Elementalism - an ambitious new 32-map megawad

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Elementalism - an ambitious new 32-map megawad

Postby Remmirath » Thu Mar 29, 2018 1:35 pm

Note: crosspost from Doomworld thread

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Announcing Elementalism, a brand new megawad for GZDoom!  Coming soon(ish).

Elementalism takes classic Doom gameplay and combines it with cutting-edge GZDoom enhanced graphical features for an explosive new six-episode Megawad.  Confront and conquer the power of the elements, wield the powerful Elementium-powered wand and take charge through six awe-inspiring locations of elemental carnage!


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    - Six mini-episodes of 5 maps each, with every episode themed around a mystical element: Earth, Air, Water, Fire, Light and Dark

    - Fast, classic, aggressive Doom gameplay

    - Atmospheric, top-tier level design, featuring custom textures, ambient sounds, special environmental effects and more.  Journey from ancient Mayan temples in rich jungles to clockwork furnaces and beyond!

    - A dynamic and persistent hub map that allows you to move between episodes while keeping your progress through the levels

    - 7 brand new boss encounters – one for each episode, and a final boss

    - 6 brand new weapons – one for each episode, themed around each of the elements

    - Extensive use of cutting edge GZDoom graphical features to enhance the look of the levels, including custom-made environmental models, shadowmaps, portals, GLDEFs, dynamic lights, interpolation points, normal and specular maps, and more (but no fundamental gameplay changes – this is classic Doom at heart!)


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All mapping by a handful of experienced mappers:

Image Dragonfly
Image Phade102
Image Remmirath
Image Dreadopp
Image Bauul

With code support, consultation & testing from:

Gutawer
Xyzzy01
Jimmy
leodoom85
Swiftwolf Blacktail
YukiRaven (team mom)

The full credits list including texture artists, music sources etc will be released with the project.


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All screenshots are work in progress.  Full-resolution versions available in this Imgur album.


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Elementalism utilizes the very latest GZDoom features; it is designed to work with GZDoom 3.3.0 and onwards.  It will require a decent spec PC to run as it makes heavy use of OpenGL 3.0+ specific effects, such as the shadowmaps, normal-maps, MD3 models and more. You will be able to disable some features if your computer is struggling, however.


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At the time of writing we’re not 100% certain on the release date as the project is still in a state of infancy, but we’re working hard and are planning for a pre-summer release in 2019.

We'll continue to update this thread with progress over the coming months!
Last edited by Remmirath on Thu Mar 29, 2018 5:27 pm, edited 3 times in total.
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Re: Elementalism - an ambitious new 32-map megawad

Postby AvzinElkein » Thu Mar 29, 2018 1:38 pm

Is this for Doom (2), Heretic, or Hexen?
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Re: Elementalism - an ambitious new 32-map megawad

Postby Remmirath » Thu Mar 29, 2018 2:02 pm

AvzinElkein wrote:Is this for Doom (2), Heretic, or Hexen?


It's for Doom 2.
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Re: Elementalism - an ambitious new 32-map megawad

Postby ShadesMaster » Thu Mar 29, 2018 4:52 pm

Damn still a whole year away tho, but looks AWESOME!
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Re: Elementalism - an ambitious new 32-map megawad

Postby Bigger C » Thu Mar 29, 2018 5:59 pm

Holy everlasting yes.

<bookmarks this thread>
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Re: Elementalism - an ambitious new 32-map megawad

Postby Nash » Thu Mar 29, 2018 10:52 pm

Classic gameplay and modern visuals, that's how you do it. ;)
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Re: Elementalism - an ambitious new 32-map megawad

Postby ReX » Fri Mar 30, 2018 8:56 am

If it wasn't for some of the textures, I wouldn't even have known this is a DooM project.

It looks spectacular! Best wishes.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Scripten » Fri Mar 30, 2018 12:47 pm

Wow. I am officially losing my shit over this.

Looks incredible.
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Re: Elementalism - an ambitious new 32-map megawad

Postby LukasG2004 » Fri Mar 30, 2018 3:19 pm

can't wait!
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Re: Elementalism - an ambitious new 32-map megawad

Postby Machine-Reaper » Fri Mar 30, 2018 3:38 pm

can you give us a minor idea of how much of a modern potato you need to run this project smoothly? (Like i5 2nd Gen with 4 gigs of ram can only run ZDCMP2 on 15 fps)
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Re: Elementalism - an ambitious new 32-map megawad

Postby The Ultimate DooMer » Fri Mar 30, 2018 4:16 pm

Nash wrote:Classic gameplay and modern visuals, that's how you do it. ;)


That's the gap in the market that needs filling...there's even more interest over at DW atm :o

Machine-Reaper wrote:can you give us a minor idea of how much of a modern potato you need to run this project smoothly?


More than this I'd imagine?

Spoiler:
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Re: Elementalism - an ambitious new 32-map megawad

Postby Bauul » Fri Mar 30, 2018 7:07 pm

Machine-Reaper wrote:can you give us a minor idea of how much of a modern potato you need to run this project smoothly? (Like i5 2nd Gen with 4 gigs of ram can only run ZDCMP2 on 15 fps)


We're trying to keep it as optimized as we can, but it will require some pretty modern hardware just for the graphical features to work. Integrated graphics will likely struggle (if they support OpenGL 3.0 at all) but a remotely dedicated modern graphics card should be fine.

My personal mapping rule so far has been: if with all the GZDoom graphical bells and whistles maxed out my GTX 1060 MaxQ drops significantly below 60 fps, it's time to tone it down.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Zen3001 » Sat Mar 31, 2018 12:09 pm

I hope my craptop manages to run it
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Re: Elementalism - an ambitious new 32-map megawad

Postby Machine-Reaper » Sun Apr 01, 2018 9:16 am

Bauul wrote:My personal mapping rule so far has been: if with all the GZDoom graphical bells and whistles maxed out my GTX 1060 MaxQ drops significantly below 60 fps, it's time to tone it down.


Joly crap!

so it seems my GTX965m which can run Doom 2016 at 75 fps on Ultra will not be capable enough considering your using GTX 1060 MaxQ.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Bauul » Sun Apr 01, 2018 5:10 pm

Machine-Reaper wrote:
Bauul wrote:My personal mapping rule so far has been: if with all the GZDoom graphical bells and whistles maxed out my GTX 1060 MaxQ drops significantly below 60 fps, it's time to tone it down.


Joly crap!

so it seems my GTX965m which can run Doom 2016 at 75 fps on Ultra will not be capable enough considering your using GTX 1060 MaxQ.


By "All the bells and whistles" I do mean things like x32 multisampling. If you can play Doom 2016 at 75 fps you'll be fine!
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