As many of you have noticed, I have been posting some screenshots of the remake I´m currently working on and I have being asked a couple of questions about it. So I decided to create a topic to both answer them and have a place to post the progress of the map.
This is a map I planned to remake a couple of years ago when I played KDiZD for the first time. As I was playing Z1M3 and admiring the detail in there, I also started to become aware that the map had a navigation problem with the underground area (a place that in my opinion was unnecessary but whatever...) in addition of some other problems that we all know very well.
So my task here is to recreate, once again, E1M3 in UDMF format, avoiding the issues that Z1M3 had back in the day, with some GZDoom features that can enhance the player experience for the better.
WIP Teaser published
Spoiler: Here are some screenshots of the map (WIP)Questions asked:
What IWAD should I use to play the map?
This map will replace E1M3 so The Ultimate Doom IWAD is what will be used.
Will this be mod compatible?
This is just a map with some minor sfx, new textures and music so it should be compatible with all mods as long as they don´t mess with the scripts.
Have you planned any other remakes for the future?
There are other maps I have in mind but I really doubt I´ll remake all Doom levels or even a single episode but... who knows?
What should I use to run the map?
GZDoom 4.2.1 with dynamic lights enabled (for better experience set sector lighting to dark)
Download link?
Sure!: https://www.dropbox.com/s/pli9my5uesbvd ... e.zip?dl=1
Changelog (v1.1):
- Removed the door connecting to the storage area before the pools room
- Changed the sky to a higher resolution one
- Redistributed some enemies inside the pools room to avoid excessive infighting
- Added emergency lights to guide the player in the dark after picking the blue key
- Added the lightmode in the mapinfo for better experience