Ultra-Crispy (WIP) 24/05/18 2 new weapons and more!

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Ultra-Crispy (WIP) 24/05/18 2 new weapons and more!

Postby GAA1992 » Wed May 16, 2018 7:41 pm

Image

Hey guys, this is a new mod i am working on for some months now, and i think it should be released to the public. I really hope you all enjoy it and have fun.

Spoiler: Plot


Spoiler: Brief Instructions


Spoiler: Regarding the choice of weapons


Spoiler: Credits


Spoiler: Videos


Spoiler: Add-ons


Feel free to make add-ons, suggest fresh ideas, point bad stuff, good stuff, but play this to the maximum! I might have not suceeded in emulating the perfeccionism of Blood, but all i want is for people to feel good in this distorted vision i have of Caleb. There's lots of things to do yet, and some are even from the first betas. So, have patience guys =p

Download Link

http://www.mediafire.com/file/4izs870jpt3w64j/Ultra+Crispy.pk3

HAVE FUN!
Last edited by GAA1992 on Wed Jul 04, 2018 1:36 pm, edited 20 times in total.
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Re: Ultra-Crispy (Playable WIP)

Postby AvzinElkein » Wed May 16, 2018 7:53 pm

Dare you to make it compatible with Chex Quest 3! :P
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Re: Ultra-Crispy (Playable WIP)

Postby insightguy » Wed May 16, 2018 8:54 pm

You are killing it with these mods GAA, keep it up!
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Re: Ultra-Crispy (Playable WIP)

Postby TheNightATK300 » Wed May 16, 2018 9:02 pm

So what does focus mean...?
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Re: Ultra-Crispy (Playable WIP)

Postby TheLightBad96 » Wed May 16, 2018 9:06 pm

INSERT 4Chan Pic Here
> Sees mod from Papa GAA
> Hit's download
> Moves mod to mod folder
> Plays it with GZdoom
> Is really Amused with the latest arsenal that Papa GAA has delivered unto us this time
> I'mlovingit.jpg

:wub:

While i'm being serious here, this mod is pretty awesome I mean you nailed it here, I will play it for a while longer before thinking about ideas or something.
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Re: Ultra-Crispy (Playable WIP)

Postby twinkieman93 » Wed May 16, 2018 9:28 pm

So, I'll probably edit this into a more full post once I've had more time with the mod but one thing I think needs to be addressed right now is that corpse barrels are apparently filled with undiluted liquid lag, because popping one completely locks up my game for several seconds. Popping more than one at a time has completely crashed it. My laptop ain't state of the art or anything but it can handle pretty much anything but the most extreme slaughtermaps fairly well. Think you could tone that effect down a little bit, or have a CVAR for it, or something? Anything? x.x
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Re: Ultra-Crispy (Playable WIP)

Postby Wivicer » Wed May 16, 2018 9:28 pm

Watched Term stream this. Thought it was real fuckin neato. Looking forward to playing it!
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Re: Ultra-Crispy (Playable WIP)

Postby GAA1992 » Wed May 16, 2018 9:41 pm

AvzinElkein wrote:Dare you to make it compatible with Chex Quest 3! :P


ASAP man, just gimme some time :)

TheNightATK300 wrote:So what does focus mean...?


Focus is the, let's say, "mana" ammo pool in Blood 2. Some weapons, like the "Flayer", "The Orb" or even the "Life Leech" use this. Since i wanted a reason to make the Life Leech share ammo with the Cursed Heart, i found it a nice way to suit the need of a ammo pool.

twinkieman93 wrote:So, I'll probably edit this into a more full post once I've had more time with the mod but one thing I think needs to be addressed right now is that corpse barrels are apparently filled with undiluted liquid lag, because popping one completely locks up my game for several seconds. Popping more than one at a time has completely crashed it. My laptop ain't state of the art or anything but it can handle pretty much anything but the most extreme slaughtermaps fairly well. Think you could tone that effect down a little bit, or have a CVAR for it, or something? Anything? x.x


A CVAR sounds good. It lags a lot here when played with Ketchup. Thanks for noticing! =p

insightguy wrote:You are killing it with these mods GAA, keep it up!

TheLightBad96 wrote:While i'm being serious here, this mod is pretty awesome I mean you nailed it here, I will play it for a while longer before thinking about ideas or something.

Wivicer wrote:Watched Term stream this. Thought it was real fuckin neato. Looking forward to playing it!


Thank you guys!!! Glad to see you like it!
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Re: Ultra-Crispy (Playable WIP)

Postby TheNightATK300 » Wed May 16, 2018 10:07 pm

I think of the same, I like that mod. I haven't played a Blood-Themed mod before really. Besides the mods that uses Blood-based weapons.
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Re: Ultra-Crispy (Playable WIP)

Postby chronoteeth » Wed May 16, 2018 10:53 pm

just a quick thing, I think a lot of the guns could benefit from feeling like they're aiming at the crosshair
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Re: Ultra-Crispy (Playable WIP)

Postby Captain J » Wed May 16, 2018 10:55 pm

SUPER Crispy! Glad it's finally here and it's been a pleasure to help and support your mod. This mod is so far impressive and great!
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Re: Ultra-Crispy (Playable WIP)

Postby Zhs2 » Wed May 16, 2018 11:19 pm

I think it's super wonky that you have to click a third time to reload a sawed-off. Blood always did the reload animation automatically following the second shot.

The Berettas don't feel responsive. There's an input delay before the next time you can fire that makes it difficult to achieve a consistent trigger rate, which makes it frustrating to use no matter dual or single.

Is there any special reason why it takes more than twice as long to switch back to single weapons from dual?

Other than those complaints, this is pretty cool. I see where the inspiration from Blood 2 came from, mainly what CT said (although it isn't that hard to kill things you're aiming at!)
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Re: Ultra-Crispy (Playable WIP)

Postby Dude27th » Wed May 16, 2018 11:40 pm

Neat
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Re: Ultra-Crispy (Playable WIP)

Postby namsan » Thu May 17, 2018 12:30 am

Very nice mod!
Weapons are very fun to use, and they look good.

I don't know why did you place Dynamites to slot 0, though.
It's a rather weird choice.
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Re: Ultra-Crispy (Playable WIP)

Postby Dude27th » Thu May 17, 2018 1:37 am

GAA1992 wrote:
Spoiler: Credits



Yeah but , at least judging by the screenshots , it looks like you used the same concept with THAT jacket and THAT hat , which I used previously on my Bloody Hands mod. :?

What about "Concept loosely based on:"
or "The idea of jacket + hat comes from ..." something like that ??
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