AEoD 6.66 Alpha 8 (11/20/2018)

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Major Cooke
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AEoD 6.66 Alpha 8 (11/20/2018)

Post by Major Cooke »

Image
Æ
AEoD Discord
Changelog
6.06 Readme


Above is a massive changelog from 6.06.2 to 6.66. Please take note of the bugs section.
[spoiler="What happened to 6.06?]It's gone. I have lost interest in maintaining older versions.
I know some people enjoy the old days of versions like v5, but too many things have changed since then. I don't like being stuck in the past.
I believe in moving forward, to making a better experience and enhancing the mod in new and inventive ways. I wish to evolve and become a better modder.

As such, I'm offering no support for the old versions. All bug reports related to them will be dismissed.[/spoiler]
//********************************************************************************************
Open Source?

Right here on Github.
//********************************************************************************************
//********************************************************************************************

BEFORE YOU DOWNLOAD
Requires GZDoom 4.x+.

I recommend using ZDL Launcher and creating a separate configuration file specifically for AEons of Death.
The configuration file will most likely be named zdoom-<name>.ini

Required files, loaded in THIS ORDER.
AEoD.pk3 Load first
AEoDdat.pk3 Load second


Media


//********************************************

Note

Read the readme. It contains useful information ;)
When 6.66 comes out, the updated readme will also be made public.

//********************************************

AEoD team

As of 6.66 alpha <X>, DBThanatos and Michaelis have moved onto other projects.
They are no longer involved with the mod at all. I am now the owner of this mod.
On behalf of all the enjoyers of AEoD, thank you for all your contributions. This mod wouldn't be possible without you.
I wish you all God speed and best of luck in all future endeavors. Rock on, people!
Spoiler: AEoD v6.66 team

Have fun! And don't forget to report if you find any anomalies.

Visit us on our Discord server (link at top)!

"Always expect some more."
-The AEoD team
Last edited by Major Cooke on Tue Jan 07, 2025 6:54 pm, edited 53 times in total.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by Major Cooke »

I snipped out all older release versions. They're dead, they're gone, and they're not coming back. Sorry, but it was clutter and nothing but history. Plus it allured false pretenses that we actually still had the older versions around. In truth, we don't.

But you can still find their relevant information in DBThanatos' thread.
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hammer oz
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by hammer oz »

Good day whenever i try running this in gzdoom i keep on getting the following error.

Script error, "AEoDDat.pk3:decorate/monduke.txt" line 3339:
Expected '(', got 'TNT1'.

I am currently running gzdoom using one of the newest svn's. It seems to run fine on the latest version of zdoom.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by Major Cooke »

I'm aware. I've just been busy working on other things and haven't had much time to invest in fixing AEoD just yet, but will soon enough.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by Major Cooke »

Spoiler: Okay, you talked me into it.
I'll be working on bringing up the next version to GZDoom 2.4, should be out by this weekend sometime.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

6.07 Beta 1 released. Grab it in the original post.

Please remember two things:
  1. This is a beta. Expect things to be non-working and/or broken here and there. It should still allow you to have fun though with new content.
  2. The changelog has a list of bugs that are already known at the bottom.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Captain J »

So it gets fancier and gets new thread, eh? Gotta love this mixed-up mod and thanks a bunch for that.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Gorec »

YYYEEEESSS YEESS
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by skyrish10 »

Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Gorec »

doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

skyrish10 wrote:Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
DBThanatos actually took time to re-rip the thunderbolt from quake 4 so I doubt he'd want to replace it.

The grenade launcher, if you provide me some sprites and all, I'll gladly look into it. I never did the ripping on D4D -- in fact, the sprites were made by Neccronixis.
Gorec wrote:doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody
Noted.
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Major Cooke
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

Oh! Another thing I forgot to mention while at it.

Directors now despawn all pickups except for weapons and demon morphs after 2 minutes. Get the goodies before they go! This is for lag prevention but two minutes should be more than enough time.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Someone64 »

I suggest making that optional and adjustable, please.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

The weapons don't disappear, naturally. The big reason why I made it this way was to help reduce lag, but I'll consider making it an option.
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Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Gorec »


even if i set bullet puffs to sprites there is still particles

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