ZDoom Community 2018 HeXmas Special!

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ZDoom Community 2018 HeXmas Special!

Postby Rachael » Thu Oct 25, 2018 12:55 pm

(Thanks to Jimmy for the idea for the new title!)

Yes, I know Halloween hasn't even happened yet, but this is to give prospective mappers some extra time to complete their submissions before the deadline.

The general theme, obviously, will be winter, Christmas, or anything to do with being cozy indoors while it's cold outside. This will use the Hexen IWAD as a base.

Rules:

  1. Submission deadline is December 17, 2018. That's a week before Christmas Eve. This is to give some time for touch-ups and fixes. Maps must be in at least completed form by this deadline, but it gives some time for the testing team to give feedback for final touch-ups.
  2. There will be a Discord channel for this, but use of Discord is not required.
  3. Custom resources and monsters *are* allowed, however, there is one caveat: In order to make my life easier, you need to be to be able to make GitHub pull requests and be able to integrate your custom content into the repository (archive) yourself. If you cannot do that, stick to the basic resources or what's already there. (Or have someone else do it for you) - p.s. if anyone wants to take up the role of archive maintainer, that's definitely something I will accept. (I am sorry, but not sorry, for this rule - people tend to go REALLY OVERBOARD with extra resources, and it makes maintaining these things an utter nightmare! It is for the sake of sanity that this rule is in place... - the worst thing in the world is when someone dumps an archive on you with resources from 200 different places and expects you to integrate it into your project - that shit ain't nice.)
  4. This will be based on HEXEN.WAD.
  5. There is no set slot limit. We can have as many or as few maps as needed.
  6. All maps must be in UDMF format. GZDoomBuilder can pretty reliably do the conversion for you if you are more comfortable mapping in Hexen format. (Yes, I am looking at you, DB1 and WadAuthor folks!)
  7. This mapset will be OpenGL focused. If your map works in the software renderer, great, but if not, don't lose any sleep over it.
  8. On that note please do *NOT* include any renderer checks which break your map or annoy the user based on the renderer type the user is using - that will result in instant rejection.

  • Mappers:
    Rachael
    Paar
    Marisa Kirisame
    fluffyshambler
    Crazy Toni
  • Composer:
    Speedy
  • Testers:
    leodoom85
    FishyClockwork
    XxMiltenXx
  • GitHub Repo:
    Here!
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Marisa Kirisame » Thu Oct 25, 2018 3:46 pm

Heh, I guess I'll be up for this.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Thu Oct 25, 2018 5:05 pm

Sweet ^_^
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby leodoom85 » Thu Oct 25, 2018 6:21 pm

Hexen now? Sadly, I won't be in this but some testing would be fine.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Thu Oct 25, 2018 8:35 pm

Yeah I am trying to avoid being "just like everyone else" - plus playtesting several different maps with the same pistol, the same shotgun, the same rocket launcher, etc, doesn't sound as fun, to me. Doom has plenty of maps and plenty of community projects around it - a little variation to spice things up never hurts.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby leodoom85 » Thu Oct 25, 2018 8:53 pm

Hey, some IWAD variation is not bad at all. In fact, I appreciate the pace change to be honest. And also, I like Hexen too.
Testing all classes should be fun.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rip and Tear » Fri Oct 26, 2018 7:56 am

How big are you planning on each of these maps being?

How will map progression work; will it be linear or hub-based?
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Fri Oct 26, 2018 8:46 am

I'm actually thinking of doing a hub this time around, similar to how JOM5 and Spooktober did it, where each map is always accessed in its original state.

Also - the maps ideally would be between medium to large sized.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby GiraffeMan » Fri Oct 26, 2018 9:47 pm

Lol I don't have Hexen. I think testing stuff and giving suggestions and moral support would be fine though.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Jimmy » Fri Oct 26, 2018 10:13 pm

"HeXmas Special"? If you're looking for a new title.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Fri Oct 26, 2018 10:44 pm

I like it. ;) Thanks!
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Paar » Sat Oct 27, 2018 1:57 am

Rachael wrote:Also - the maps ideally would be between medium to large sized.


Compared to vanilla levels? Because "community large" is serious undertaking :) .
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Sat Oct 27, 2018 7:15 am

No, nowhere near ZDCMP2 sized, if that's what you're thinking. I'm talking actually approximately the size of the maps in the first Hexen hub.
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Re: ZDoom Community 2018 HeXmas Special!

Postby Manhs » Sat Oct 27, 2018 10:14 am

Thank you for this project and good luck! ^^
Need more maps for Heretic & Hexen <3 :D
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Re: ZDoom Community 2018 HeXmas Special!

Postby Paar » Sun Oct 28, 2018 2:39 am

I will try to create something. I wanted to do Hexen level anyway. I hope it will be a worthy addition.
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