SUPER FINAL DOOM

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SUPER FINAL DOOM

Postby Marine-STN » Mon May 01, 2017 2:04 pm

SUPER FINAL DOOM


New weapon animations, new status bar and rapid fire weapons.

Download:
http://www.iconofsins.com/2017/04/super-final-doom.html
Marine-STN
 
Joined: 24 Apr 2017

Re: SUPER FINAL DOOM

Postby Pompous Seed » Thu May 04, 2017 6:32 pm

Wow, those are some pretty nice-looking animations you've got there. I also appreciate the way you incorporated visual aesthetic to accommodate the change in firing speeds. This could be an ideal choice for vanilla-style slaughter map playthroughs. Nice job!
Pompous Seed
 
Joined: 05 Aug 2016

Re: SUPER FINAL DOOM

Postby Someone64 » Fri May 05, 2017 6:51 am

I really like how these animations look! I just think the shotgun and chainsaw animations could be adjusted. The chainsaw vibration could be more subtle as right now it kinda looks "squishy" like the way it warps like jelly when it vibrates and the shotgun kinda has the same issue with the pump animation.
Someone64
 
Joined: 23 Feb 2016

Re: SUPER FINAL DOOM

Postby Trusty McLegit » Fri May 05, 2017 8:45 pm

The screen shaking looks... off. But the animations look very nice!
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Joined: 07 Feb 2016

Re: SUPER FINAL DOOM

Postby Dklark » Sun Aug 13, 2017 10:50 am

The sounds need to be synced up badly. The Pump shotgun being the most out of sync with its animation, followed by the Super Shotgun. It's also really hard to aim when the player is being shot in rapid succession. The view gets pitched up so quickly and furiously ergo it's very jarring and should be toned down. This has a lot of potential, I just think there are some kinks that need to be worked out.
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Dklark
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Joined: 08 Jan 2017
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Re: SUPER FINAL DOOM

Postby CeeJay » Mon Aug 14, 2017 2:00 am

The rocket launcher and BFG take up too much of the screen, would benefit from being lowered much like the original sprite(s). Other than that, nice job.
CeeJay
 
Joined: 14 Mar 2010


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