Iron Tusks - Diablo 3D + V2.5 PATCH (STABLE RELEASE)

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Iron Tusks - Diablo 3D + V2.5 PATCH (STABLE RELEASE)

Postby irontusk341 » Mon Jan 22, 2018 11:49 pm

UPDATED 8/12/18

Game Trailer

Diablo The Lord of Terror has invaded the world of Sanctuary to free his brothers Mephisto and Baal. Your job should you choose to accept it, is travel to the depths of the labyrinth and stop diablo before he escapes to free his brothers. This game takes The original Game HERETIC on the doom engine, and transforms it into a FPS/RPG horror game. Now this diablo 3D story will contain, diablo as episode 1, fighting diablo and defeating his essence in hopes his followers will scatter and save tristram. Episodes 2-6 will follow the storyline of Diablo 2 Lord of Destruction. Acts 1-5. There are no TRUE open maps, Some maps like Canyon of the Magi, Stony Field, Tristram, most of episode 5, are Somewhat open, but not true open areas like you would expect.

THE WAIT IS OVER! FINALLY a TC mod that gives the feel, atmosphere, and RPG elements of The Diablo Series!!! This mod was Tested Stable on multiple systems with Gzdoom 3.5 and Zandronum 3..
If you already have the main files, just download the PATCH, extract and replace the old files. The game should now be computer friendly, since theres now 3 ways (soon to be 4) to play the game, Regular version, No Brutal Effects Version, and a Lite Version. Please use the Batch files DO NOT DRAG AND DROP pk3's and wads INTO GZDOOM.exe!!

4 versions of This Mod are available to you... LITE, NORMAL, AMPLIFIED, & GODLY. (the last two are on the full pack) I F there is a patch, Make sure you download the PATCH *after* you download the main files.

CHANGES SINCE LAST VERSION
Spoiler:


HARDWARE SPECIFICATIONS
Spoiler:


DIABLO 3D LITE - http://www.mediafire.com/file/c5y9bcm5r ... 20LITE.rar (no HD textures, Godly Textures, HQ sounds, or Brutal Effects) 282MB file
DIABLO 3D MID - http://www.mediafire.com/file/gl2jlfhpr ... %20MID.rar (No brutal effects or Godly Textures) 658MB File
DIABLO 3D FULL - http://www.mediafire.com/file/gfadh1b0n ... 20FULL.rar (contains everything MINUS PATCH) 1.36GB File
DIABLO 3D PATCH - http://www.mediafire.com/file/bzrvgxcf2 ... h.zip/file 340mb
Attachments
ss.jpg
bat file.jpg
M_HTIC.png.png
Last edited by irontusk341 on Sun Aug 12, 2018 9:44 pm, edited 52 times in total.
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Re: Iron Tusks Heretic - Diablo 3D

Postby wildweasel » Tue Jan 23, 2018 12:00 am

I'm sorry to pull the Guidelines on you, but do you have anything done of your project to show us that there is actually a project?
1) Before posting a new topic here, be sure you actually have a project in progress or release. For example, posting a new thread called "Mario TC" with the post "Hey i'm making a mario tc, more info soon!" isn't good enough. Be sure you've got plans for your project. Think about things like main features, help you could possibly want, suggestions you'd like. Or go take a few screenshots. People like screenshots. Just make sure you have a base for what you're going to be working on or no one is going to take interest. (Your title screen really doesn't count.)

2) Just to clarify from the above rule: you need to post something from your project! If a project thread is posted without screenshots, we'll give you some time to get them added, or else your project thread is going to get locked. Not everybody wants to download a large-ish WAD file and puzzle over what exactly is changed, so it helps to show people what it looks like without making them read a wall of text or download a file and be surprised. If the mod has already been released in the thread's first post, screenshots are merely suggested, not required. We can be more lenient for mods where a screenshot does not convey what the mod actually does, i.e. for music and sound patches or mutators.
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Re: Iron Tusks Heretic - Diablo 3D

Postby irontusk341 » Tue Jan 23, 2018 12:59 pm

My Apologies, i do have a few screenshots of the work being done.. i attempted to attach them, but instead ill use the img code..

Doom builder layout of the Labyrinth Dungeon
https://scontent-iad3-1.xx.fbcdn.net/v/t31.0-8/20424049_1458349784274501_8826297158562404842_o.jpg?oh=bff2b16d6686a2847a525caaff269be6&oe=5AEACDB0

GzDoom 2.2 screenshot of first map (Labyrinth Dungeon)
https://scontent-iad3-1.xx.fbcdn.net/v/t31.0-8/27021215_1458842864225193_8994246735446127216_o.jpg?oh=f43d97080907df168f93cc1a5378b8ac&oe=5AF8FD0E

Youtube video of the first level test.


Hope that helps.
Last edited by irontusk341 on Mon Jun 18, 2018 12:04 pm, edited 2 times in total.
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Re: Iron Tusks Heretic - Diablo 3D

Postby Gideon020 » Wed Jan 24, 2018 8:55 am

I don't like the way the arms punch, especially when the sprites leave the screen edges like that.
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Re: Iron Tusks Heretic - Diablo 3D

Postby irontusk341 » Wed Jan 24, 2018 10:41 am

Gideon020 wrote:I don't like the way the arms punch, especially when the sprites leave the screen edges like that.


There are still some bugs from the Wrath of Crono's pack (which is essential for this mod) that Thetis needs to fix, that was one of them. i believe there could be temporarly "Fix" by changing the Aspect Ratio of your game.. Which widens the view. This is common for many classic FPS games which switch from 800x600 to 1920x1080.
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Re: Iron Tusks Heretic - Diablo 3D

Postby irontusk341 » Thu Jan 25, 2018 4:51 pm

Update:
I combined both the elements of Wrath of Crono's (RPG leveling/class/merchant/etc) and Brutal Heretic's (blood Decal's/lighting Effects/monster Behavior) and combined them. Before today, i did experiment with this last year with limited success (getsfxcvar) error message killed the experiment. Now i have eliminated that problem without causing conflicts. Now you have whats called a Brutal Wrath of Crono's mod, and im using it for my Diablo 3D project.

https://scontent-iad3-1.xx.fbcdn.net/v/t31.0-8/27024053_1460976040678542_2120181840696945946_o.jpg?oh=130933f2070276478ba3c808f5588bab&oe=5AEF5DD9
Last edited by Rachael on Thu Jan 25, 2018 4:53 pm, edited 1 time in total.
Reason: convert large image to link
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Re: Iron Tusks Heretic - Diablo 3D

Postby Naniyue » Thu Jan 25, 2018 7:35 pm

Diablo meets Heretic? Count me in!!!!
Looking forward to this!
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Re: Iron Tusks Heretic - Diablo 3D

Postby irontusk341 » Sun Jan 28, 2018 10:37 am

i've hit a wall... im looking to either change or get rid of entirely the Heretic intermission map for Diablo 3D. not sure how to do that yet. any ideas?
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Re: Iron Tusks Heretic - Diablo 3D

Postby shadstarn » Sun Jan 28, 2018 10:42 am

if i want to play heretic or hexe do i just need those IWADS?
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Re: Iron Tusks Heretic - Diablo 3D

Postby wildweasel » Sun Jan 28, 2018 11:15 am

shadstarn wrote:if i want to play heretic or hexe do i just need those IWADS?

I would assume that this does, in fact, require Heretic.
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Re: Iron Tusks Heretic - Diablo 3D

Postby irontusk341 » Sun Jan 28, 2018 1:15 pm

Yes, it requires the iWad Heretic to run.
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Re: Iron Tusks Heretic - Diablo 3D

Postby Korell » Sun Jan 28, 2018 1:45 pm

irontusk341 wrote:i've hit a wall... im looking to either change or get rid of entirely the Heretic intermission map for Diablo 3D. not sure how to do that yet. any ideas?


Do you not just edit the MAPINFO file to define how the maps in your mod need to be set up? There is a NoIntermission flag that should mean that as soon as that map is finished the next one starts.

https://zdoom.org/wiki/MAPINFO/Map_definition
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Re: Iron Tusks Heretic - Diablo 3D

Postby irontusk341 » Sun Jan 28, 2018 8:29 pm

Korell wrote:
irontusk341 wrote:i've hit a wall... im looking to either change or get rid of entirely the Heretic intermission map for Diablo 3D. not sure how to do that yet. any ideas?


Do you not just edit the MAPINFO file to define how the maps in your mod need to be set up? There is a NoIntermission flag that should mean that as soon as that map is finished the next one starts.

https://zdoom.org/wiki/MAPINFO/Map_definition

Yep that what im looking for.. Skipping the intermission screen and going from one map directly to an another.
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Re: Iron Tusks Heretic - Diablo 3D

Postby irontusk341 » Wed Jan 31, 2018 5:11 pm


Fast forward to 6:43 for my Diablo 3D status, and what ive added so far.
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Re: Iron Tusks Heretic - Diablo 3D

Postby Void Weaver » Fri Feb 02, 2018 5:48 am

Spoiler:
irontusk341 wrote:Any thoughts? Comments? Suggestions?


Would be good if you will use thumbnails by a some nice image hosting like as imgur; also I hope what your first post will be reflects changes and work progress too.

irontusk341 wrote:Diablo 3D project using Wrath of Crono's and Heretic.
irontusk341 wrote:Didnt think i could do it, but its possible, i just cant make open worlds like in diablo 2 and 3.
Honestly, I hoped what this mod will be Hexen-hub-based, but the Heretic base is fine too.

Mapping
irontusk341 wrote:Now this diablo 3D story will contain, diablo as episode 1, fighting diablo and defeating his essence in hopes his followers will scatter and save tristram. Episodes 2-6 will follow the storyline of Diablo 2 Lord of Destruction. Acts 1-5. There are no open maps, so instead of wilderness and vast desert, you have for example dungeon areas like The Halls of The Dead, The Arcane Sanctuary, The Chaos Sanctuary and The Worldstone Keep.
That's sounds a bit confusing for me since I already saw open map in your older demo Heretic Meets Diablo II - WOC mod. But a good dungeon - is a good dungeon anyway.
I sense that you is a big fan of bottomless traps and chasms and i like it, but I don't think what this will be good in diablo-style map setting. I know that you can make fairly good maps like as Halls of Fear (e3m6) in your IronTusk mod, but many of your maps are looks too squarish and symmetrical. So, I hope that your maps in the Diablo 3D will be less linear and more complicated. Btw, I think what you must pay more attention to map decorations also, and I talk not about texturing. ;)
As variant, should be interesting if you have try to realize randomly generated maps system in your mod; maybe through Oblige map generator. For example, like as in unfinished Seidolon's project Hexen: Randomly Generated Dungeons. I believe that feature can be imlemented on the Heretic base also.

Bestiary
I think what the mod with a unique bestiary in a Diablo style will be a very promising course. When I also seen in your older demo Heretic Meets Diablo II - WOC mod a something looks like a D2 Flying Scimitar, I had say to myself: "Wow! Looks that dude really wants make fps-Diablo mod!" So, I hope that you make appropriate bestiary in future for your mod, ideally for me as like in Diablo II Conversion Mod.

irontusk341 wrote:Update:
I combined both the elements of Wrath of Crono's (RPG leveling/class/merchant/etc) and Brutal Heretic's (blood Decal's/lighting Effects/monster Behavior) and combined them. Before today, i did experiment with this last year with limited success (getsfxcvar) error message killed the experiment. Now i have eliminated that problem without causing conflicts. Now you have whats called a Brutal Wrath of Crono's mod, and im using it for my Diablo 3D project.

https://scontent-iad3-1.xx.fbcdn.net/v/t31.0-8/27024053_1460976040678542_2120181840696945946_o.jpg?oh=130933f2070276478ba3c808f5588bab&oe=5AEF5DD9
That's is! I have waited this combo sooo looong time! But... what if the Thetis will release a new version with significant changes, will your build be guaranteed to be compatible with the new version? I dunno how exactly you made it, but maybe you should make the Brutal Heretic's Extras like a standalone module for better compatibility with the new hypothetical versions?
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