1999: The Polaris Lunar outpost has fallen.
You hear the rumble of the escape shuttle as it takes off carrying a few battered survivors back to dubious safety on earth.
Reality sets in. You're the last of the security team now. Escape is no longer possible. Only one course of action remains, one duty unfulfilled.
Deny the enemy control of the facility.
What's this?
As a sort of mapping exercise I've been making a sci fi map set balanced around a specific gameplay mod (NeoCore).
The objective is a somewhat grounded, 'realistic' depiction of a lunar outpost with an emphasis on semi linear exploration. Combat encounters are intended to be approachable from different angles, and don't necessarily have one optimal solution.
While it's being built with NeoCore in mind, it will also work with any other gameplay mod (I'm especially trying to keep a fair Hideous Destructor experience in mind).
Anyway, here's some stuff to look at:
Screens:
Spoiler:
Release date: WID.