Valnos Art by Prar
Join this rented Discord server with roommate attached for seldom Bullet-Eye talk! Because now you're playing with power! https://discord.gg/cFpdvWZ
So good, it was voted #1 mod three days in a row!
Below is a video snapshot of their genuine reaction while playing Bullet-Eye!
Spoiler:TESTED WITH GZDOOM 4.7.1! Other versions may be unsupported.
This mod is not compatible with most mods. The ones listed below in the "RECOMMENDED MODS" section were found to work with little to no problems, and only those should be used. Mods such as gore mods that affect enemies will lead to undesirable results!
Hello, sir or madam. Do you long for the days of old where the console wars focused on things like pixel graphics, and something about megabits and chips of the 8 to 16 to 32 variety? Well then look no further! Throw away all those toasters you put on your head claiming to be the answer to virtual reality! Dispose of those 'games' that could pass off as modern art pieces with their 16 different shades of brown! (and gray, but not 50) From here on out, you get to play the games...ON A CARTRIDGE! You HAVE seen the games, right?
You: *duuuh huh huh*
Wrong answer. SHOW 'EM!
BULLET-EYE! An arcade/SNES style adventure!
Be sure to read the controls below or press F1 during gameplay to view them. You can also select 'Manual' from the main menu.
DOWNLOAD ENEMY ONLY MOD
Use this if you would like to battle the enemies of Bullet-Eye with another gameplay mod! Please keep in mind that these enemies are highly aggressive so it is not recommended to use this with vanilla Doom. Note: Only 14/18 monsters finished. More will be added as they are completed. There are a small number of options to choose from, such as further enemy aggressiveness. For the purposes of compatibility with certain mods, these enemies do have XDeath states, but will play out their normal Death state.
All releases can be found here.
DOWNLOAD DEVELOPMENT VERSION (GitLab)(GitLab Repository)
Note: This version will constantly be updated and is not an official release. It may also be unstable, so use it at your own risk! Think of it as a beta version, where you can try out new changes before they are released in an official update. If you wish to report bugs for this version, be sure to make a note in your post that you are using the development file.
For these patches, your load order should look like this:
Ashes 2063/Afterglow - Changes the bonus items into score items. This prevents said bonus items from granting an overload of health. There will be start up errors, but this is due to the code for both mapsets being available in one file. The game should still be able to run despite these errors.
SUPPORT INFORMATION -
Want to help support the mod? Feel free to click the link below! Any support is deeply appreciated, but even then I am just thankful for you playing the mod!
Spoiler:DEVELOPMENT VERSION CHANGELOG: (Note that this changelog may be behind on updates compared to the actual development file itself. The log will also have changes added on until a stable release, instead of individual updates per dev update.)
Spoiler:CONTROLS: (These keys must be set in the keybinds menu. You can view this information at any time by pressing F1.)
Fire: Fire selected primary weapon.
Alt-Fire: Use secondary weapon function, if available.
"Open Status Panel": View equipment and status information. Navigate the pages with either the arrow keys or brackets (depending on your preferred option). Pages that have a cursor can be navigated with the forward and backward keys, along with the strafe keys. Press the designated key again to close the panel.
"Activate Bullet-Eye Mode": Enter Bullet-Eye Mode. (Only when the Bullet-Eye Gauge is at least 25%). Will not stop firing until the gauge is empty.
"Use Flash Guard": Activates a barrier which can block and deflect shots back towards enemies.
"Use Quick Melee": Unleash a quick kick that can deal moderate damage and knock back enemies.
"Toggle Equipment Lock": When toggled on, prevents you from picking up weapons or equipment unless they are the same item or you do not currently have an item in that slot.
"Drop Equipment Item": While the Equipment Status Panel is open, press the designated key while the cursor is over the equipment item you wish to drop.
"Next Random Map Track": Randomly selects the next track to play during a map, if music is enabled.
"Show Track Info": Displays information on the current map track playing.
Bullet-Eye holds a variety of unique and wacky weapons, all with their own upgrades! Upgrading weapons is achieved through use of GP, slaying enemies, or picking up a duplicate weapon. This will add experience to your currently selected weapon - and once the bar is full, the next level will be obtained. Remember, citizens, your previous weapon will be dropped upon picking up your new beat stick! You can hold up to four different weapons, and swapping a weapon is achieved by selecting the weapon you want to switch out. Don't forget to press your custom keybind for "Open Status Panel" to view information about your current weapons and equipment! You will never be harmed by your own weapons so blast away! Note that your starting weapon, the Frost Snap, will always be available on slot 5 as a fallback.
Weapons are categorized into one of 6 families. Each family has its own strengths and weaknesses. There is no limit to how many weapons in one family you can hold, but in some situations, it may be best to balance out your arsenal.
- Green Weapon Capsule - High rate of fire with drawbacks being weaker firepower and lower accuracy. Has a chance to not consume ammo on a shot.
- Red Weapon Capsule - High damage output, but small magazine size and longer reload time.
- Blue Weapon Capsule - Excellent for crowd control situations, but range is limited.
- Purple Weapon Capsule - Requires more involvement for optimal usage, but effective when mastered.
- Yellow Weapon Capsule - Arms focused on healing, utility, or to be used in conjunction with other weapons.
White Weapon Capsule - Shortest range weaponry, but no reloading or ammo requirements.
Here are just some of the weapons you can find in Bullet-Eye:
Spitfire - Fires as fast as you can pull the trigger. Fast reload speed.
Spread Shot - Fires a spread of projectiles in a burst. Every time a projectile hits an enemy, it is cloned into two more shots at an angle.
Buster - Fires at a medium range and explodes in place. Hold fire to charge the weapon and launch an empowered shot. Costs 5 ammo.
Blaze Stream - Emits a cone of powerful flames which deal damage over time, but lacks range.
Dogfighter Missile - Launches small homing missiles that fire at enemies and redirect fire to them instead of you. Deals extra damage to airborne enemies.
Crush Blast - Fires a powerful laser which pulls in enemies as it travels.
Scrap Launcher - Launches out scrap in a spread. Alt-fire launches a chain to pull in enemies.
Quick Strike - Unleash swift strikes upon enemies. Alt-Fire unleashes charge attacks - or a parry if not followed by a slash, which counters an attack and grants brief invulnerability.
Find over 100 pieces of armor from fallen enemies or other sources and carry them for beneficial effects, such as increasing Flash Guard's recharge rate, or increasing the duration and power of Strike Orbs!
-Equipment can be leveled up to 3 times (specific pieces up to 5 times), either via GP or finding a duplicate in the world. Each time an equipment item is leveled, it gains an equipment bonus which affects a weapon, health, or other fun perks!
-Equipment suffers wear and tear, and must be repaired regularly with GP or the item will be lost when it breaks.
Defeat enemies to gain energy! Once you have enough, the Bullet-Eye emblem will appear and upon pressing your designated keybind, your weapon will switch to a massive rapid firing weapon which can easily clear groups of enemies. Enemies slain in this mode restore health and have an increased chance to drop GP as well. You will also gain all Strike Orbs when entering Bullet-Eye Mode! However, all energy beyond 50% will start to slowly decay until at 25%. Use it or lose it!
Tired of accidentally picking up a weapon you don't want? A helmet you would rather not grab is blocking your path in a narrow hallway? Then Equipment Lock is for you! Simply bind a key to the "Toggle Equipment Lock" located in the keybinds menu and all your troubles will vanish without a fight! (Today we celebrate - our Independence Day!) While Equipment Lock is active, you will not pick up any weapon or equipment unless it is of the same type currently in your possession, or if you currently do not own an item for that specific slot. You will know when the system is active when the diamond just above the ammo counter has a teeny tiny lock in it. If you change your mind and want to grab all the powerups you can attempt to carry, just hit the same key and it will be disabled!
DENIZENS OF BULLET-EYE:
- An item capsule you can destroy to provide either health or sub-weapon ammo. It also prioritizes health drops when you are at 30% health or below! Yup, it's a denizen.
- Weapon capsules that hold a primary weapon within. The color of the capsule equates to which weapon family is inside. Collect them all!* *Note: You cannot actually carry them all.
- Rescue survivors to get a health bonus, some Sub-Weapon Ammo, and Bullet-Eye Energy! Do you mind if they pay you in gum? Note: The Survivors are not just heads!
- Energy Screens block all damage done to you as long as the shield holds. You can also find Partial Energy Screens from some enemies that have half the capacity of normal Energy Screens. You're gonna need 'em!
SomeDoomMonstersHead.tga - SOME default Doom monsters! OH MAN!
- Strike Orbs are found out in the world, but most commonly can be found from defeated enemies. They temporarily boost either Attack (Red), Speed (Blue), or Defense (Green).
- Coins, crystals, and jewelry that add to your total funds. GP is needed to upgrade your weapons and gear, so collect what you can!
- Ammo lockboxes that enemies can some times drop. These have varying amounts of ammo, while the gold ones contain the larger ammo pick ups.
- Old World Manuals are found rarely in chests or purchased from vending machines. They reduce the cost of equipment leveling or repairing by a certain amount per book.
- Various vending machines that you can purchase items from by pressing the "Use" key when close to one. You will know when you are close enough when a speech bubble appears above a machine. You can also sell to them by dropping an item nearby. Selling an item is not final until Equipment Lock is toggled on, in order to prevent accidental selling when comparing equipment.
RECOMMENDED MODS: Here, I will list mods from other users that I found pair well with Bullet-Eye. Use them to enhance the experience further!
DamNums - By Xaser - Adds floating combat text. Perfect for comparing damage between weapons.
Top HP Bars - By coldcite - Adds health bars above enemies. There are some irregularities, such as health bars jumping erratically for Riveting Bombadier holograms, but it should not affect gameplay.
Demon CounterStrike - By Laggy - Spawns enemies and items periodically throughout maps, keeping action up full time, and therefore, adding to the arcade aspect of Bullet-Eye.
CREDITS: See who/what helped to make Bullet-Eye possible!
https://gitlab.com/accensi/bullet-crew/ ... redits.txt
I am eager to hear your feedback. Thank you for your time!