[Hexen][RPG with actual inventory and stuff]Army of Darkness

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xenoxols
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[Hexen][RPG with actual inventory and stuff]Army of Darkness

Post by xenoxols »

Welcome to not only the ultimate Army of Darkness mod, but also the ultimate (g)zdoom rpg mod. Featuring actual inventory similar to ultima underworld and diablo, leveling, stat customization, a multitude of armor and weapons, (only a few in now) and the one and only Ash Williams, this is the mod you've always wanted for hexen.

All the highly biased gloating aside, the inventory system in this mod is actually a first for zdoom. as far as I know.
How to play:
Spoiler:
Screenies:
Image
Blazebane, the once flaregun now magical fiery death machine.
Image
Hawkeye, for when you need a giant revolver.
Image
The iinventory, where you do all that RPG stuff.

Download:
https://www.mediafire.com/?wf0h2za6q48zka1
Last edited by xenoxols on Sun Jun 07, 2015 9:52 am, edited 14 times in total.
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xenoxols
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Update, a few bug fixes.
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Crudux Cruo
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Re: [Hexen][Really WIP] Army of Darkness

Post by Crudux Cruo »

Hey, I just wanted to say i think its great you're so active in the community, making bunches of mods and getting your feelers out there.

So its good but...

i'd rather wait for more to come out than play what little is produced. keep it up, and i'm looking forward to what you come up with.
some weapon suggestions:

1.) Revolver: medium damage fast speed weapon, probably would recommend a break action or something for the reload. BTW, i was working on a Schofield from the blood flairgun, feel free to use that if you can sprite it.

2.) Shotgun: High damage, medium speed. this should be the first weapon you pick up; its a staple weapon as i see it.

3.) Crossbow: Very High damage, low speed. a piercing steel bolt that perhaps looses damage/speed every time it goes through someone, possibly going through up to 3 enemies per shot? Check out Strife for the crossbow.

4.) Necronomicon: High damage ultimate weapon: alot like the cleric weapon, but lets out two types of spirits in a short radius; the normal ones that tear things up, and some special spirits that resurrect monsters and force them to fight for you.

That's how i would probably do it if i were making a AOD tribute mod. These are of course just suggestions. I may be interested in lending a hand as time permits, as this concept interests me greatly.
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xenoxols
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Update! Now with 100% more revolvers. Also bulletpuffs. Although 2*0 is still 0, so +1 revolvers!
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Update with major bug fixes.
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xenoxols
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Update with smoke and bug fixes.
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cem26
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Re: [Hexen][Really WIP] Army of Darkness

Post by cem26 »

now cant i paly tihs mod on zdoom?
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xenoxols
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Would anyone like this to have rpg elements? Leveling, skills, inventory, etc?
EDIT: @cem26 Are you using the latest GZDoom/Zdoom SVN?
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Crudux Cruo
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Re: [Hexen][Really WIP] Army of Darkness

Post by Crudux Cruo »

So far i like it, but i had to tweak the revolver damage to 20 rather than 15; ettins are too hard to kill otherwise. I love whats in so far.
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Thanks for the feedback. I've raised the revolver damage and added a crossbow. The arrows explode on contact, instead of ripping through enemies, cause I thin it's cooler. It's also how it was in the movie. The crossbow doesn't have a pickup yety though.
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jdredalert
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Re: [Hexen][Really WIP] Army of Darkness

Post by jdredalert »

Nice looking so far. I couldn't play it yet because i'm formatting my laptop right now and it's still not ready to use. I have a question though, all your previous mods had a nice implementation of the synth fire feature and i can see that the player can wield both the revolver and the chainsaw. Would these weapons work with synth fire as well? It would be fun to shoot and saw enemies at the same time.
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xenoxols
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Heh, It is technically synthfire without the ability to use the chainsaw and the other weapon at the same time. That is a deliberate design decision that isn't changing.
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Re: [Hexen][Really WIP] Army of Darkness

Post by DoomRater »

Weapons reload so quick! One question: why is there no weapon selection that just uses no mana, similar to how the other Hexen player classes work? i guess I'd just like the ability to select the chainsaw and use it either by swinging it or by sticking it out while revved at enemies.
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xenoxols
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Re: [Hexen][Really WIP] Army of Darkness

Post by xenoxols »

Hmm, I'll think about that. Anyways I'm gonna make this an RPG mod, with leveling, armor, inventory, etc.
Image
This is the current inventory screen. BTW none of this is in the mod yet.
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xenoxols
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Re: [Hexen][New Inventory System] Army of Darkness

Post by xenoxols »

Okay, so I actually managed to successfully make a functioning drag and drop inventory, and the mod has been updated with it. Currently only the quartz potions use the new inventory and only the first 7 slots work, but it's a good proof of concept.

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