[GZDoom] Unfamiliar Episodes - Martian Fury Redux

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[GZDoom] Unfamiliar Episodes - Martian Fury Redux

Postby Chief Smokey » Fri Jan 24, 2020 10:37 am



Unfamiliar is a reimagining of Ultimate Doom's maps that uses GZDoom's special effects to enhance the visual quality of the environments. Some maps are quickly discernible and others have been reworked extensively to the point of only having a handful of recognizable areas. Two episodes of nine maps each are fully playable - Martian Fury and Frontier of Death.

While this .wad is centered around Ultimate Doom's episodic format for its maps, it is to be run with the Doom II iwad, and all relevant UltDoom content is provided. MAP01 is currently a co-op lobby that has been removed for the episode 2 release.

This .wad is mainly compatible with ZDoom-related sourceports such as ZDoom, GZDoom and LZDoom and not compatible with Zandronum or the PrBoom family.

Mouselook is allowed (and encouraged for some of the larger outdoor battles) while extensive jumping should be avoided as it may lead to entrapment (especially in some warehouse areas). The maps are generally designed for vanilla-style gameplay.

It is highly recommended that you play with GZDoom using the hardware renderer, dynamic lights, bloom, ambient occlusion and the sector light mode set to "Dark" or "Doom".

Related links:
https://discord.gg/S8jaGfw
https://www.doomworld.com/forum/topic/1 ... -of-death/

Download links:
http://www.mediafire.com/file/xa16th7gj ... 1.zip/file
https://tzh.tymoon.eu/download/doom/wad ... pdate1.zip




Check the readme for further information and credits.
Last edited by Chief Smokey on Tue Oct 20, 2020 8:38 pm, edited 25 times in total.
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Re: Unfamiliar: Martian Fury

Postby Chris Moyer » Fri Jan 24, 2020 12:06 pm

Looks great man! I'll give it a try today :)
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Episode 2 begins development

Postby Chief Smokey » Fri Mar 20, 2020 11:36 am

After a hiatus development has recommenced and Episode 2 is on its way. Since the levels were all technically completed years ago the bulk of the work will involve fixing the broken tags caused by the switch over from Doom Builder to UDMF and adding a fresh coat of GZDoom paint.

Current progress on E2M1:

https://cdn.discordapp.com/attachments/ ... 110751.png
https://cdn.discordapp.com/attachments/ ... 110716.png
https://cdn.discordapp.com/attachments/ ... 110657.png
https://cdn.discordapp.com/attachments/ ... 110729.png
Last edited by Chief Smokey on Mon May 11, 2020 9:55 pm, edited 1 time in total.
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Re: Unfamiliar Episode 2: Frontier of Death

Postby Whoah » Sat Mar 21, 2020 2:18 am

Fantastic news! Episode 1 was a blast, so I'm looking forward to seeing what you do with episode 2
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E2M2 news

Postby Chief Smokey » Sun Apr 05, 2020 6:47 pm

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Re: Unfamiliar Episode 2: Frontier of Death

Postby Nems » Thu May 21, 2020 1:02 am

Just got done with the first episode. That was really fun! I'm glad you're working on completing episode 2 (and hopefully episode 3). :D
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Re: Unfamiliar Episode 2: Frontier of Death

Postby Techy_koi » Fri May 22, 2020 3:33 am

Noice! Can't wait for the next one
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E2M7-E2M9 and news on the full release

Postby Chief Smokey » Wed May 27, 2020 8:53 am

The full release of Episode 2 is almost here, and the final trio of maps have been released for playtesting purposes on the discord.

E2M7:
https://cdn.discordapp.com/attachments/ ... 153126.png
https://cdn.discordapp.com/attachments/ ... 153219.png

E2M8:
https://cdn.discordapp.com/attachments/ ... 153409.png
https://cdn.discordapp.com/attachments/ ... 153425.png

E2M9:
https://cdn.discordapp.com/attachments/ ... 153511.png
https://cdn.discordapp.com/attachments/ ... 153522.png

On top of the nine new maps and various tweaks to Episode 1 content, I can say with confidence that Frontier of Death will also come with brightmaps, new sounds, new sprites and lava embers (from Realm667 that may eventually be replaced with properly custom content for the Epiosde 3 release). New music was planned but will instead be saved for Ep3 to avoid any more delays.
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It's here!

Postby Chief Smokey » Sat May 30, 2020 5:32 pm

Finally after what feels like centuries the full release of Unfamiliar Episode II: Frontier of Death has arrived.

http://www.mediafire.com/file/ig5g5s03r ... I.zip/file

https://youtu.be/C1R03xSxh3k

I'll be on hand in case there's anything you'd like to see changed or I've missed some errors.
Last edited by Chief Smokey on Tue Jun 02, 2020 12:30 am, edited 1 time in total.
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Re: Unfamiliar Episode 2: Frontier of Death

Postby Nems » Tue Jun 02, 2020 12:20 am

I went back and played through both episodes with the new release and I really enjoyed it. I like that the episode 1 levels got some additional polish and I love how episode 2 not only has Hell merging with the tech base but it's also in ruins. It looks and feels like it's been through rough times.

About the only thing I didn't care for was that E2M8 is just E1M8 but with more enemies (I think there were more enemies). There was no Cyberdemon fight. I don't know if a proper E2M8 map wasn't ready for full release or what. However, it's not that big a deal and doesn't really detract from the overall experience, in my opinion.

As said before, I enjoyed it. I look forward to the release of Episode 3. <3
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Re: Unfamiliar Episode 2: Frontier of Death

Postby Chief Smokey » Tue Jun 02, 2020 12:27 am

Nems wrote:About the only thing I didn't care for was that E2M8 is just E1M8 but with more enemies (I think there were more enemies). There was no Cyberdemon fight. I don't know if a proper E2M8 map wasn't ready for full release or what. However, it's not that big a deal and doesn't really detract from the overall experience, in my opinion.


I screwed up with a typo in MAPINFO which is why E1M8 appears in the E2M8 slot. There is indeed a new E2M8 and the issue got fixed the day after release. No matter how much I test and polish stuff something always slips through...
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Re: Unfamiliar Episode 2: Frontier of Death

Postby Nems » Tue Jun 02, 2020 4:05 am

Chief Smokey wrote:
Nems wrote:About the only thing I didn't care for was that E2M8 is just E1M8 but with more enemies (I think there were more enemies). There was no Cyberdemon fight. I don't know if a proper E2M8 map wasn't ready for full release or what. However, it's not that big a deal and doesn't really detract from the overall experience, in my opinion.


I screwed up with a typo in MAPINFO which is why E1M8 appears in the E2M8 slot. There is indeed a new E2M8 and the issue got fixed the day after release. No matter how much I test and polish stuff something always slips through...


Ah! I'll redownload it then and play it. Thanks for letting me know!
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