QC:DE (v2.5, with more Painkiller, Jul 19th)

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QC:DE (v2.5, with more Painkiller, Jul 19th)

Postby DBThanatos » Tue Aug 29, 2017 12:49 pm





What is this?
"QC: Doom Edition" is a mod that brings the weapons from the latest Quake game into Doom, with delicious pixelated flavor.
More than just weapons and monsters, it also brings the champions -- different player classes, each one with unique status, speed, active and passive abilities, voice acting, and even lore.

Features
30 champions to play, each with unique abilities
➢ All weapons from Quake Champions, with faithful firing times for best transferable experience
Weapon upgrades that give each weapon a whole new role
➢ Play Single Player, Cooperative, Survival
Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4. Add any amount of custom sets by community, too!
➢ Play Deathmatch, Duel, CTF, Domination (and more!)
Enhanced bots for both local and online use in Deathmatch

➢ Compatible with GZDoom from 1.9.1 to 4.1.3 (for single player + fancy effects)
➢ Compatible with Zandronum 3.0 (for SP and all types of multiplayer)
➢ Compatible with Delta Touch (for Quakin' on the go!)

QCDE maps: a set of 34 maps made for QCDE, both original and demakes from QC, Q1, Q3, Q4, QL and Doom 4
AeonQCDE mapset: a dedicated version of AeonDM (33 maps, Cacoward) with custom item placement for a better Quake-like experience
Optional metal soundtrack by Michael Markie with original songs and covers of well-known favorites

➢ Damage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaults
➢ Lootboxes! For free!
➢ And more!


Why would you even?
Because sometimes the world doesn't need another hero, it needs a monster I'm unoriginal like that :P
Other than that, because I always find I want to use weapons from a game, moreso a DM-only game like QC, in a single player environment where a zillion maps are available. There is real fun in using these weapons in a semi-endless solo environment. And while we're at it, we might as well enable the DM part to play with Zandronum.

What's new in v2.5?
The Last Champion: Painkiller. Roster closes at 30 champions.
5 New Maps: Vale of Pnath (QC), Lh'owoken (QC), Molten Falls (QC), Placebo Effect (Q4), Quarantine (QL)
➢ Drastic rebalance of abilities in PvE, making them stronger and rarer on average

Who?
Developers (the usual suspects):
  • DBThanatos
  • Michaelis
With next level spritework by: Franco Tieppo
With champion lore written by: Ivory Duke
With modern metal soundtrack by: Michael Markie
With many maps by: RoosTer


Download
Go get QC:DE (and it's related files) over here:
DOWNLOAD QC:DE



More Videos


Last edited by DBThanatos on Wed Jul 31, 2019 11:27 am, edited 47 times in total.
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DBThanatos
Guns, explosions, gore.
 
Joined: 14 Apr 2006
Location: in "the darkness that lurks in our mind"

Re: [WIP] Quake Champions: Doom Edition

Postby Gadosen » Tue Aug 29, 2017 1:06 pm

This community, man... never ceases to amaze me. Terrific job, Mr. DBT... looking forward to see more :D
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Re: [WIP] Quake Champions: Doom Edition

Postby Cherno » Tue Aug 29, 2017 2:02 pm

This looks pretty polished!
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Re: [WIP] Quake Champions: Doom Edition

Postby mutator » Tue Aug 29, 2017 2:49 pm

I can't wait to play this..will it have upgrades or just weapons?
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Re: [WIP] Quake Champions: Doom Edition

Postby BradmanX » Tue Aug 29, 2017 6:01 pm

Can't waite, looks pretty fun :D
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Re: [WIP] Quake Champions: Doom Edition

Postby Matsilagi » Tue Aug 29, 2017 7:09 pm

Yo. Really hyped for that!

Incase you guys need 3D model rips of the guns for whatever reasons, i can provide them (please note that the scales on some of them are screwed and the UVs on other ones are broken)

Good Luck for you guys again! My Nexus 4 salutes you for the well done mods.
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Re: [WIP] Quake Champions: Doom Edition

Postby Jeimuzu73 » Tue Aug 29, 2017 8:32 pm

A good start, I like what I've seen so far.

The weapon sprites have the QC aesthetic in them which is nice, but with enough tweaking they should be great.
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Re: [WIP] Quake Champions: Doom Edition

Postby UncleKitchener » Thu Aug 31, 2017 11:45 am

Really looking forward to this if your previous work is anything to go by. There's gonna be some real quality and dedication on this.
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Re: [WIP] Quake Champions: Doom Edition

Postby eyesoftheworld94 » Sat Sep 02, 2017 4:03 pm

This looks hella sweet! Any chance you'll gather up some mappers to recreate the maps from QC? That would be even sweeter!
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Sat Sep 02, 2017 6:32 pm

Thanks everyone for the nice words and interest!

@mutator: No upgrades. Not every mod needs them. The focus here is different. ;)

@UncleKitchener: well, you know how I love to make and deliver a good whole package :D

@eyesoftheworld94: I'd love to! but unfortunately, I've never been good at mapping projects... if only some amazing mapper would drop by to help us create some crazy 3-d floors maps, that'd be sweet... But chances are slim. :P

I do map myself, see the remake of "Chasm" i did for D4T (unreleased map tho)


But it takes me forever, and I really like to focus on the mod itself, rather than the maps, since I can do the former much better than the latter.
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DBThanatos
Guns, explosions, gore.
 
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Re: [WIP] Quake Champions: Doom Edition

Postby Jeimuzu73 » Sun Sep 03, 2017 5:16 pm

Will there be other guys besides Ranger joining the cast? It'd be awesome if you could add other mods' characters to the roster such as the Trailblazer, Hae-lin or even Massmouth. :mrgreen:
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Re: [WIP] Quake Champions: Doom Edition

Postby Gadosen » Sun Sep 03, 2017 6:31 pm

Jeimuzu73 wrote:Will there be other guys besides Ranger joining the cast? It'd be awesome if you could add other mods' characters to the roster such as the Trailblazer, Hae-lin or even Massmouth. :mrgreen:


That's a pretty badass idea!
Don't forget Cygnus, the Guncaster :v
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Re: [WIP] Quake Champions: Doom Edition

Postby Voros » Sun Sep 03, 2017 8:24 pm

If that's a WIP, I can't even comprehend what the final version will be like.

BTW, nice shot at 4:49 ;)
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Re: [WIP] Quake Champions: Doom Edition

Postby Exosphere » Mon Sep 04, 2017 9:47 pm

This looks really cool. Looking forward to this mod's progress.

Would it even possible to incorporate some of the unlockable weapon skins, especially the first Quake ones?
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Re: [WIP] Quake Champions: Doom Edition

Postby 4thcharacter » Tue Sep 05, 2017 7:54 am

DBThanatos wrote:I do map myself, see the remake of "Chasm" i did for D4T (unreleased map tho)


That map is Dump level qualities of map design, which is good.
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