2-map wad, (working name: runic division) [pre-release 1]

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2-map wad, (working name: runic division) [pre-release 1]

Postby SAraisXenoQueen » Tue May 23, 2017 10:54 am

lazy doomworld crosspost:

As par our norm, it's a GZD map. Second map is a secret. Advise saving often until balance is in a favorable place. There's a very quick cameo of one of Kelzad's characters.

screenshots: https://imgur.com/a/LRBNP
map builder overlay https://imgur.com/a/T7LWF

Original map music was Sehkmet from the same game.


Lots of r667 resources (mostly props and textures, but a couple of enemies fitting to the theme), and a small handful of Doom Alpha-Beta assets. (do we have a convenient alpha-beta resource wad? we need to get to compiling it)


Current complications/desired features: lightning needs rain/thunder, squid not working, general balance/gameplay issues to iron out.


known issues:

Forgot to setup the door to the exit proper; just noclip past it, you'll know.

light sequence for the inverted crosses is fubar

some decorations aren't at the proper height and clip through the floor/ceiling improperly

some cleanup of scripts, you might get puked a "unknown script 0" somewhere.


Any resources not allowed to be used; please inform me and I will replace them

Credits inside the wad, likely missed things.

https://www.dropbox.com/s/eobmv89sgkm4n ... t.wad?dl=0

bring your community chest 4 textures


mapat.png


Convenient links to my other maps; in order of creation from earliest to most recent:

https://www.doomworld.com/forum/topic/9 ... roperties/

https://www.doomworld.com/forum/topic/9 ... -alpha-v2/

https://www.doomworld.com/forum/topic/9 ... festebase/

https://www.doomworld.com/forum/topic/9 ... sucks-too/
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SAraisXenoQueen
I really should have chose a better name.
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Re: 2-map wad, (working name: runic division) [pre-release 1

Postby Freya M├ínibrandr » Fri Jun 02, 2017 6:24 am

Did you actually try to run and play through the map from start to finish? Because over time, the framerate got worse and worse, to the point where it became a slideshow. Escaping to the menu restores the FPS, but only while the menus are active (Read: The playsim is paused.) so this tells me that something is really really off with how you had the map scripting set up.
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