Nightmare of the Sin - Heretic Compatibility

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Nightmare of the Sin - Heretic Compatibility

Postby amv2k9 » Sat Jan 21, 2017 4:49 pm

Image
I made a Heretic compatibility patch for Pink Baron's 'Nightmare of the Sin' mod.

In addition to Heretic compatibility, it also has a few fixes and additions.

Fixes:
-Grammar fixes to LANGUAGE strings.
-Health & armor numerical readouts in HUD are color-coded, to eliminate any confusion about which is which.

Additions:
-Heart icon added to HUD.
-The 'Ricochet Rock' subweapon can now seek enemies when it bounces off surfaces. This is disabled by default, but can be changed in the 'Nightmare of Sin Options' menu, accessible from ZDoom's options menu. You can also change how likely it is to seek. When it does seek, however, it'll take one additional heart each time, for balance reasons.
-You can reduce the rate at which Hearts spawn. This is also available from the 'Nightmare of Sin Options' menu.

http://www.mediafire.com/file/a6wuxxzqq ... eretic.pk3
User avatar
amv2k9
That Strife Guy
 
Joined: 10 Jan 2010
Location: Southern California

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 8 guests