Spoiler: Videos of this mod in action:
Coop Marines v1.66 - 11/11/09
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Coop Marines v1.66 - 11/11/09
Download link: Instructions are found in 'ReadMe.txt'.
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Last edited by unknownna on Wed Nov 11, 2009 4:43 am, edited 165 times in total.
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Edit: Is there any way to have a frame after A_CposRefire?
PLAY E 0 A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 bright A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 A_CPosRefire
goto Missile+1
-----> (Here I want something like PLAY E 5 A_FaceTarget)
PLAY E 0 A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 bright A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 A_CPosRefire
goto Missile+1
-----> (Here I want something like PLAY E 5 A_FaceTarget)
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