I just hope the logo dosen't suck. Including my first mod too.
-Is a mod for GZDoom 3.0+. Not compatible with other source ports!
So, all of you boys and girls (and probably demons) out there. What in the world is Combatant Warfare? Lemme tell ya.
It's a mod for-Okay okay, I just said that. But what it does is simply to replace most of the monsters to actual enemy marines. It's inspired by WW's Nazis!, WW's Terrorists! and among other beastiary mods.
The backstory of this? Well, who knows? Maybe the demons probably possessed their minds to killing the marine? The marine is fighting against UAC's rival corporation? Or the marine is simply plain rogue? We don't know. But for sure, you're fighting against tough and intelligent guys with guns. No more zombies, no more demons armed with cannons. Just fighting the regular bad (or good?) guys like in modern FPS games.
As always, either go blind for the heck of exploration or just check the mod's taste of this guide below!
Spoiler:UNCLASSIFIED UNITS, MAY BE WORK IN PROGRESS:
TIER I UNITS: STANDARD FRONTLINE SOLDIERS
Spoiler:TIER II UNITS: SPECIAL FORCES AND EXPERIMENTAL GROUP
Zombiemen-Class:
(From left to right:)
Scouts: These are the kind of men who go recon and finds intel. They're weak and armed with standard pistols. Do not be fooled though, these are the only guys (Besides Dogs) who can roam around and find the Player during the starting level! Making you unprepared, most of the time.
Grunts: Tough trainees enlisted in the Corps. They're slightly tougher than Scouts, but they're still weak most of the time. They don't roam around like the Scouts however.
Riflemen: They fire much faster than Scouts or Grunts. Nothing more than that atleast.
(From left to right:)
Imp-Class:
Marines: The bread and butter of the Corps. No Corps is a Corps without one. These Standard marines are armed with rifles, still. They're quite weak like their Imp counterparts, but be careful, they're recruited in masse. So you might pack a bigger gun for dealing multiple Marines.
Sergeant: Two steps further from a standard Marine, Sergeants (Not to be confused of the other Sergeants) are packed with tougher armor. Still, they act like standard
Marines, but a little tougher.
ShotgunGuy-Class:
(From right to left:)
CQB Sergeant: The actual Sergeant. Except he got tired of seeing his fellow Marines laughing about his bald head. So he took a helmet and wore it. He just acts like the Zombie Shotgun Marine, just human. And maybe a bit smarter.
Assault Sergeant: The heavy man with a rifle. They are stronger than most standards and are quite big, they also fire in bursts. So do not try to get close, also. Pack a shotgun if you can.
Corporal (Or Military Sec): MPs that fire faster and they possess shoot-to-kill rules. Better watch out for them.
ChaingunGuy-Class:
(From right to left:)
Chaingun Marine: These guys carry standard chainguns. Except they can either fire ruthlessly (Like how Zombie Chaigunners do) or fire in a cha-cha manner. Either way,
they're quite strong and you might need to take them down quickly.
Pulse Marine: Early class energy Marines. Armed with prototype energy Pulse Rifles. Which unlike standard Plasma Rifles, they're cheaper and more energy efficient.
Careful though, these guys have a chance to fire their stunner beams, which dramatically slows you down!
Sharpshooter: Your average sniper. You have a few seconds to avoid his sights before he shoots you down with a sniper rifle, which can be seen by seeing his laser.
He also fires his assault rifle at short range.
Demon-Class:
Attack Dogs: Bred by the Germans, these dogs are fierce and deadly. But they're not really strong when it comes to bullet-based weapons. They'll try to pounce you when up close.
Super Shotgun Marine: Veteran Marines during the war, these Marines carry their signature Super Shotguns. That should be your first priority when they're up close.
Because when their guns are old, their pellets remain gold.Spoiler:TIER III UNITS: HEAVY RESPONSE FORCE AND ARMORED CAVALRY
Spectre-Class:
Ghost Marines: Covert Op Marines who have stealth packs. They're responsible for an operation recently, but they're on the field for taking down high-class targets. Quite strong, but the only way to see them is by shooting them, or shooting you.
Lost Soul-Class:
Gun Sentry Drone: A smaller counterpart compared with the regular Gun Drones. But they fire less rapidly. They're small and dangerous when in groups. They always come in pairs with regular Gun Drones.
Hell Knight-Class:
Lieutenant: One step lower from a Juggernaut, but they're quite tough and a little common on the ranks. Still, it would be wise that you'd carry a shotgun or something bigger. Because these guys pack a punch.
(Currently WIP)Spoiler:TIER IV UNITS: TOP-SECRET EXPERIMENTS
Baron of Hell-Class:
Juggernaut: One of the Corps toughest Marines that have to offer. Though they're more on the brawn side of the Corps, they're also fast and deadly with their handheld miniguns. Which puts the Marine to the test. Watch out.
(Currently WIP)Spoiler:
SS Nazi-Class
Scythe Commando: Offshoot Marines who participated in Operation Scythe, they're different from most Marines. As they're belong to a different Corp. than the one that you're fighting right now. They have insane reaction time and deadly accuracy. They're a force not to be reckon with.
(Currently WIP)
Spoiler:Not-so-Promotional Screenshot(s):
(Currently WIP, they're also my future plans for this mod.)
Slayer: We don't know about this Marine. All we know is that this Marine became one of the elite in the Corps. The very best of them. Watch your guard, they're armed with every weapon they got, including a prototype somewhere in our division.
Enforcer: Elite Wielders of shotgun and justice. This guy are armed with an automatic riot shotgun which can take out a group or just one seriously pissed off marine.
Stay far from him, and you'd probably be safe.
(Future plans)
Missile Marine: A marine with a high-powered rocket launcher. 'Nuff said.
Energy Marine: (WIP)
Auto Shotgun Lieutenant: (WIP)
Grenadier Lieutenant: (WIP)
Gun Drones: (WIP)
Plasma Marines: Experimental Marines with Plasma Guns. Nothing more, nothing less. But dust.
Jetpack Marines: (WIP)
Combat IFV: (WIP)
Heavy Missile Marines:
Operative: One of the elite Marines issued by the Corps. From commandos, to mercs, to experimental soldiers and so on. In fact, there are a lot of them. But information remains classified about these people.
Blackwidow Spider Mech: (WIP)
Cybermech: (WIP)
Spoiler:Actual Screenshots (Taken from Bloodstain.wad):
Spoiler:Changelog:
Spoiler:Download link: Version 0.2b HOTFIX - Where's our Bottomless Mags?! 3.37 MGCode: Select all
0.2b HOTFIX -Error when starting MAP01 is fixed. 0.2 ALPHA -Shorted Stun time from 8 seconds to 1. -Compressed most of the sounds. -Changed many of the Obituaries ingame. -Added Tactical Mode! Tactical Mode can be enabled from CW Options Menu (from Options Menu). As of now, this currently adds reloading to all of the marines. But otherwise it can be disabled from the menu. -Added Scythe Commando, these guys are deadly and fast. Better pack a rocket launcher for this one. They're inspired by Scythe 2's evil marines, hence the name. They replace Wolfenstein SS as an available option. -Added the Sentry Drone, replaces the Lost Soul. I guess you might want to avoid their strafe fire... -Added the Commando (Lieutenant actually sounds silly for me), replaces the Hell Knight. -Added female standard Marines. Also added more variants of Marines. That's a ton of them! -Added voices to Standards and other marines (May be a placeholder). Female Standards however have no spot sound yet. -Changed the CQB Marine's Shotgun sounds. -Speakin' of the CQB Marine, the CQB Marine has a 'Desperate' attack when out of ammo. Don't get close while he's retreating! -Added Sniper sounds. -And other things that I forgot..
Code: Select all
0.1 ALPHA -Initial Release
Older Versions:
Spoiler:Credits:
Spoiler:Any feedback and reported bugs are welcome. ~TheNightAttack300 (XSlayer300)
Credits in detail are viewed inside the mod. Some are not included because some users of the sprite are unknown, if I did not include you on the list. Tell me about it!
Id Software
-For everything. Standard Marine sprite.
-Doom 3 sounds.
Mark Quinn
-Pistol Marine Sprite.
-CQB Sergeant Sprite. (Shotgun Marine)
Valve
-Standard Male Marine spot voices.
-Ghost Marine rifle sound.
Irrational Games
-Standard Male Marine death and pain voices.
DavidRaven
-Standard Female Marine 1 death and hurt voices.
MagSigmaX
-Project MSX's retreat and reload code.
Xim
-Corporal sprite. (SMG Marine)
-Lieutenant and Assault Sergeant Sprite (Edited by me).
-Super Shotgun Marine sprite.
David G
-Lieutenant and Assault Sergeant Sprite (Edited by me).
Wildweasel
-Tracer code.
-Attack Dog code.
Xenaero
-Super Shotgun Marine sprite.
Skulltag Team
-Super Shotgun Marine sprite.
Anthony Cole
-Chaingun Marine sprite.
Eriance
-Pulse Marine sprite. (Stunner Rifle Marine)
-Stunner projectile sprite.
SoloSpaghetti
-Juggernaut sprite.
Raven Software
-Pulse Rifle sound(?).
-Stunner projectile sprite(?).
Activision
-Alt. Sniper Rifle sound.
Ritual Entertainment/Turtle Rock Studio
-Sniper Rifle sound.
SidDoyle
-Ghost Marine sprite.
Daniel
-Operative sprite. (Dual Pistol Marine)
Yholl
-Permission for Juggernaut (Doom RLA Marine Class) sprite.
-Sentry Drone sprite.
Captain Toenail
-Sentry Drone sprite.
-Scythe Commando sprite. (Plasma Marine)
Ghastly_dragon
-Pulse Marine sprite. (Stunner Rifle Marine)
Captain J
-Juggernaut sprite.
Lud
-Coding help.
Kinsie
-Coding help.
Doomguy5th
-Stun code help.
Michaelis
-Coding and Stun code help.
Marty Kirra
-Standard Female Marine 1 sprite.
Lazerus
-Standard Female Marine 1 sprite.
Powergloveninja
-Standard Female Marine 2 sprite.
Virtue
-Standard Female Marine 3 sprite.
Unknown
-Sharpshooter sprite. (Sniper Marine)
Unknown
-Juggernaut sprite.
Unknown
-Ghost Marine sprite. (R667 variant)
Unknown
-Rifleman sprite. (Uncolored shoulder pads)
Unknown
-Standard Female Marine 3 death and hurt voices.
Unknown (Scalliano's shuffle)
-Standard Female Marine 1 hurt voices.