Spoiler: The End of the RoadWildWeasel's Delta Touch Guide
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(Halloween version for anyone still interested in it)
Spoiler: Frequently Posted Errors=================================================================================
The Alpha Zone
So you wish to contribute to D4D directly? Well there's some good news for you all:
D4D is now officially open source!
You will need to know how to work with GitHub if you wish to contribute directly with pull requests.
There are rules in the readme section. Please make sure you read them.
*** Changelog ***
*** Installation Instructions + Download ***
Interested in helping the development or monitoring its status?
The Discord server has Github notifications hooked directly into it so you'll be notified immediately if updates happen. These are non-pinging by default but you can change this in the #github notification settings.
Naturally, there will be bugs.
If you wish to help the mod along, make sure to post here, use the Issue Tracker, or our Discord server's #d4d-bugs channel.
Report all issues here! (Read the readme below!)
Announcement: DBT's Retirement Post
GZDoom Download Link
The following is GZDoom 2.2 ONLY. NOT COMPATIBLE WITH GZDOOM 2.3.x AND LATER
Official D4D Download Link
Looking for more juicy content to go with D4D? Try out these magnificent addons!
Beed28's Gibbable Corpses + Types (2.0.3 Only)
Phobos's Addon (2.0.3 Only)
D4DHF (2.0.3 Only)
My Little Pet Peeves (On Hold)
Dopefish (On Hold)
NOTICE: Some addons may not be compatible with one another.
If there are bugs and issues from the use of addons, please take it up with with the addon developer(s) first.
- Major Cooke
Code: Select all
Neccronixis : Creator of all the Doom 4 weapon sprites & doomdoll pickup and animation. Major Cooke : Current owner. Design, creation and implementation of the "Holo upgrade system". General overhaul of the weapon code to enable "hold alt-fire to ready mod". Creator of the BFG tracers and electric effects. Creator of almost all particle effects, including bullet tracers, pickup trails and just about every single fancy particle system found in here. Fine-tuning most of the DECORATE code. Deprecation of many ACS based systems and ported them to DECORATE. Implementation of "Double Double Trouble Trouble" (double super shotgun) via overlays. Behavior and visual effects of syphon grenade explosion. Coder for spawned Holo-player. Developed and implemented Half Life-like laser for Gauss Cannon, Static Rifle and many more. Created the Carrion Cannon. General DECORATE & ZScript mastermind. DBThanatos : Retired owner. Project idea and direction. Import, offseting, renaming all of Neccronixis' weapon sprites. Edited all muzleflash sprites from the weapons. Created base functional code of all weapons. Doom4 sound ripping, conversion and processing. Created voxels for: ammo pickups, health pickups, armor pickups, chaingun pickup and it's holograph version, all holo system mod/upgrades and cursor. Created sprites for all voxels DBT made. Coding and adding all decals for monsters and weapons. Coded all monsters. Titlemap. Menu graphics and design. Implementation of DoomDoll and grenade system. "Roach" monster recolor (which was used as D4D imp). Game balance. Resource gatherer and organizer. Final polishing of visual effects. Michaelis : Ripping, conversion and processing of graphics for the Heads Up Display. Implementation of reticles specific to each weapon, including the charging animations. Rip/processing/implementation of blood elements in the hud (along with cacodemon HUD hits). Implementation of multi jump and ledge grabbing. Added powerups and situation-aware crates. General SBARINFO & ACS mastermind. ZZYZX : Making shaders for glory kill effect, shaders for holographic effect. Current internal dev working on top secret stuff. * Special Credits * Roxas : Creator of the weapon voxels minus the "chaingun". Teaching me how to do voxels from scratch. Xaser : Assistance to create the Titlemap. General advisor. Fine tunning of weapon animations. HorrorMovieGuy : Doom 64 pinky with clasic doom's color pallete, glory kill base system The Zombie Killer : Footsteps scripting system & sounds. BeardedDoomGuy : Creating the "Demon tears mug" image. Zanieon : Bullet tracer model & texture, 1st iteration of baron sounds. Baron of Hell and Hell Knight sprites. Phobos867 : D4 imp sprite, modified from the "roach" monster and cacodemon sprite MW-21 : Sound contributions for Archvile and Arachnotron * Other credits * Amuscaria : Monster sprites for Arachnotron, Archvile, Hell Mancubus, Baron of Hell, Pain Elemental. All from Demon Eclipse. Voxelbro : Allmap, radsuit & berserk voxels ScubaSteve : First person Mancubus weapons Mike12 : First person Revenant cannons id Software : Quake 4 / Doom 2016 sounds and graphics Flying Wild Hog : Hard Reset Sounds Activision : Battlezone I & II Sounds Monolith : Sprite used for Baron of Hell hand Blizzard : Diablo II Sound (just one!) * Beta Testers * - 3xlneet - BeardedDoomGuy - Colossus - Hellser - iSpook - JonnyTheWolf - Matsilagi - TheZombieKiller - TiberiumSoul - DoomKrakken - Snivyus - MW-21 - Hellstorm Archon - TheZombieKiller * For monsters from Realm667 * - "Roach" (base sprite for imp) Sprites vader Sprite Edit: Ghastly_dragon, Mike12 - "Psychic soul" (lost soul replacement) Sprites: Id Software Sprite Edit: Neoworm, Maelstrom - "Blasterborg" (shotgun guy replacement) Sprites: Id Software, 3D Realms Sprite Edit: Neoworm - "Rapid fire trooper" (zombieman replacement) Sprites: Id Software Sprite Edit: NMN, Tormentor667