I've been thinking for a while - I really don't want to work on Hernandez because I feel I won't be able to live up to that I've established with Diaz, and I'm getting a bit rusty Doom-wise and need something to sharpen up my skills with. Then I figured that WWHC-Diaz, despite being an improved version of an older mod, still had some flaws to it in terms of organization, bugs, things I could do much better with newer ZDoom features like A_ZoomFactor.
So I guess it's time I gauged interest from the community - is anybody interested in me continuing to update Diaz, or would you rather I just made a new mod from scratch instead? (New mod from scratch will considerably delay my releasing anything.)
Features that I could feasibly add to Diaz in a new version:
- Distribute in a cleaner fashion, perhaps in a 7-zip archive.
- Fully comment my Decorate code so that future generations of ZDoomers can see how I achieved certain effects.
- Fix some outstanding bugs.
- Add in some of the features I deemed "not tactical" as an optional game mode (such as including the Force-A-Nature double barreled shotgun addon I released a while back, and have it only appear in a certain skill level)
- Make the Mauser rifle properly zoom in when sighting.
- (Possibly?) allow the player to wield both the P50 and Judgment pistols simultaneously.
- Improve many animations with the use of Offset instead of duplicate frames.
- Include better sprites for certain enemies and weapons.
- Include Diazlore in game as a help screen.
- Others (please add your suggestions here and I will consider them)