ÆoD 6.07 Beta 2 (04/10/2017)

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ÆoD 6.07 Beta 2 (04/10/2017)

Postby Major Cooke » Wed Mar 08, 2017 10:42 pm

Old Thread + DBThanatos' Permission
AEoD Discord

//********************************************************************************************
Changelog

If I have time, I'll post a video upon release or sooner. For now, above is a massive log of all changes from 6.06.2 to 6.07. Please take note of the bugs section.
//********************************************************************************************
Clarification
Unlike Doom 4 For Doom, DBThanatos has NOT abandoned this project at all -- however, he has allowed Michaelis and I, at our picking, to release new versions as we see fit with any changes/modifications/additions/subtractions of our choosing.

DBThanatos may return some day and may retake the mantle of leadership (he still even has a few requests he expects us to follow, which I will do happily on his behalf). For the time being, he is on hiatus with no definite return time. Until then, he has entrusted development to Michaelis and myself.
//********************************************************************************************
Open Source?

No.

DBThanatos is still in charge of this mod. He has not resigned like he did on D4D, he merely has gone on an indefinite hiatus. I am maintaining it for him in the mean time with the aid of Michaelis and the beta testers.
//********************************************************************************************
//********************************************************************************************

Image
AEons Of Death v6.07 Beta 1
Released 04/07/17

BEFORE YOU DOWNLOAD
Requires GZDoom 2.4 or later.

Recommend using ZDL Launcher and creating a separate configuration file specifically for AEons of Death.

Required files, loaded in THIS ORDER.
AEoD.pk3 Load first
AEoDdat.pk3 Load second

Spoiler: 6.06.2 post

//********************************************

AEoD team

Spoiler: "AEoD v6.07 is



Have fun! And dont forget to report if you find any anomalies.

Feel free to visit us in our small forum here and join our discord, as linked at the top.

"Always expect some more."
-The AEoD team
Last edited by Major Cooke on Mon Apr 10, 2017 9:25 am, edited 15 times in total.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Postby Major Cooke » Wed Mar 08, 2017 10:54 pm

I snipped out all older release versions. They're dead, they're gone, and they're not coming back. Sorry, but it was clutter and nothing but history. Plus it allured false pretenses that we actually still had the older versions around. In truth, we don't.

But you can still find their relevant information in DBThanatos' thread.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Postby hammer oz » Sat Apr 01, 2017 2:55 am

Good day whenever i try running this in gzdoom i keep on getting the following error.

Script error, "AEoDDat.pk3:decorate/monduke.txt" line 3339:
Expected '(', got 'TNT1'.

I am currently running gzdoom using one of the newest svn's. It seems to run fine on the latest version of zdoom.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Postby Major Cooke » Sat Apr 01, 2017 7:46 am

I'm aware. I've just been busy working on other things and haven't had much time to invest in fixing AEoD just yet, but will soon enough.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Postby Major Cooke » Tue Apr 04, 2017 12:41 am

Spoiler: Okay, you talked me into it.


I'll be working on bringing up the next version to GZDoom 2.4, should be out by this weekend sometime.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Major Cooke » Fri Apr 07, 2017 8:57 pm

6.07 Beta 1 released. Grab it in the original post.

Please remember two things:

  1. This is a beta. Expect things to be non-working and/or broken here and there. It should still allow you to have fun though with new content.
  2. The changelog has a list of bugs that are already known at the bottom.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Captain J » Sat Apr 08, 2017 12:55 am

So it gets fancier and gets new thread, eh? Gotta love this mixed-up mod and thanks a bunch for that.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Gorec » Sat Apr 08, 2017 1:03 am

YYYEEEESSS YEESS
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby skyrish10 » Sat Apr 08, 2017 2:03 am

Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Gorec » Sat Apr 08, 2017 4:35 am

doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Major Cooke » Sat Apr 08, 2017 8:40 am

skyrish10 wrote:Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively


DBThanatos actually took time to re-rip the thunderbolt from quake 4 so I doubt he'd want to replace it.

The grenade launcher, if you provide me some sprites and all, I'll gladly look into it. I never did the ripping on D4D -- in fact, the sprites were made by Neccronixis.

Gorec wrote:doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody


Noted.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Major Cooke » Sat Apr 08, 2017 9:14 am

Oh! Another thing I forgot to mention while at it.

Directors now despawn all pickups except for weapons and demon morphs after 2 minutes. Get the goodies before they go! This is for lag prevention but two minutes should be more than enough time.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Someone64 » Sat Apr 08, 2017 12:34 pm

I suggest making that optional and adjustable, please.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Major Cooke » Sat Apr 08, 2017 12:39 pm

The weapons don't disappear, naturally. The big reason why I made it this way was to help reduce lag, but I'll consider making it an option.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Postby Gorec » Sat Apr 08, 2017 10:31 pm


even if i set bullet puffs to sprites there is still particles
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