[Mutator] Stealth Monsters to Spectre Monsters

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[Mutator] Stealth Monsters to Spectre Monsters

Postby Kinsie » Tue Dec 10, 2013 2:28 am

Here's something quick I hacked together by request for a forum elsewhere. It was originally part of ReDoom, but this version's for "normal" gameplay.

As suggested by the title, it replaces the much-loved Stealth Monsters from DOSDoom with monsters that use the "fuzzy" Spectre effect. Nothing huge, but hopefully this'll come in handy for reducing frustration when playing older ZDoom map packs.
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Re: [Mutator] Stealth Monsters to Spectre Monsters

Postby CorSair » Tue Dec 10, 2013 1:42 pm

*Instantly snatches the .wad and puts into autoload folder*
I guess you made one person less frustrated for these "lovely" enemy types. Thanks where it is due to. :)
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Re: [Mutator] Stealth Monsters to Spectre Monsters

Postby Nash » Tue Dec 10, 2013 2:17 pm

This is definitely autoload worthy, heck it should be "implemented into zdoom.pk3"-worthy! XD 10 thumbs up.
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Re: [Mutator] Stealth Monsters to Spectre Monsters

Postby twinkieman93 » Tue Dec 10, 2013 2:36 pm

This mod deserves a cacoward on principle.
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Re: [Mutator] Stealth Monsters to Spectre Monsters

Postby Ed the Bat » Tue Dec 10, 2013 3:16 pm

If I'd known this was in such high demand, I would've released the one I made way back. =P
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Re: [Mutator] Stealth Monsters to Spectre Monsters

Postby 0bsidian » Tue Dec 10, 2013 3:39 pm

I'm alright with stealth monsters. :(
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Re: [Mutator] Stealth Monsters to Spectre Monsters

Postby Ethril » Tue Dec 10, 2013 9:55 pm

0bsidian wrote:I'm alright with stealth monsters. :(


Stealth monsters are actually really cool IMO, but if you don't use them properly they're just annoying and cheap. Unfortunately, mods that use them properly are few and far between.
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Re: [Mutator] Stealth Monsters to Spectre Monsters

Postby 0bsidian » Tue Dec 10, 2013 10:40 pm

Very true. I remember seeing them in some of Cyb's earlier maps and they were used alright in those, but that's about it.
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