Inspired by titles such as Splinter Cell and Thief, I present...
Take to the shadows and deliver silent death in the stealth mod for Doom / Doom 2.
This mod adds light-, movement-, and sound-based stealth components, a silenced arsenal, critical damage on unaware opponents, and monsters with varying sensory acuity. Distract opponents by shooting walls or quietly taunting them from around corners. Monsters actually search for you when they detect you -- they even search around when their friends attack you or die.
- New A.I. that uses ACS scripting and (mostly) common ancestry for all Sneaky Doom monsters -- most stealth Decorate is inherited!
- Greatly increased the damage of knife and sniper attacks on unaware victims.
- Halved the damage of the fist on unaware victims.
Add-ons / Mini-mods:
Dark Doom - changes basically any map into a den of shadows. The included flashlights are not meant for Sneaky Doom, and a warning: the normal flashlight is very GPU/CPU intensive on old machines. If you find your FPS is crippled with it toggled on, use dd_flashlight_low.pk3 instead. It's not quite as nice, but you'll be able to actually play.
Realistic Aiming - adds inertia to your mouselook and applies a bobbing effect to your aim that grows with your velocity. At a stand still, it's hardly noticeable, but start running full speed down a hallway and you're going to have a hard time aiming at anything. Quick turns are also slightly less precise, since your aim will overshoot for a moment.
Here's a test map for you to feel out the features of Sneaky Doom and Dark Doom: sneakTest.wad