La Tailor Girl v1.64 [Have a nice summer]

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La Tailor Girl v1.64 [Have a nice summer]

Postby Hege Cactus » Thu Nov 02, 2017 5:13 pm

Image


Image

Lady with big guns, lot of clothes; against armies of evil.
But why are clothes mentioned here? Well, that's where the fun starts~

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Current Version Download (v1.64!)

Any feedback would be very welcome before I move onto more stable release state.

Public discord with other great projects here

ChangeLog;

Spoiler:


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What is this mod about?

This is a weapon mod that does not touch the monsters in anyway.
Well more of armor mod, or maybe half of both?

Your armor/clothes is your main core of health and well being, your weapons are enchanted by what you wear
They are not eternal, they will break eventually, and when they do, you are in trouble as going all naked makes it hard to handle guns
Luckily there is plenty to choose from, but you can only wear one at a time, so sometimes you might need to strip on purpose.

All weapons except chainsaw have been replaced with counter parts.
Medikits and bonus shards give clothing scrap which repairs armor instead of restoring health
Berserk, chainsaw, armors, megaspheres, radsuits, invulnerability and invisibility spheres have cloth replacements, tho the invulnerability one can be a bit more... aggressive clothing.

All weapons have alt fires and some even have reload based specials, make sure to bind those and the mod specific strip button so you can pick up those new enchanting clothes.


notice;

This mod contains fanservice and teasy adult themes, but no real nudity(most you can see is barebutt), this is not a h mod
If this bothers you, this mod is not for you

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Testing screenshots;

Spoiler:



Credits;
Spoiler:


If you want to support my work you can always buy me coffee here;
ko-fi.com/ltgurl
Last edited by Hege Cactus on Fri Feb 23, 2018 12:14 pm, edited 25 times in total.
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Re: La Tailor Girl [Early Beta]

Postby DanTheHedgefox » Thu Nov 02, 2017 5:17 pm

I like this, there aren't enough mods that make the armor interesting! :D
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Re: La Tailor Girl [Early Beta]

Postby LossForWords » Thu Nov 02, 2017 6:20 pm

is this title a reference to something?
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Re: La Tailor Girl [Early Beta]

Postby Jeimuzu73 » Thu Nov 02, 2017 7:37 pm

LossForWords wrote:is this title a reference to something?

I think it's a reference to the anime Kill la Kill.
Spoiler:
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Re: La Tailor Girl [Early Beta]

Postby Shadez12 » Thu Nov 02, 2017 7:55 pm

Jeimuzu73 wrote:I think it's a reference to the anime Kill la Kill.


At first glance it seemed more like a reference to La Blue Girl
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Re: La Tailor Girl [Early Beta]

Postby Jeimuzu73 » Thu Nov 02, 2017 8:20 pm

Shadez12 wrote:
Jeimuzu73 wrote:I think it's a reference to the anime Kill la Kill.


At first glance it seemed more like a reference to La Blue Girl

One instant google later...
oookay... :roll:
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Re: La Tailor Girl [Early Beta]

Postby Mikk- » Thu Nov 02, 2017 9:15 pm

T H I C C
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Re: La Tailor Girl [Early Beta]

Postby bionk13 » Fri Nov 03, 2017 2:17 am

Mod is very interesting in its clothing concept. Enjoying very much, however I have 2 complaints/concerns. First is that the nade launcher that talks has a delay in the firing which has killed me more often then not when i'm moving forward or when enemies get too close as i fire. The second is more of a question but I'm wondering how you actually remove the kamui(Kill la Kill) armor as the game won't let me take it off but i can still get other armors while wearing it. Other than that I'm still having fun with the mod.
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Re: La Tailor Girl [Early Beta]

Postby SoundOfDarkness » Fri Nov 03, 2017 6:18 am

I can't even start the mod. It says "No player classes defined".
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Re: La Tailor Girl [Early Beta]

Postby DrPyspy » Fri Nov 03, 2017 6:51 am

SoundOfDarkness wrote:I can't even start the mod. It says "No player classes defined".


Are you using the latest GZDoom?
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Re: La Tailor Girl [Early Beta]

Postby Gideon020 » Fri Nov 03, 2017 8:36 am

So here's my feedback.

1: Slot 8 gun does nothing, but I assume you have something planned for that.
2: This girl needs a clothing strip button in order to make better use of various armor types.
3: Grenade launcher has too long a gap between pressing the button and launching. Sprite looks like I'm handling a brown pipe than a launcher.
4: Slot 6 weapon looks like a bad sprite-rip compared to the rest of the guns.
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Re: La Tailor Girl [Early Beta]

Postby Prologue-9 » Fri Nov 03, 2017 10:52 am

Been testing this playing through Doom 2. Good fun, though, the sci-fi weapons feel a bit out of place.
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Re: La Tailor Girl [Early Beta]

Postby SoundOfDarkness » Fri Nov 03, 2017 11:26 am

DrPyspy wrote:
SoundOfDarkness wrote:I can't even start the mod. It says "No player classes defined".


Are you using the latest GZDoom?

Nope, the latest Zandronum.
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Re: La Tailor Girl [Early Beta]

Postby wildweasel » Fri Nov 03, 2017 11:50 am

I'm guessing this mod does most of its player class stuff in ZScript, so Zandro is a no-go.
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Re: La Tailor Girl [Early Beta]

Postby Redead-ITA » Fri Nov 03, 2017 1:09 pm

Also apparantly is the invincibility power gonna end?
no realy because all i hear cracks but it feels like i have the power up for eternity.
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