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Alright so I think it's time for some kind of public test release since most of the weapons are done. Now nothing is completely final and there might be changes in the future depending on what kind of feedback I get. The only weapon that needs to be finished is the BFG replacement. I'm kind of stuck at the moment with coming up with some neat idea. I'm not really good at, or a fan of, creating mega super weapons. I tend to prefer powerful simple weapons as my "late game" weapons. Like the devastators or shrink ray from Duke Nukem.
I hope you guys enjoy! And please if you find any bugs let me know.
Logo by LossForWords
Credits:
Spoiler:
Most weapon sprites were done by Neccronixis with some edits from myself. (DukeWooze)
The Colt 1911's were done by TNT team and ripped by Chronoteeth with small edits from myself.
The colts are from a game calld WW2 GI.
Aerosol can, tnt's and the tesla gun (slot 7) were done by Monolith and ripped from the game Blood: One Unit Whole.
Title by LossForWords (Which I am because that's a great logo!)
Title Music by Lee Jackson from Duke Nukem
Very Important!!!
I need to find the person who made the shell and bullet casings!
Explosions sprites are from Valve (Half-Life) and 3DRealms (Duke Nukem).
Monster Credits:
Machine gun Zombie:
Sounds: Id software, Skelegant
Sprites: Skelegant, David G.
FemaleZombies:
Femalesargent:
Sounds: DavidRaven, Id software
Sprites: Id Software, the Skulltag Team, DavidRaven, ItsNatureToDie (altdeath)
Idea Base: DavidRaven
FemaleGrunt (Zombieman) :
Sounds: DavidRaven, Id software
Sprites: Id Software (Zombieman), the Skulltag Team (Illucia, Player II), DavidRaven, ItsNatureToDie (altdeath)
Idea Base: DavidRaven
Dune Warrior:
Sounds: Id Software, Vader
Sprites: Id Software, Raven Software, Neoworm, Tormentor667
SawedOff Zombie:
Sounds: id Software, Monolith Productions
Sprites: id Software, Xim
Soul Havester:
Sounds: Id Software, Wildweasel, Vader
Sprites: Vader
Idea Base: Tormentor667
PyroSuccubus Projectile ( not sure out of these fellas is the one who made it though):
Sprites: YuraoftheHairFan, Espi, Ebola, Vader
ZombieFodder:
Sounds: id Software, Raven Software
Sprites: Vader, Raven Software, Finalizer, Horror Movie Guy
Gibs and Super death sprites:
3DRealms( Rise of the Triad Duke Nukem )
If anyone notices I'm missing credits please let me know.
Release 1
So I guess I will consider this "release 1" because I think there is enough here that it can be considered a beta of sorts.
I kept the old credits from the original post. I felt it wasn't right to get rid of them because even if I don't use their stuff in future updates I did learn a lot from their work. Thanks guys!
////Old section
Old Credits:
Spoiler:
ID.....................(Doom)
PowerSlave..........(M60 and Revolver)
Blood.................(Various sprites)
Hacx Team..........(Uzi sprite,Foot Weapon)
Rogue Entertainment....(Armor and some enemy sprites)
Id (Doom Game)
Blood Team (Shotgun tnt and other sprites)
Power Slave Team (M60 and revolver)
Redneck Rampage Team (Various sprites)
Skulltag team (Super Shotgun Guy)
Hacx Team (Uzi Sprite)
Xim (Zombie Henchman) & (Sawed off shotgun guy)
CthulhuCultist (Zombie Henchman)
CaptainRed (Zombie Henchman)
WoolieWool (Zombie Henchman)
Toke (SMG Guy)
Vader (Satyr)
niculinux For the name Doom Commando!
Last edited by DukeWooze on Tue May 14, 2019 12:57 pm, edited 16 times in total.
Ah finally somthing old-school alike! But it's a little too overpowered.
I'd rather dare to make some suggestions, just tio fill the thread page !
- Why, why everyone that uses uzi goes always for the "orizontal wielding"? I know hacx one is really nice but something different will be fine! The fire rate needs also to be considerable slowered. Also it is too much overpowerd, it peraphs has to be more weak.
- the saw shouldm't thow blades
-Kalasnicov (I recognized it's for Redneck Rampage) seems a bit powerful. I think it may have to be a little tuned down, and replace plasma rifle (slot 6). Also variuos sfx are from the 1997 xatrixs' shooter...
- would also be nice to replace chaingun commando zombies whit some kind of SMG trooper, and put UZI to weapon slot 4 (replaces chaingun).
about the name: how about: Commando Doom?
Congrats, and a 1000 tons of thank you <3
EDIT: edited post
Last edited by niculinux on Fri Mar 01, 2013 12:30 pm, edited 1 time in total.
ah, lastly: maybe a nice idea also to add some more wepaons and introduce a weight system that would force player to carry some wepaons instead of 124214, according to their heavyness, let's say, (sorry for english)
The weapons feel seems a lot nice to me, with a good sense of weight and smoothness. Definitely interesting as a starting set.
Though if there's something I would do differently wrt the current version, it would be the hands style. Maybe I'm a bit biased because I know about the different original games these sprites come from, but if I were you, I'd try to go for a consistent look - if it's simpler to do, I'd even opt for gloved hands with an extravagant / unusual colour.
rsl wrote:The weapons feel seems a lot nice to me, with a good sense of weight and smoothness. Definitely interesting as a starting set.
Though if there's something I would do differently wrt the current version, it would be the hands style. Maybe I'm a bit biased because I know about the different original games these sprites come from, but if I were you, I'd try to go for a consistent look - if it's simpler to do, I'd even opt for gloved hands with an extravagant / unusual colour.
I strongly agree that the weapons feel nice, the sound effects especially stand out as satisfying and meaty. As it is I think the mod is pretty playable, but like others have mentioned some of the weapons feel like they're on the strong side. Instead of making them weaker, you might consider making enemies more threatening, since peashooter nerf guns aren't usually very fun to use.
Minor quibbles, I feel like it'd be nice to see how many rounds you have in the revolver before you have to reload, and along with that being able to reload before you've fired all six shots would be nice. It also feels a little inconsistent to me for some weapons to reload and others not to, but that's just my opinion and I understand you might not be able to get all the weapons to reload gracefully. Just my two cents!
I actually really like this. i love the rott gibs btw, although i was sorta halfway expecting a "ludicrous gibs" to pop in there lol. So definitely needs some more balance, and it needs a bfg type weapon, other than that, perhaps alt attacks, reloads, and some more polish, but other than that this is pretty awesome.
Wow thanks for the replies! I see what you guys are saying. The reason why some of the weapons reload and some don't was to mimic older games like Duke Nukem like his glock reloading and the same thing with Redneck Rampage but I understand where you guys are coming from I could easily add reloading to all weapons though. About the Hacx uzi, I could replace it with something else if it clashes with the mod but I would like some suggestions though. I'm going to be honest I don't have any skills in the graphics department I can animate and modify to a certain degree but not much of a graphic artist. If anyone would like to help let me know. I will do what I can and when I'm done I'll put another video out there. Again thinks guys!
DukeWooze wrote:Wow thanks for the replies! I see what you guys are saying. The reason why some of the weapons reload and some don't was to mimic older games like Duke Nukem like his glock reloading and the same thing with Redneck Rampage but I understand where you guys are coming from I could easily add reloading to all weapons though. About the Hacx uzi, I could replace it with something else if it clashes with the mod but I would like some suggestions though. I'm going to be honest I don't have any skills in the graphics department I can animate and modify to a certain degree but not much of a graphic artist. If anyone would like to help let me know. I will do what I can and when I'm done I'll put another video out there. Again thinks guys!
It has a lot of sprites I'm sure everyone has see a thousand times but I have fun with the mod. I probably will not release this one because I uses to many sprites from different mods.
I called it The Patriot because I had the idea of some miners on a asteroid staging a rebellion by using nail guns and stealing weapons from their oppressors.
one more thing: you ought to put in an actual rocket or far shooting grenade launcher weapon, simply because of the final boss in some custom mods need a long range attack. the dynamite works for stock doom, but to make it so some wads are finishable, it might not be a bad idea to go n' put something like that in