
a G/ZDoom gameplay mod
This mod brings the less is more attitude of "Space Hunter" to the universe of "Alien."
The player takes on the role of a colonial marine brought in to combat Xenomorph's, opposing marines and Doom's familiar roster of hell.
Ammo and weapons are both attained in a radically different way, and are spawned randomly from destroyed Xenomorph eggs which appear
in place of ammo drops and weapon drops at the beginning of the map.

The starting weaponry is amped up significantly by starting the player with both an RPG as well as an assault rifle weapon, which can both
annihilate rooms of enemies quite easily. Player jump height has been slightly increased and freelook is encouraged as it allows for better control
of the RPG grenades.


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************CREDITS************
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- Main inspiration for this mod was from Combine_Kegan's Space Hunter mod which was fricking amazing.
- Justin Fischer for the ALIEN TC mod (Smartgun, Grenade Launcher and Assaultrifle weapon sprites ripped from the TC)
- Alien Sprites by Sean Schroeder ripped from Xenowar wad. Alien sounds ripped from Xenowar.
- Kontra Commando for the Flying Xenomorph Warrior sprites used to replace the Cacodemon and Lostsoul.
- Tapwave for the Marine voice Sfx and the color marines sprites. (from DUCK)
- Zrrion the insect for the sprites for the freezegun.
- Eraince for the sprites for the flamethrower.
- Quake Midi Intermission by Silent Zorah (used in the Intro and intermission screens.)
- apologies if I've missed anyone.