Set's Labyrinth

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Set's Labyrinth

Postby DavidN » Fri Aug 24, 2018 9:01 pm

It's been a while since I dove into here :) Here's a one-off map that was rescued from the scrap section of a collaborative project. It's called Set's Labyrinth, and it's a puzzle-themed (but also densely monster-populated) map with 20 secrets that was based on the thought "What if Hexen II were less boring?"

http://teamouse.net/games/doom/setslabyrinth.zip

Textures adapted from JIMMYTEX, featuring some additional work by Lud, BillGuy, leodoom85 and possibly others I've forgotten! Runs on GZDoom 3.2.5+ and DOOM2.WAD

Image
Image

Spoiler: "More images"
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Re: Set's Labyrinth

Postby AvzinElkein » Fri Aug 24, 2018 9:10 pm

Is it compatible w/ other mods?
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Re: Set's Labyrinth

Postby DavidN » Fri Aug 24, 2018 9:15 pm

Yep, no enemy weapon changes at all, just some scripting for the puzzle sections - go mad with it :)
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Re: Set's Labyrinth

Postby Bezhael » Thu Sep 06, 2018 6:21 pm

This is a great map but some of the sound effects sound out of place with the theme. I think the Hexen / Heretic sound effects might make this sound more realistic.
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Re: Set's Labyrinth

Postby m8f » Sun Sep 09, 2018 10:00 am

Great job! This is a very entertaining level. In my opinion, this is just right amount of puzzles in a Doom level. Pretty visuals and decent, not too hard combat.
I hope that jumping was allowed, because I hopped all over the place.
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