Piracy: DukeMatch map

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PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

Piracy: DukeMatch map

Post by PixelWAD »

Hi! Finally after all the questions I've been asking throughout the last few days, I feel like I am finally at the point where I can share something with you guys.

It's a conversion of map "Piracy (L32)" from Duke Nukem 64, fully made for gzDoom engine. Piracy is a medium sized maps placed on a bright day. There is a castle full of guns and ship on the water.

Doors and buttons can be bumped into, no need to press use. The gate will open for 7 seconds and then close automatically.
Map was made for Duke Nukem 3D v6 mod (see ModDb page) but it should run with pretty much anything.

It is a custom map using custom sprites, custom sounds, custom textures and custom music.
Feel free to make any changes you want, but don't forget to link to your version we all can play it!
Cz3uVRN.jpg
GMYFDIV.jpg
W8rK88J.jpg

MORE SCREENSHOTS

MAPNAME - PIRACY

DOWNLOADS ~ 2.5 mb
Zipppyshare
Google Drive
4shared

Gameplay video (older version)

keywords: duke nukem 3D multiplayer map maps piracy L32 dukematch deathmatch coop online game respawn
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
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Re: Piracy: DukeMatch map

Post by Enjay »

Seems to be working quite nicely. I don't know the original map but it certainly feels very Dukey. :)
PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

Re: Piracy: DukeMatch map

Post by PixelWAD »

Thanks!
Here is the map played on Nintendo 64 emulator - https://youtu.be/hoX0Mm9zDn0

It's very accurate, but looks much more modern now!
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Piracy: DukeMatch map

Post by Enjay »

It does look to be very accurately done. Good job. :)
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