[Release] Parkour -- v1.1

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[Release] Parkour -- v1.1

Postby Xaser » Sat May 29, 2010 8:46 pm


Parkour v1.1 has been released to /idgames! Huzzah!

What's new in v1.1:
  • Dual-wielding is fixed so it now works on modern ZDoom versions (e.g. 2.8.1).
  • ...that's literally it.
For those who don't yet know what to expect, here's what Parkour has to offer:
  • Kickass enhanced weaponry, such as the Rocket+Flamethrower, Chaingun+Grenadelauncher, Akimbo Pistols, and the super-stylish Dual Sawnoffs!
  • Totally unrealistic dodging moves!
  • Wicked-awesome kickjumping!
  • Only stock Doom 2 resources used, thanks to the magic of ZDoom's TEXTURES. It's a weapon mod you can fit inside a lunchbox!

What are you waiting for? Parkour Up!
Last edited by Xaser on Sun Mar 20, 2016 11:29 am, edited 7 times in total.
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Re: [WIP] Parkour Mod [Trailer]

Postby Shadelight » Sat May 29, 2010 8:49 pm

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You must construct additional lumber.
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Re: [WIP] Parkour Mod [Trailer]

Postby Xim » Sat May 29, 2010 8:49 pm

I want.
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Re: [WIP] Parkour Mod [Trailer]

Postby XutaWoo » Sat May 29, 2010 9:37 pm

And this is why Xaser is one of the top ZDoom modders of all time.
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Re: [WIP] Parkour Mod [Trailer]

Postby wildweasel » Sat May 29, 2010 10:41 pm

Release this already, dammit. =P
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Re: [WIP] Parkour Mod [Trailer]

Postby esselfortium » Sat May 29, 2010 11:06 pm

Now if that isn't just fantastically cool. The wall-jumps are especially nifty.
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Re: [WIP] Parkour Mod [Trailer]

Postby Trooper 077 » Sat May 29, 2010 11:27 pm

Looks amazing and it is simply incredible you can make something that entertaining out of doom resources,Something tells me you just won the doom mutaitor contest
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Re: [WIP] Parkour Mod [Trailer]

Postby ClonedPickle » Sat May 29, 2010 11:34 pm

Xaser, can you make sure that before you die, your brain is preserved and stored for centuries or however long it takes for humanity to develop the technology to either recreate humans from their brains or something like that? Thanks.
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Re: [WIP] Parkour Mod [Trailer]

Postby Mortarion » Sun May 30, 2010 3:17 am

As a Traceur, I approve this.
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Re: [WIP] Parkour Mod [Trailer]

Postby ZDG » Sun May 30, 2010 3:48 am

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Re: [WIP] Parkour Mod [Trailer]

Postby qwerqsar » Sun May 30, 2010 7:31 am

OMFGs!!!! Niceork there!
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Re: [WIP] Parkour Mod [Trailer]

Postby Jimmy » Sun May 30, 2010 8:47 am

Nice one, Xaze. :) Once again you push ZDoom to its very limit.

I am positive this will play at least twice as good as the trailer looks. :P (Which is fantastic, by the way. ;))
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Re: [WIP] Parkour Mod [Trailer]

Postby lizardcommando » Sun May 30, 2010 9:27 am

As Neo from the Matrix once said: "Woah".
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Re: [WIP] Parkour Mod [Trailer]

Postby scalliano » Sun May 30, 2010 11:18 am

Looks like all bets are off :woh:
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Re: [WIP] Parkour Mod [Trailer]

Postby tsukiyomaru0 » Sun May 30, 2010 12:39 pm

Just the intro of the video made my jaw drop. :shock:
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