[Finished] The Russian Overkill - 3.0e

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PillowBlaster
Posts: 917
Joined: Sun Jan 24, 2010 2:55 pm

[Finished] The Russian Overkill - 3.0e

Post by PillowBlaster »

SOVIET POWER SUPREME!

Image

Download.

So what this thing is all about?
My answer is pretty simple - hurt hellspawn with most overpowered and ludicrous arsenal in history, such as portable tank cannons, borscht-spewing lazer cannons, medieval maces, slamming ammo packs in monsters face (and then exploding it), fists made of shovels, gesture-coming-true device (TM) (aka. shooting fists), fart mines, inconspicuous superpowered revolvers, huge nuclear-powered energy cannons, miniguns shooting fighter jets that drop bombs!... and of course, nukes coming in all kinds of flavors (sometimes in a moment you would rather not expect a one). And that all is just the tip of the iceberg of madness that is Russian Overkill. If you feel like going nuts after a day of work or school and want the stress out of your system - this mod is for you.

Who gone done this?

Image

The Crew in semi-detail:
PillowBlaster (Project lead who had put this whole thing together, involved in too much stuff within to really go over it all, just look into decorate files or ask me for info if you'll wanna snag something for yourself and give more accurate credit~)
KeksDose (Most of the ACS and zscript within the mod, with such cool features as countless iterations of projectile guidance, Redeemer-styled misile control, Ion cannon spinning, Ramjet control, proper Salvationsphere coding compared to my ugly-ass hack from before, new combo display table, and Nuke blast\Ion cannon blast sprites\old coding, among teaching me and serving other sprites for the art of particle effects within the mod.)
Zhs2 (RO_SetPreviousWeapon(), Backpack Expansion and Jetpack functionality, Shield reacting to hits and a lot of janitorial work.)

Major contributors and honorary Crew members:
Marty Kirra (Treesagent sprites and voicework, Bernie Screamer\Leviathan\MP40\Caber\Hotrod\some of the hands frames, and more!)
Stan423321 (Combo script and some of the vintage ACS that was done within the mod.)
Cage (Violator and Gurumaster alt-fire animation, Quadvolgue frames.)
DoomNukem (Sprites of Union or Silver Hornet.)
Sgt. Shivers (Animating Borsch and base for the Hotrod animation.)

Mod contents.
Spoiler: Characters, weapons, items, how2melee combos and other thingamajibs
Kino experience (more footage on the channel)



Last edited by PillowBlaster on Mon Aug 02, 2021 7:34 am, edited 86 times in total.
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Duducrazy
Posts: 600
Joined: Sat Aug 21, 2004 6:16 pm

Re: [WIP] Russian Overkill

Post by Duducrazy »

in soviet russia, the weapons fire you!!! :D
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CommanderZ
Posts: 210
Joined: Sun Nov 14, 2010 8:23 am
Location: Czech Republic

Re: [WIP] Russian Overkill

Post by CommanderZ »

The nuke looks awesome. I hope it is not too awesome to use.
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Jimmy
 
 
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Joined: Mon Apr 10, 2006 1:49 pm

Re: [WIP] Russian Overkill

Post by Jimmy »

YES.

I'm really looking forward to getting this, and even better, deluding myself into thinking I have some sort of skill when it comes to killing monsters. :P
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Xim
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Location: Somewhere with trees

Re: [WIP] Russian Overkill

Post by Xim »

CommanderZ wrote:The nuke looks awesome. I hope it is not too awesome to use.
Glad to see somebody is using my sprites. [/shameless self plug]

Anyways this looks hella awesome. I love how you get the laser/railgun.
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PillowBlaster
Posts: 917
Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Russian Overkill

Post by PillowBlaster »

Duducrazy wrote:in soviet russia, the weapons fire you!!! :D
Indeed, indeed!
Jimmy wrote:YES.

I'm really looking forward to getting this, and even better, deluding myself into thinking I have some sort of skill when it comes to killing monsters. :P
Glad to hear it!
CommanderZ wrote:The nuke looks awesome. I hope it is not too awesome to use.
Don't worry, there's a real plentiful of nukes onward. :wink:
Xim wrote:Glad to see somebody is using my sprites. [/shameless self plug]

Anyways this looks hella awesome. I love how you get the laser/railgun.
And I'm glad you like it! I must say that I couldn't find more fitting rifle for my needs than that one.

Oh, and can some admin change my name to "PillowBlaster"? I would be really thankful.
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Xaser
 
 
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Joined: Sun Jul 20, 2003 12:15 pm

Re: [WIP] Russian Overkill

Post by Xaser »

HELL DAMN YES DAMN
bgraybr
Posts: 136
Joined: Tue Nov 30, 2010 7:52 pm

Re: [WIP] Russian Overkill

Post by bgraybr »

AWESOME! I saw this in a youtube video months ago and I've been looking forward to it since then!
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Shadelight
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Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [WIP] Russian Overkill

Post by Shadelight »

Why is it called Russian Overkill?
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XutaWoo
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Location: beautiful hills of those who are friends

Re: [WIP] Russian Overkill

Post by XutaWoo »

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Marisa the Magician
 
 
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Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [WIP] Russian Overkill

Post by Marisa the Magician »

WHY IS THIS SO AWESOME OMG I CAN'T WAIT
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Vertigo
Posts: 131
Joined: Tue Jul 26, 2005 8:27 pm

Re: [WIP] Russian Overkill

Post by Vertigo »

I'm so keen to try this with the 10x wad :D
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amv2k9
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Location: Southern California

Re: [WIP] Russian Overkill

Post by amv2k9 »

Looks very cool!
What are the maps you're playing on in the video?
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Ryan Cordell
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Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] Russian Overkill

Post by Ryan Cordell »

I have a feeling it's mostly Sunder.
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Jimmy
 
 
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Re: [WIP] Russian Overkill

Post by Jimmy »

Looks like the Cheogsh trilogy.

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