The UAC Ocean Base (Definitive Edition)

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The UAC Ocean Base (Definitive Edition)

Postby leodoom85 » Mon Mar 27, 2017 12:53 pm

Hi, everyone. I present to you my map that was submitted in DUMP 3, but this time as a standalone map. If you have some problems with the brightness, please adjust the settings by changing the gamma or the sector light mode found in the Display options or the Preferences section of the OpenGL options. I made the stage with that brightness setting because of a realistic point of view...You're in the middle of an ocean and the base is infested with monsters waiting for you in the darkness, so not all the areas must be full of light, right?

Here's the changes:

- Added Co-op to all things (It was for single-player only).
- Added weapons, ammo and monsters that only appears in Co-op.
- Added more sectors and shortcut teleports for the secret BFG.
- Added a couple of scripts.
- Minor alignment adjustments.
- Edit: Also, NO deathmatch compatibility. Only Co-op.
- Edit: (29-03-1017) Fixed a non-tagged sector for a shortcut teleport and added an action for the secret door that's inside in the crate room.


The info now:

Map name: The UAC Ocean Base
IWAD required: Doom II
Which map replaces?: Map 05
Tested with: GZDoom 1.8.10 and 2.4.0, Zandronum 3.0 alpha-161030-r2038. (You can try also in QZDoom)
Textures used: None, only vanilla.
Custom stuff included?: Only music, everything else is vanilla.

Where is the link?
Here: https://www.dropbox.com/s/8o9s28pnoaema ... e.zip?dl=0

A video of me playing...Of course, I encourage you to try it too :P


I always appreciate some feedback, through images to videos, anything :).
Enjoy the map...Also, here's the screenshots...
Attachments
8.jpg
7.jpg
6.jpg
Last edited by leodoom85 on Thu Mar 30, 2017 4:31 pm, edited 2 times in total.
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Re: The UAC Ocean Base (Definitive Edition)

Postby ReX » Tue Mar 28, 2017 12:14 pm

Holy mackerel! That third screenshot looks very nice. And, seemingly, everything is done with stock DooM 2 textures. Cool!
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Re: The UAC Ocean Base (Definitive Edition)

Postby leodoom85 » Tue Mar 28, 2017 12:31 pm

ReX wrote:Holy mackerel! That third screenshot looks very nice. And, seemingly, everything is done with stock DooM 2 textures. Cool!


Yup. As I said in the info, it's only vanilla with a extensive use of stacked 3D sectors put to use in an amazing way :)
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Re: The UAC Ocean Base (Definitive Edition)

Postby EagerIces » Wed Mar 29, 2017 1:11 pm

Looks super neat, kinda like a creepy hospital. It gives off a vibe of a game I used to play with a flying black creature guy started with an M i think. Can't remember for the life of me right now, but it was awesome!

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Last edited by EagerIces on Sat Sep 23, 2017 2:20 am, edited 1 time in total.
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Re: The UAC Ocean Base (Definitive Edition)

Postby leodoom85 » Wed Mar 29, 2017 5:03 pm

EagerIces wrote:Looks super neat, kinda like a creepy hospital. It gives off a vibe of a game I used to play with a flying black creature guy started with an M i think. Can't remember for the life of me right now, but it was awesome!


Hahaha...If I added some shelves or something plus some medkits...yeah, it should look like a hospital :D
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Re: The UAC Ocean Base (Definitive Edition)

Postby Ed the Bat » Thu Mar 30, 2017 2:45 am

This map is both pretty to look at and fun to play. Great work!
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Re: The UAC Ocean Base (Definitive Edition)

Postby leodoom85 » Thu Mar 30, 2017 7:32 am

Ed the Bat wrote:This map is both pretty to look at and fun to play. Great work!


Thanks man. I will release a video of me playing this stage, by the way :P
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