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This is my take on a monster randomizer (groundbreaking, I know). It works by randomly choosing a specific replacement for all of the 30 different kinds of enemies (this includes the Spectre, Stealth monsters, Wolfenstein SS and Commander Keen) at the start of every map. Every zombieman, imp, cacodemon, etc. will be changed to the exact same kind of zombieman, imp, cacodemon, etc. variant, but will be re-rolled upon entering a new level. Every monster variant behaves almost exactly like the original monster to avoid major balancing issues. Though some monsters disappear when killed, Arch-Viles can still revive them, as their corpses are still technically there.
There's a full list of the 416 monsters in the options menu with credits and an image for each. If you want to know what you're currently shooting and who created it, this is where you'll find out. This contains the full credits for all the sprites/sounds in the mod.
So... you've blasted your way through countless WADs. Now you wonder: "How many Spirit Imps have fallen before me?" Well, Shades has been keeping taps on you the whole time. With a simple press of a button, you can find out how many confirmed kills you've gotten since first playing Shades of Doom (feature added in version 3.0).
Shades of Doom 3.0 now offers a way for you to put together your own personal combination of hell spawn. Find it in the options menu.
I've added the option to randomize every single enemy (except Commander Keens) on the map, because... well, why not.
NOTE: I will not take responsibility for any instances of sensory overload, if you choose to play this way.
For maximum variety, I've added flipped/left-handed versions of all monsters. You can adjust the amount of left-handed demons if you'd like.
The mod should be compatibel with weaponmods that do not change anything other than weapons. Among the ones I've tested myself are:
Spoiler:I've made .zip with compatibility patches for a bunch of other mods:
Spoiler:Also, here's some other add-ons / mods I usually play with:
Load order should be as follows, though you can omit any/all of the 4 addons after the main randomizer:
- SoD_<patch>.pk3 (if needed)
Download (filesize: 138,017 KB)
This is the main download .zip.
Patches (filesize: 64 KB)
This is a .zip containing all of the patches for weapon mods mentioned above.
Patch Base (filesize: 17 KB)
This is the template I've been using to make all the mod patches. I thought I'd release it in case someone wants to make a patch for their own mod. Replace all instances of "XXXX" with a name and all instances of "YYYY" with the Decorate for the monsters.
Screenshots @ imgur.com
Som screenshots taken while developing v2.1
(These credits do not cover the sprite creators. See the ingame roster for that. Mentioned here are the people who helped me make this mod in some way or another.)