FINAL DOOMER is a gameplay mod based around unique weapon sets designed to fit the twin megawads of Final Doom.
There are two classes, one for Plutonia and one for TNT: Evilution. They both have unique weapon sets based on the megawads they're from. For example, in the chaingun slot the TNT Marine has dual uzis while the Plutonian guy has a Light Machinegun. There's also a regular Doomguy class designed to fit with these two classes.
The pistols have infinite reloads, the BFG's work on a "charge" system. Picking up big ammo gives you some charge and when you get enough you get a shot. There's an alternate mode that tweaks it so cell-equivelant pickups give you charges. The classes are balanced around themselves, not each other. As usual there is a config menu that you can use to tweak stuff. Thanks, and have fun!
Here's some screenshots!:
This mod is designed to work for ZDoom 2.8.1 based sourceports.