Page 1 of 74

[Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

PostPosted: Wed Oct 01, 2014 2:52 pm
by TerminusEst13
ImageImageImage
Image

HELLO My Name Is TerminusEst13 And I Made A ZMod for Zandronum
But It Also Works In ZDoom Tooo!!! :)

In This Mod I Inspired By EPIC Anime And Heavy Metal
You Have A Sword In One Hand And Gun In Other!
You Can Slash And THEN SHOOT!
Or Just SLASH!!!

Is Mostly New Graphics Made By Hard Workers People, Image Pictures Not Seen Before In Wads!
Original Sounds AS Well!
FUN Gameplay System As Well!

TEASER VIDEO:
Image


GITHUB AND DOWNLOAD
Image
http://github.com/TerminusEst13/Folded1000Times - Hub For GITS
https://drive.google.com/file/d/0B4p2zW ... sp=sharing - PK3 DOWNLOAD HERE (61.8 mbs)
https://drive.google.com/file/d/0B4p2zW ... sp=sharing - SUPER COOL MUSIC PACK :) (2.00 MB)

Image

SCREENSHOTS:
Image
Image
Image
Image

STORY:
Image
Spoiler:


WEAPONS:
Image
Spoiler:


CREDITS:
Image
Spoiler:


CHANGELOG:
Image
Spoiler:


THANK YOUU!!!!!!! AND
ENJOY :)

Image

Image
PEOPLE HAVE VISITED MY TOPIC

Image

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 2:53 pm
by Xangi
Term pls no, I need my free time for classwork. Damn you.

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 3:09 pm
by Toberone
I love this mod, that's all I have to say really. Not tested thoroughly mind you, but it seems the mace can not hit anything if you have the blind guardian equipped. Can't even smack an imp at low power.

Edit: Yea not even at full power, it's like there is an invisible wall in front of Lin cause I just hit thin air with it on.

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 3:11 pm
by Mike12
COOL DOOM :) :) :)

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 3:15 pm
by ManthonyHiggs
Mike12 wrote:COOL DOOM :) :) :)

Yes!! Very Cool!!!! It is just Like on of My Japanese ANimes! :lol: :3:

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 3:22 pm
by wildweasel
This gets...
Image

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 4:20 pm
by Ribo Zurai
topkek i raet dis a 1000000/10!!!1! :wub: :wub: :wub:

seriously though this wad is awesome

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 4:36 pm
by Mav3rick
Hey very solid and great mod :D
have played 6 maps so far and is very well balanced ;)
now i know is a brand new piece of breath out of the oven so here some suggestions

1. make the player grow in some way "stronger" and i mean have the soulsphere give permantelly half token and the mega one token to go beyond the 5 and make the melee more deep
2. can you make the sword do a horizontal arch damage? because for what i notice, the damage is only focus in front of the player and since is a SWORD maybe doing a long or extend range damage to right and left enemies alike will do a better way to deal with many enemies at times
3. make enemies "humans" drop diferent kind of ammo but in random way, 80% bullets, 60% shells, etc.. it will help on those map that you need to kill from distant more balance
4. give demons special drops, like regenerating health, more energy from souls, even keep the "fury" metter active for long time, of course this kind of power is limited

so far look good and refreshing :D keep up the great looking work

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 4:46 pm
by Carbine Dioxide
I have been waiting for this mod, and it is awesome! I love the fact that you hold a melee weapon and a ranged weapon at the same time! Even when holding a grenade launcher! :D

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 5:23 pm
by Blox
Mike12 wrote:COOL DOOM 8-)

not 8-) COOL DOOM 8-) enough!!

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 5:55 pm
by Valherran
Ahhh, so this is what you have been up to for the past 2-3 months. :-P

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 7:40 pm
by Silentdarkness12
Okay, so i've been Steam-chat-thing-ing with Terminus.

The problem of not being able to hit anything with anything after getting a Blind Guardian is due to the mechanics of the Blind Guardian. It blocks attacks behind you. Problem is, it seems that attacks and projectiles the player fires end up getting blocked by the Blind Guardian. A little too close to the player.

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 8:09 pm
by TerminusEst13
And since it's kind of a giant game-breaking issue, will be fixed tonight (along with a few other game-breaking issues) in a dreaded b build.

Please hang on to your pants, I apologize for the trouble.

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 8:12 pm
by HorrorMovieGuy
Sickass.
Image

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

PostPosted: Wed Oct 01, 2014 8:30 pm
by Carbine Dioxide
It always was absolutely crazy, let's rock! *Attempts to turn on juke box*