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"Run For It!" is a gameplay mod that adds legs and ability to run to a lot of objects that never asked for this. Download (moddb)
Source ports: ZDoom 2.8.1+, GZDoom 1.9.1/2.1.1+, Zandronum 3+
Version: 1.0.3 (2016-12-11)
Spoiler: Changelog
1.0.1
Fixed transformed barrels chasing untransformed barrels if barrel mode is friendly and target barrels is set to true. Unfortunately barrels will stop transforming when they see player, you have to alert them by shooting, or wait when a hostile monster comes close to them. If barrels and monsters are placed close to each other, barrels will transform at the level start, so you will miss all the fun, but I'd rather have this behavior, than the bugged one.
1.0.2
Proper workaround for barrel problem. Now barrels have additional setting - wait for player to transform. Works for friendly barrels, this makes them wait till the player arrives before they transform. If set to no, barrels will start chasing nearby monsters immediately (this is useful in map23, for example, so barrels won't kill you after first teleport). Friendly barrels now won't be targeted by player projectiles, even if target barrel option is set to yes.
Fixed cacodemon/pain elemental death sounds a bit.
Added russian version of the manual.
1.0.3 - 2016-12-11
Fixed small running bfg balls exploding animations.
Corrected manual a bit.