
Mod Features:
84 weapons, split and shared among 13 player classes, each with their abilities and resistances
5 grenade types
Active skills, ranging from sentry turrets to spawning reinforcements
Particle effects (smoke trails, projectile debris, etc.)
Randomized item and weapon spawns
Lots of new, tougher enemy types
New difficulty settings, with even tougher enemies and behavior
Doom Eater difficulty, which starts every map with only a pistol
Bloody screen effects and low HP screen pulse
Meager HP regeneration at low health (you're still gonna need a few medkits for that rocket in your chest, btw)
Portable medikits and armor repair kits
Classic Doomguy, Quakeguy, and Lo Wang bonus classes
A different experience for every playthrough!
Screenshots:




Doomzone is always under active development, so I'm always adding new features and rebalancing things. Check back later for new version updates!
Download (v1.8.1)
ModDB Listing