Hideous Destructor 4.5.0a

Download latest release
(version number always starts with target GZDoom version.)
To use, just run the downloaded .zip file as you would a .pk3.
(If there's a ~"compiled"~ .pk7 in the release, however, just use that.)
NB: Here is a version of HD that is playable in Zandronum. Thanks to Sledge/Somagu for this. Please note that I am not in a position to update or bugfix this.
NB: On that note, here's a link to the unofficial HD Discord.
Executive Summary
Ghost Recon meets Ghosts & Goblins. In Doom.
A gameplay mod that:
- Slows the player down to more anatomically plausible speeds;
- Adds and modifies weapons and adds numerous options to better emulate the behaviour of real-life counterparts; and
- Beefs up various monsters and items for verisimilitude and difficulty.
Quickstart (no seriously read this if you're new to this mod):
- Use slot 9 or look down in case you're bleeding to death.
- Use medikits to stop bleeding.
- Hit the reload key to reload. (Hold the key to avoid dropping the mag.)
- Hit the unload key (user4) to strip ammo from your current weapon.
- Hit the alternate reload and fire mode keys (user1 and user2) to operate certain alternative functions on your weapon. (Details in the manual.)
- Tap or hold the use/open door key to pick up things and melee people.
- Hit the user3 key to charge or reorganize magazines or batteries.
- Hold the jump key in front of a low ledge to climb over it.
- Hold the run/walk key to run.
- Stop moving and hold the use/open door key to view all inventory.
Spoiler: Videos:
Related mods
- RightInfinity's modified sight crosshairs
- Morcillete's maps and other stuff!
- Silentdarkness12's addons including new monsters, HUD and gameplay tweaks
- ZikShadow's alternate weapon sprites and sounds
- Turbo's Doom 64 shotgun sprite replacers, based in part on Cage's handed shotgun pump animations.
- New zombies with different SSG/SMG sprites, also by Turbo
- He also has a compatibility patch for RTC-3057!
- Morcillete's alternate sprites and effects mod featuring JoeyTD and Xim's edit of the Terminator: Rampage rifle sprite and various sounds from SoundBible.com
- Caligari's fork of Droplets and DarkDoomZ)
- SidDoyle's Droplets mod
- Hellstorm Archon's ambient music pack
- Nash's Tilt++
- Sound pack from HD's May 4, 2015 update (2.7MB)
Maps specifically designed for this mod:
- Operation Gambler by YoBadMama
- Doom Recon by Morcillete
- Office Assault by mumblemumble
- Witchhouse by Leon Portier
This mod was never designed to actually allow the player to win anything and may make it literally impossible to advance through some maps. For convenience I've included a list of a few maps that seem to work better than others (but the one on the git wiki is better updated and tested).
- D1: E1M1-4 not counting 9; E2M2; E3M1-3 (load doom2.wad as a pwad to fill in the missing sprites)
- D2: Map01 through Map06, Map12, map14, Map15, Map31
- Scythe maps 1-23
- Sergeant_Mark_IV's maps: After the Holocaust, Neighbourhood From Hell, City Assault
- Hatomo Battles the Yomi Demons