I've built a map that demonstrates some design concepts I've researched many years ago, but illustrate them with actual examples not just theories written down I'd understand but no one else would.
I wanted to help my mapping friend get over troubles with mapper's block. With encouragement from him and Phobus from these forums whom I contacted via mail I've decided to pre-release the map here.
It's pretty much beta stage.
It takes about 2 hours to play through and gather all the information.
Spoiler:I'd love to know what you think about it.
Other than it being weird, I know that already
Oh yeah, it's designed to play with limit removing port - tested with Crispy Doom and works fine.
There is one single, optional section that requires vertical jumping and has Legacy water, so a Legacy compatible port is necessary - Gzdoom had no issues with it and the rest of the map, ofcourse.
Vavoom had issues and refused to play the map. I haven't tested in Edge 32 yet...
Link to the file: https://ufile.io/nsdof