intent in this mod is to hit the counterparts from Blood to Doom right on the spot. I am DAMN sure there'll be a die hard fan which will bash me for not adding this or that, for saying that i should choose one instead of the other, because it's cooler, and all that jazz.
The problem isn't really adding the guns. The real thing is about the ammo pools, and the spots to spawn them. I always tend to calculate this based on Doom 2 or FreeDoom 2, because you are probably loading this mod on it. So PLEASE, understand i tried to join the best of both worlds with some custom ideas and tweaks to make your game more enjoyable. If i ever feel the game needs some oomph, i'll try to experiment with new toys. I always tend to go back to my mods, even if on a slow pace.
AS ALWAYS, it's good to remind people: I don't want to leave any names outta this. If i forgot you, or credited the wrong person, PLEASE, tell me and i'll update this list as soon as possible.
P.S.: Important thing to say: I am aware of the "Bloody Hands" add-on for Blood by Dude27th, but i haven't used ANY of his resources. I gathered MidoriMan (author of the Leather jacket) sleeve and terminusEst13's Hat to make the pieces of Caleb clothing by myself.
- GOLDEN MOBST3R
- Black Rock Shooter
- My Wife
- My Cat
For beta testing and valuable feedback!
Sprites, code and sounds
- Benjamin Zuriel
- Mr. Enchanter
- Bullet Rebel
- 3D Realms
- Killing Floor
- Midway (Mortal Kombat)
- Half Life
- Max Payne
Most of these provided by TorridGristle or The Sounds Resource site.
+ Added taunt commands!
+ Rifle ammo buffed from 150/300 to 200/400
+ Fixed "Multiplayer menu" which was a leftover from Zandronum.
+ Akimbo can be bound to a custom key!
= Somehow i forgot to add Caleb's talking to Napalm Launcher. Fixed.
= New one-liners
= New additional dynamite animations
= New Assault Rifle pickup sprite
= New shell sprites
= New sounds for weapon pickup
= New sounds for TNT and jackhammer beeps
= New song for menu
= New menu sounds from Blood 2
= New napalm sound for fire and alt
= New polished sprites for Zippo lighter
= New zippo sounds from Fallout and Resident Evil 2
= New explosive ammo sprites
= New minigun sprites
= New minigun stopping sound
= New silenced pistol sound
= New polished silenced pistol sprites by MrTypicalSF
= Polished Assault Rifle casings
= Enhanced Napalm Launcher sprites
= Enhanced Jakhammer sprites
= Enhanced Submachinegun sprites
= Renamed ammo actors to avoid conflicts with enemy mods
- Took two pain sounds out from Caleb.
= Fixed messages and sounds on Hexen armors.
= Fixed Akimbo pistol one-liner sound channel.
= Changed Pistol pickup sprite.
= New secret sound (last this time, swear)
= tweaked pistol and rifle ammo sprites
= New casing sprites (from Redneck Rampage, Shadow Warrior and Blood, these ones by ZioMcCall)
= Fixed Barrels and TNT not playing ear ringing noises
= Fixed Hexen items not displaying special effects.
= New main menu fonts (from the original game).
= tweaked menu icon animation
= tweaked cursed heart idle offsets.
+ Added some sprites to the TNT idle.
+ Revamped TNT effects and sprites (now it has a blast wave and some flying smoke and debris)
+ Added a wall debris effect to bullet puffs.
+ Added CVARS for Fake Blood, Pixel Debris, Ear Ringing noises and physical recoil.
+ Added menu support for Bolognese Gore mod.
+ Added more one-liners to TNT throw.
+ Fixed shotgun animation for one shell.
+ Buffed Life Leech altfire damage.
+ Added one-liners for when he pickups a medikit with health lower than 25.
+ Revamped Jackhammer altfire to work like a remote bomb. Still need some fixes, though.
= Fixed machete infinite symbol on Non-alpha HUD.
= Changed shotgun shells to red again.
= Changed shell and shellbox sprites as a consequence.
= Changed Assault Rifle pickup sprite.
= Changed some Hexen spawners again.
= Increased chances for dynamite one-liners
= switched beretta and mac-11 to more generic names
= Small tweaks on sprites
= Changed Machete to be selected before TNT again.
+ Added a shell counter to the single shotgun on the HUDS
+ Added a bunch more of One-liners for dynamite throwing (not laughing).
+ Added multiple types of armor to Hexen.
+ Beast hands are now a berserk powerup instead of a Life Leech altfire.
+ Added a torch powerup to Heretic/Hexen.
+ Added two pain sounds
+ Added a pistol akimbo quote.
+ Changed the Life Leech altfire to a BFG-esque attack.
+ Buffed Napalm Launcher again.
- Lowered MAC-11 volume.
+ Added a power bar for the TNT.
+ New HUD in honor to Horror 3D.
+ Added Chex Quest compatibility
+ Added a titlemap
+ Improved Hexen compatibility by replacing correct actors.
+ Added a grenade altfire for the Assault Rifle
+ MAC-11 can be dual wielded while silenced to obtain a silenced akimbo!
+ Vulcan Cannon can refire faster after winding down
+ Fixed a state bug on the Vulcan Cannon.
+ Buffed Flaregun main fire damage.
+ Buffed Flaregun projectile speed.
+ Moved Vulcan Cannon to spawn along with the BFG9000.
+ Weapons select and deselect a lot faster.
+ Berettas fire slightly faster
+ Buffed Assault Rifle and Vulcan Cannon damage by 2 points each.
+ Cursed Heart main fire attacks faster.
+ Buffed Life Leech just slightly
+ Slightly buffed Caleb speed.
+ Improved Beretta altfire: Each shot on the burst is stronger than the previous one.
+ Added some new one-liners
= New secret sound
= New small font.
= New heartbeat sounds
= New sprites for Shotgun box and Explosive ammo
= New sprites and sounds for the Assault Rifle.
= New sprites for Health bonus
= New glowing effects on Life Seed and Super Armor
= Sprite tweaks for Life Leech, TNT, machete, Napalm Launcher, Cursed Heart and Assault Rifle.
= New colors for the Booting title
= New sounds for ammo pickups
= Added some small sound variations for the Vulcan Cannon
= New sounds for medikit
= New ricochet sounds
- Nerfed Napalm Launcher Altfire. Both in damage and splash.
- Moved TNT to slot 1.
- Changed the blood in the zombie barrel.
- Berettas and sawnoffs are faster and sawn-offs reload automatically.
- Dual Sawnoffs now deal the same damage as the single.
- Explosive ammo values were changed from 2/6 to 4/12
- Explosive ammo drop ratio with TNT changed from 6:4 to 8:2.
- Added the Assault rifle and the Vulcan Cannon as new weapons! The Assault Rifle spawns on SuperShotguns or Chainsaw Spots, while the Vulcan Cannon may spawn instead of the Cursed heart on a low rate.
- Fixed some state bugs on the Leech staff.
- Moved MAC-10 to slot 2
- Moved Light akimbos to slot 8 and heavy akimbos to slot 9.
- Changed Life Leech deselecting so it won't make weapons invisible, somehow. I think.
- Improved Pistol accuracy in 50%. Now you have a fair reason to use it!
- Added individual sounds for ammo boxes.
- New casing sprites by Captain J!
- Added some underwater sounds for Caleb.
- Fixed credits for sleeves
- Took some sounds out (if i didn't, the file would be 1MB larger).
- Added a new laugh sound.
- Moved Flaregun to spots where explosive ammo may be found and created two spawners which drop randomly the Assault Rifle OR the jackhammer.
Replaces Chainsaw and Super Shotgun (because Doom 1).
Gameplay by Doomenator:
Legacy of Heroes + Ultra-Crispy recorded by deathmetalassassin:
Gameplay streaming recorded by TerminusEst13 during beta testing. May contain outdated content.
ZBlood first stage recorded by TheLightBad96:
A cool gameplay by Phosphóros MCMLXXXII:
A modified Ultra-Crispy compliation by TheLightBad96/TheThingThing:
MARV-ELLER showcased various Blood mods and one of them is Ultra-Crispy!
Requiem 1st map gameplay by elCreyo:
Iron Droog made a critical analysis on Ultra-Crispy (Russian Language):
A cool gameplay by Lezuum:
A cool gameplay by Metroid Junkie:
Spoiler: Add-onsFeel free to make add-ons, suggest fresh ideas, point bad stuff, good stuff, but play this to the maximum! I might have not suceeded in emulating the perfeccionism of Blood, but all i want is for people to feel good in this distorted vision i have of Caleb.
As our first add-on, here's a Trenchgun right out from 1897! It replaces the Jackhammer and must be loaded AFTER Ultra-Crispy. Currently it doesn't have an altfire but i will work on this very soon!!!
https://drive.google.com/file/d/1tf0daB ... sp=sharing
erni945's music pack!
This pack made by our friend erni945 gives Ultra-Crispy exactly what we need: Blood music! This patch contains all musics from Blood 1 and 2, from the most groovy to the most atmospheric, so, get this while you can and have some good times!
http://www.mediafire.com/file/e9eysgpdx ... h.pk3/file
Small article on Realm 667:
https://realm667.com/index.php/en/home/ ... tra-crispy
https://drive.google.com/file/d/1MdsO_e ... sp=sharing