[WIP]Heretic episode: Sold Soul E1M6 update (77% done)

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[WIP]Heretic episode: Sold Soul E1M6 update (77% done)

Postby Fryuko » Thu Aug 27, 2020 5:15 am

Sold Soul is a full-on Heretic episode that I've been working on since January. It will have 9 levels when it is fully done and 7 of them are already completed.
I haven't figured out most of the story yet. I'll do that when the maps are done. So far the whole concept is that you are a merchant that has been betrayed.
All of the levels are designed with wand start in mind on smite-meister difficulty. I recommend playing it that way, but it is completely optional.



Features:
- A few new enemies
- Replacement weapon for the fire mace
- Some non-linear levels
- Most levels are 20-30 minutes in playtime
- Variety between levels
- 3D floors but mostly for decoration

Screenshots:
Spoiler:


Teaser:


Release:
The planned release of the whole thing is at the end of this year. Though I won't have as much time for it as before so it might change a bit.
Current version contains the levels from E1M1 to E1M6 (secret level included):. I forgot to mention in the last post that it requires gzdoom.
May run with other source ports as well, but I built and tested it with this one.
https://mega.nz/file/dDZRwSYD#z_qzFLuEVqLaj_AUbxpSdvTItBIaT_2TsBj69O16c0s
Music makes up most of the file. I'll try to reduce the size once I've found a solution.
I will update this post when more stuff is done.

Change log:
- Added E1M6 - The Bastions of Eternal Winter (Two more levels to go 😎)
- Chaos Wyvern's hp decreased to 750 from 1000
- Decided to keep the mushroom enemies

Credits:
- Realm667 for most of the stock assets in the wad
- ETTiNGRiNDER for some of the textures
- Not Jabba's Wayfarer
- OSRS for the music
- Can't remember more for now, but I'll add them eventually if there is more
Last edited by Fryuko on Sat Sep 26, 2020 12:10 pm, edited 1 time in total.
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Re: [WIP]Heretic episode: Sold Soul (2/3 done)

Postby NightFright » Thu Aug 27, 2020 3:52 pm

The environments look outstanding and gameplay seems action-packed yet non-slaughterish. Just my cup of tea. Thanks a lot for creating more great content for a game that certainly deserves it!
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Re: [WIP]Heretic episode: Sold Soul (2/3 done)

Postby PRIMEVAL » Thu Aug 27, 2020 5:11 pm

Looking good! Always nice to see some Heretic content. :)
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Re: [WIP]Heretic episode: Sold Soul (2/3 done)

Postby Fryuko » Fri Aug 28, 2020 1:38 am

NightFright wrote:The environments look outstanding and gameplay seems action-packed yet non-slaughterish. Just my cup of tea. Thanks a lot for creating more great content for a game that certainly deserves it!


Thank you! :D There are some fights, that I still think would be slaughterish for some, might have to address that in the future. The use of difficulty setting will probably help with it.
Anyway, balancing fights is definitely harder than I thought it would be.

PRIMEVAL wrote:Looking good! Always nice to see some Heretic content. :)

Thank you!
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Re: [WIP]Heretic episode: Sold Soul (2/3 done)

Postby NightFright » Sun Sep 06, 2020 11:55 am

Now that the Raven MIDI Pack is completed, you may consider using tracks from there in case they fit into this project.
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Re: [WIP]Heretic episode: Sold Soul (2/3 done)

Postby Fryuko » Mon Sep 07, 2020 1:47 pm

NightFright wrote:Now that the Raven MIDI Pack is completed, you may consider using tracks from there in case they fit into this project.


I will definitely check it out. There are a few tracks that I'm not really satisfied with so this will help me out.
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Re: [WIP]Heretic episode: Sold Soul E1M6 update (77% done)

Postby Lagi » Tue Oct 13, 2020 1:41 am

this levels are excellent
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Re: [WIP]Heretic episode: Sold Soul E1M6 update (77% done)

Postby Fryuko » Thu Oct 15, 2020 12:13 pm

Lagi wrote:this levels are excellent


Thanks. I'm glad you like it.

I'm not sure if I can keep up with my original deadline anymore. The current level I'm working on quickly grew into the most massive I've ever done. It'll be some kind of megastructure with a few new mechanics 😎.
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Re: [WIP]Heretic episode: Sold Soul E1M6 update (77% done)

Postby Lagi » Thu Oct 15, 2020 2:19 pm

im in level 3. architecture of levels is flawless, plus all this decorations give nice "modern hexen" feel.
the item and weapon give away is great. Is this mod design for pistol start?

the massive amount of monster that you have to outmaneuver, because you run out of ammo is great. The puzzles have good difficulty so you can solve them on the run (like the center pillars jumps in the waterfall area). The amount of hourglass pickup, nicely spice up the game with planting explosives. Labirynt in level 3 with phenix rod vs sabreclaw is great, remind me of SpaceHulk.

I was trying to play you map with some other mod, but apparently you change some gameplay rules as well. If you do so, then you could be more intrusive IMO, f.ex. make enemies less of a HP sponges (Disciples), Sabreclaw be faster, or the hourglass could deal a little more damage? But personally I would rather like naked map with vanilla setting, to change it myself with other mod.

chaos serpents are little too tough IMO. they feel like some mini boss.
very nice is most of the time there is no deadends in map, and you can always escape from being cornered.
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Re: [WIP]Heretic episode: Sold Soul E1M6 update (77% done)

Postby Fryuko » Fri Oct 16, 2020 9:57 am

Lagi wrote:Is this mod design for pistol start?

Yes, all the maps were designed with pistol/wand start, how you want to call it

I was trying to play you map with some other mod, but apparently you change some gameplay rules as well.


This sounds strange since I haven't changed anything gameplay-wise. Just added a few new enemies and a new ultimate weapon.

chaos serpents are little too tough IMO. they feel like some mini boss.

That's the purpose of them and there aren't that many of them. I wanted some new "miniboss" like enemies that fit in between Iron Liches and Maulotaurs.

Thank you for your review. Stuff may change for the final release based on feedback, so I'm happy to hear your opinions.
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Re: [WIP]Heretic episode: Sold Soul E1M6 update (77% done)

Postby Lagi » Sat Oct 17, 2020 1:35 am

the map you produce is absolutely flawless. Very good combat wise, and interesting to walk around. The combat is as intense as possible, without being some puzzle on its own (how to kill soo many guys?). The level puzzles (key/switch hunt) is not overly complicated.

you even improve ammo availability with scarcer pick up distribution, vanilla pickups grant too many ammo esp. for gold wand and crossbow.

only cons, are coming from the game itself:
heretic monsters are HP sponges, and fighting with them is not soo fun. You have to shoot each single creature multiple time, and its not satisfying. Because player (at least me) like to change the aim for other targets, and see that all this shooting is making some effect on the targets.


I was trying to play you map with some other mod, but apparently you change some gameplay rules as well.

This sounds strange since I haven't changed anything gameplay-wise. Just added a few new enemies and a new ultimate weapon.


yes, it works with other mods ok. My bad.
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