Wrath of Cronos RPG 1.8A

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Wrath of Cronos RPG 1.8A

Postby Thetis » Thu Mar 28, 2013 6:01 pm

This is an RPG mod that adds RPG elements to the world of Hexen (and Doom and Heretic).

The main features of the mod includes a skill, experience, and stat system, a menu system with an appearance similar to The Ultimate Doomer's Serpent Resurrection menu system, Monsters that become slightly stronger as you level up, a new HUD, and an alchemy system (Credits to Worst).

There is also more. There are two new classes added to the mix, new monsters (select few doom and heretic monsters gain special abilities), new armor system and two new weapons for the classic classes, new particle effects, accessory system, and more. Not only that, but there is also Cooperative support so you can play alongside your friends. (Requires compat_clientssendfullbuttoninfo to be TRUE).

Spoiler: SCREENSHOTS


Spoiler: CHANGELOG

Spoiler: CREDITS



Any feedback would be appreciated. (If I miss anything or anyone in the credits please let me know).

(If you want to play singleplayer, (G)ZDoom is much more stable).

Get Wrath Of Cronos 1.8A Here!

Wrath of Cronos Not Hexen Patch. (Must Load before release 1.8A if you are NOT playing on Hexen, contains sprites and sounds)

Wrath of Cronos RPG Mod Heretic Patch 1.8A (Must Load after 1.8A if you are playing on Heretic)

Wrath of Cronos RPG Mod Doom Patch 1.8A (Must Load after 1.8A if you are playing on Doom)

Wrath of Cronos RPG Mod Strife Patch 1.8A (Must Load after 1.8A if you are playing on Strife, (G)ZDoom only!)

Wrath of Cronos RPG Mod Masters of Chaos Patch V3 (Must Load after Heretic Patch if you are playing with Masters of Chaos (moc11.wad, load that first before anything if you want to play on it, (G)ZDoom only!) )

Download the Doom Monster replacements 1.8A here! (Load after Doom Patch.)
Last edited by Thetis on Tue Apr 07, 2015 5:54 pm, edited 45 times in total.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby doomfiend » Fri Mar 29, 2013 3:40 am

I recently played your mod, It was very interesting. although for me it felt a little stale after a while since I'm not a huge fan of the Hexen classes. Is it at all possible that you could add a Heretic themed class? or maybe a Doom class as an added bonus? but I wouldn't have the faintest idea how the Doom marine would even cast spells... Hmm I can see the heretic Class using spells with his staff / Gold wand or something. anyways Nice to see unique mods out there. keep up the good work o;
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby Thetis » Fri Mar 29, 2013 7:57 am

The problem with adding a heretic class is that some classes have some weapons from heretic, which would cause redundancy.

Doomguy doesn't have to have spells, he can have special abilities like setting up turrets and stuff, or even spawning medikits.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby Gez » Fri Mar 29, 2013 8:00 am

Thetis wrote:Monsters that become stronger as you do

What's the point of leveling up, then?
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby Thetis » Fri Mar 29, 2013 8:05 am

Gez wrote:
Thetis wrote:Monsters that become stronger as you do

What's the point of leveling up, then?


To become stronger, learn new abilities. The player naturally outscales all the monsters. The monsters gain power every time you level but in small increments compared to the player, so that you don't instakill them later on and they would still be a threat. Also, bosses like the Heresiarch and Korax do not become stronger in terms of health so you can kill them faster.
Last edited by Thetis on Fri Mar 29, 2013 8:16 am, edited 1 time in total.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby yoshi314 » Fri Mar 29, 2013 8:14 am

What's the point of leveling up, then?
to access new abilities, maybe. if monsters didn't keep up with you, game would not get more challenging. doom rpg had this problem - at certain point gameplay becomes trivial, regardless of difficulty level.

i'll give this mod a shot later, to see if that helps balance things.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby neoworm » Fri Mar 29, 2013 11:49 am

Glad to see that someone found use of my excessive amount of random potion sprites.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby yoshi314 » Fri Mar 29, 2013 2:14 pm

i feel that necromancer's shadow summon is a bit unbalanced, but i cannot quite put my finger on what's exactly wrong with it.

on default difficulty, even at lvl1 it's fairly useful, and at lvl3 it can dispatch most enemies fairly quickly. at least it can take care of flying enemies pretty well. it seems it becomes stronger a bit too fast ;)

one thing that bugs me is that sometimes after summoning it you cannot summon it again - it would be useful to be able to resummon it once it gets stuck somewhere.

other minor issue - on character selection screen new classes do not have looped animation. it runs once and stops (on zdoom).
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby Thetis » Fri Mar 29, 2013 3:02 pm

neoworm wrote:Glad to see that someone found use of my excessive amount of random potion sprites.

I've always loved your sprites.

yoshi314 wrote:i feel that necromancer's shadow summon is a bit unbalanced, but i cannot quite put my finger on what's exactly wrong with it.

on default difficulty, even at lvl1 it's fairly useful, and at lvl3 it can dispatch most enemies fairly quickly. at least it can take care of flying enemies pretty well. it seems it becomes stronger a bit too fast ;)

one thing that bugs me is that sometimes after summoning it you cannot summon it again - it would be useful to be able to resummon it once it gets stuck somewhere.

other minor issue - on character selection screen new classes do not have looped animation. it runs once and stops (on zdoom).

The shadow may seem powerful, but it is also has the lowest health out of all the minions that the necromancer has. It's more or less the glass cannon summon although I may tweak most of the summon damage values.

Also, if you cast a summoning ability when a minion is already out, you simply desummon it and if you are too far away from your pets, they will teleport to you.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby JimmyJ » Fri Mar 29, 2013 5:46 pm

yoshi314 wrote:i feel that necromancer's shadow summon is a bit unbalanced, but i cannot quite put my finger on what's exactly wrong with it.

on default difficulty, even at lvl1 it's fairly useful, and at lvl3 it can dispatch most enemies fairly quickly. at least it can take care of flying enemies pretty well. it seems it becomes stronger a bit too fast ;)

one thing that bugs me is that sometimes after summoning it you cannot summon it again - it would be useful to be able to resummon it once it gets stuck somewhere.

other minor issue - on character selection screen new classes do not have looped animation. it runs once and stops (on zdoom).

I really like using the shadow as a health booster. With the gloves that drain health from enemies and give it to you, you can rapid fire summon shadows and drain them, converting magic to health essentially. Not sure if this is intended or not.
Last edited by JimmyJ on Mon Apr 01, 2013 4:29 pm, edited 1 time in total.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby Funky Gnoll » Sun Mar 31, 2013 7:55 am

The necromancer's revenant summon isn't very good compared to the death knight or even the shadow. Maybe if his curse attacks were quicker and hit more targets? The ghoul rocks, definitely my favorite. Out of all the curses, Chaos is the only one I've invested in so far--Enfeeble and Terrify don't really seem that useful to me, and Blight is too slow. Haven't tried the Poison or other direct attack spells yet.

This is a pretty fun mod, though the different keybindings that are necessary can be a bit of a hassle.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby yoshi314 » Sun Mar 31, 2013 9:36 am

one more problem, maybe it's intentional - level up menus require me to press most of the buttons twice to get any reaction, at least first time i press each button.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby Thetis » Sun Mar 31, 2013 1:01 pm

Funky Gnoll wrote:The necromancer's revenant summon isn't very good compared to the death knight or even the shadow. Maybe if his curse attacks were quicker and hit more targets? The ghoul rocks, definitely my favorite. Out of all the curses, Chaos is the only one I've invested in so far--Enfeeble and Terrify don't really seem that useful to me, and Blight is too slow. Haven't tried the Poison or other direct attack spells yet.

This is a pretty fun mod, though the different keybindings that are necessary can be a bit of a hassle.

I agree that the revenant is a bit weak but I haven't found a way to make him useful as a minion. The curses are definitely going to get a buff and I'm going to shorten the time between Blight tics.
yoshi314 wrote:one more problem, maybe it's intentional - level up menus require me to press most of the buttons twice to get any reaction, at least first time i press each button.

Hmm, I've never noticed this when I play.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby yoshi314 » Mon Apr 01, 2013 6:10 am

there is no hud on non-hexen games. i loaded the wads in the specified order, the non-hexen, the main wad and the game specific one.

i still level up, but i see no hud, nor can i access the level up menu.
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Re: Wrath of Cronos RPG Mod for Heretic, Hexen, and Doom

Postby Thetis » Mon Apr 01, 2013 3:19 pm

Set your Screenblocks to 11 (or just press + or - to see if you can find the HuD).
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