In February of last year, I began modding for ZDoom, and I began it with a little project for Strife called Weapons of Rebellion. I'd only discovered Strife recently, but liked it a lot. Much to my suprise, very little community content had been created for it; a few good maps, a weapons mod in development, and that was it. I had been learning the rudiments of Decorate at the time, and so when deciding what game I wanted to do a first project for, I thought "Why not Strife?" And so Weapons of Rebellion began. It started out simple; faster weapon switches, and eliminating the sisterweapon system in favor of one that made each weapon's sibling an altfire attack. As I learned more and more of Decorate, it expanded little by little.
While I take no credit for starting any trends , the Strife scene is certainly looking better today, with talented modders like WildWeasel, TiberiumSoul, Sangelothi, ChronoSeth, and Mikk- creating mods, and Khorus working on "Absolute Order", a successor to his Cacoward-winning Strife map "A World in Strife: Raiding the Dam". With all the additions to ZDoom since I shelved this project, I figured it's time to bring it back.
So here is Weapons of Rebellion 2. For those of you who haven't played Weapons of Rebellion, it's like this; drop some of Strife's vanilla weapons, and spice up the rest with those weapons' abilities, plus some all new functions.
With the advent of version 1.3, you will see some big changes that I'm pretty excited to implement, namely expansions in Strife's dialogue. There won't be reams of new dialogue to sift through for every NPC, but some NPCs will have additional things to say, and new ways to complete some missions. In addition, the secondary fire modes for your weapons are now modifications that need to be performed at various merchants once you've obtained the right parts.
Note:HUD elements in earlier screenshots are not representative of the current build.
-Your helmet has a flashlight that runs off a rechargeable battery. On a full charge, you get about thirty seconds of illumination, and the battery will recharge whenever you're not using it. Allowing the battery to run all the way down will cause it to take longer to begin charging again.
-Targeters are replaced by money, since they were really only useful in the early game, and some of the meapon modifications kind of negate this powerup's usefulness.
-Wooden barrels may sometimes drop assault clips, crossbow bolts, med patches, medkits or money when destroyed.
-Environmental Suit storage increased from five to six.
-Shadow Armor storage increased to three.
-Weapons of Rebellion 2 currently requires at least GZDoom 1.6 to run.
-Remember to set a key to the "Change Ammo" and "Toggle Flashlight" functions in the Customize Controls menu.
Download Weapons of Rebellion 2 - Version 1.3