[Finished] Impy Vendetta

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[Finished] Impy Vendetta

Postby QuadDoomer » Mon May 25, 2020 10:28 am

I know that this quarantine is being very bad for most of the people, but for me and doom mapping, it's being very fruitful...

Here follows another wad I've been looking for finishing: "Impy Vendetta". Its main story:

Poor Imps... they're constantly killed and ripped
open by Marines (also slayers) in every Doom Mod.
But not this time. They will pursue their justice
fighting against one of the most corrupt and evil
institutions of the whole Galaxy: Union Aerospace
Corporation - known as UAC.

Gameplay characteristics:

This is a mixture of weapons/graphic mod with new
maps, playable both in (Ultimate) Doom and Doom 2
(yep!). It features eight weapons with attack and
alt-attack, and jumping and crouching is need for
the four extra maps. A few inventory pickups also
are disponible, so you must set keys for its use.

This mod runs in (L/G)ZDoom, in both (Ultimate) Doom and Doom 2.

Warning! If you're used to play Doom in Ultra-Violence, you'll find this mod very hard. So it's better switch back to easier skill levels. Takes some time to get used to the gameplay changes, since the weapons are totally different from the traditional ones.

Now, let's go!!!!!!

Spoiler:


Here is a video showing the usual gameplay in Impy Vendetta - until you get claw power updates and other weapons:

https://streamable.com/pv4lrh

Screenshots:
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Last edited by QuadDoomer on Mon Jun 15, 2020 8:03 am, edited 7 times in total.
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Joined: 03 May 2020
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: [Finished] Impy Vendetta

Postby QuadDoomer » Mon May 25, 2020 10:28 am

More screenshots...
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Re: [Finished] Impy Vendetta

Postby arnaldocsf » Mon May 25, 2020 8:25 pm

Wait, that's a Imp shooting a gun? Awesome! I'll take a look.
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Re: [Finished] Impy Vendetta

Postby TheDoomGuy » Sun May 31, 2020 8:11 pm

This is actually really good with a lot of nice attention to detail. It's one of the harder projects I've played... seriously, it's very easy to die in the first area. But otherwise it has some good map design and nice mechanics!
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Re: [Finished] Impy Vendetta

Postby QuadDoomer » Tue Jun 09, 2020 11:47 am

TheDoomGuy,

Thanks for the feedback! Indeed, it is very hard at the beggining. In level 2, you start to pick up Claw's Power ups, and keep getting stronger. Also, did you take a look at the Lost Soul powerup?
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Joined: 03 May 2020
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: [Finished] Impy Vendetta

Postby zapper » Sat Jun 27, 2020 1:03 pm

Awesome mod! I really love the idea, level design and music! It's really hard in the beginning playing on Hurt me plenty but after some power-ups it got a little easier but still really challenging.

I'm not sure if i'm doing something wrong but after finishing Shores of Hell the level keeps looping. Is that a bug or maybe it's the last level?
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Joined: 28 Mar 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [Finished] Impy Vendetta

Postby AcidmanRPGz » Sun Jun 28, 2020 1:55 am

For some reason I can't progress past level 3, it just puts me back at the start of level 3
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Joined: 27 Jan 2020
Discord: AcidmanRPGz#4223
Operating System: Windows 10/8.1/8/201x 64-bit
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Re: [Finished] Impy Vendetta

Postby QuadDoomer » Wed Jul 08, 2020 3:39 am

Hi! Sorry for the delay...

Indeed, there was a miskate in MAPINFO level 03. I'll upload it here soon with the fix. Thanks for playing!

PS.: did someone see the "Lost Soul" morph mode? What do you think of it?
QuadDoomer
 
Joined: 03 May 2020
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)


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